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path: root/src/mesa/main/fbobject.c
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* Revert "mesa: Add ARB_direct_state_access checks in FBO functions"Ian Romanick2015-05-281-67/+0
* Revert "mesa: Add ARB_direct_state_access checks in renderbuffer functions"Ian Romanick2015-05-281-21/+0
* mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbufferFredrik Höglund2015-05-161-0/+2
* mesa: Add ARB_direct_state_access checks in renderbuffer functionsFredrik Höglund2015-05-141-0/+21
* mesa: Add ARB_direct_state_access checks in FBO functionsFredrik Höglund2015-05-141-0/+67
* mesa: Make GL_TEXTURE_CUBE_MAP valid in FramebufferTextureLayerFredrik Höglund2015-05-141-5/+31
* main: Add stubs for [Get]NamedFramebufferParameteri[v].Laura Ekstrand2015-05-141-0/+32
* main: Add entry points for InvalidateNamedFramebuffer[Sub]Data.Laura Ekstrand2015-05-141-0/+69
* main: Refactor invalidate_framebuffer_storage.Laura Ekstrand2015-05-141-11/+27
* main: Complete error conditions for glInvalidate*Framebuffer.Laura Ekstrand2015-05-141-1/+19
* main: Add entry point GetNamedFramebufferAttachmentParameteriv.Laura Ekstrand2015-05-141-41/+83
* main: Add entry point for CheckNamedFramebufferStatus.Laura Ekstrand2015-05-141-15/+64
* main: Fix indents in former get_texture_for_framebuffer functions.Laura Ekstrand2015-05-141-39/+39
* main: Major refactor of get_texture_for_framebuffer.Laura Ekstrand2015-05-141-225/+265
* main: Add entry points for glNamedFramebufferTexture[Layer].Laura Ekstrand2015-05-141-0/+64
* main: Fix indentation in get_texture_for_framebuffer.Laura Ekstrand2015-05-141-85/+85
* main: Refactor get_texture_for_framebuffer.Laura Ekstrand2015-05-141-22/+21
* main: Split framebuffer_texture.Laura Ekstrand2015-05-141-75/+190
* main: Fix an error generated by FramebufferTextureLaura Ekstrand2015-05-141-4/+13
* mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0Fredrik Höglund2015-05-141-0/+12
* main: Require that the texture exists in framebuffer_textureFredrik Höglund2015-05-141-1/+1
* main: Fix the indentation in framebuffer_textureLaura Ekstrand2015-05-141-1/+2
* main: Add entry point for NamedFramebufferRenderbuffer.Laura Ekstrand2015-05-141-44/+85
* main: Rename framebuffer renderbuffer software fallback.Laura Ekstrand2015-05-141-3/+4
* main: Add utility function _mesa_lookup_renderbuffer_err.Laura Ekstrand2015-05-141-0/+21
* main: Add glCreateFramebuffers.Laura Ekstrand2015-05-141-5/+37
* main: Add utility function _mesa_lookup_framebuffer_err.Laura Ekstrand2015-05-141-0/+21
* mesa: finish implementing ARB_texture_stencil8 (v5)Dave Airlie2015-04-231-3/+6
* mesa/fbo: lock ctx->Shared->Mutex when allocating renderbuffersMartin Peres2015-04-011-0/+2
* mesa/fbo: do not assign a value that is never read later onMartin Peres2015-04-011-6/+3
* main: Added entry points for NamedRenderbufferStorage/MultisampleMartin Peres2015-03-251-41/+116
* main: Added entry point for glGetNamedRenderbufferParameterivMartin Peres2015-03-251-18/+45
* main: Added entry point for glCreateRenderbuffersMartin Peres2015-03-251-18/+54
* main: replace tabs by 8 spaces in fbobject.cMartin Peres2015-03-251-83/+83
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-19/+19
* mesa: fix OES_texture_float texture render target behaviorTapani Pälli2015-02-131-0/+12
* mesa: Make renderbuffer FBO attachments not layeredJames Legg2015-02-081-0/+1
* mesa: fix error value in GetFramebufferAttachmentParameteriv for OpenGL ES 3.0Samuel Iglesias Gonsalvez2015-02-031-1/+1
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-5/+4
* mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativMike Mason2015-01-131-6/+0
* mesa: Fix error reporting for some cases of incomplete FBO attachmentsIago Toral Quiroga2015-01-131-1/+1
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteRenderbuffer...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers...Eduardo Lima Mitev2015-01-131-0/+5
* main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL valueSamuel Iglesias Gonsalvez2015-01-131-1/+2
* mesa: Depth and stencil attachments must be the same in OpenGL ES3Iago Toral Quiroga2015-01-131-0/+20
* mesa: remove unused ctx parameter for _mesa_select_tex_image()Brian Paul2015-01-051-1/+1
* mesa: Enables GL_RGB and GL_RGBA unsized internal formats for OpenGL ES 3.0Eduardo Lima Mitev2014-12-091-0/+6
* mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO invalida...Eduardo Lima Mitev2014-12-091-0/+8
* mesa: Add a source parameter to _mesa_gl_debug.Matt Turner2014-12-051-0/+1
* mesa: remove EXT suffix from FBO error messagesBrian Paul2014-09-241-30/+30