| Commit message (Collapse) | Author | Age | Files | Lines |
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glFramebufferRender(..., GL_DEPTH_STENCIL_ATTACHMENT, ..., 0) only
detached the depth buffer and not the stencil buffer.
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=79115
Reviewed-by: Brian Paul <[email protected]>
Cc: "10.1 10.2" <[email protected]>
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1D array targets store the number of slices in the Height field.
Cc: "10.2 10.1 10.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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To fix MSVC build.
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From the OpenGL 4.4 spec page 275:
"If pname is FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, param will
contain the format of components of the specified attachment,
one of FLOAT, INT, UNSIGNED_INT, SIGNED_NORMALIZED, or
UNSIGNED_NORMALIZED for floating-point, signed integer,
unsigned integer, signed normalized fixedpoint, or unsigned
normalized fixed-point components respectively. If no data
storage or texture image has been specified for the attachment,
param will contain NONE. This query cannot be performed for a
combined depth+stencil attachment, since it does not have a
single format."
Fixes Khronos CTS test: packed_depth_stencil_parameters.test
Khronos Bug# 9170
Cc: <[email protected]>
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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According to the spec:
<renderbuffertarget> must be RENDERBUFFER and <renderbuffer>
should be set to the name of the renderbuffer object to be
attached to the framebuffer. <renderbuffer> must be either
zero or the name of an existing renderbuffer object of type
<renderbuffertarget>, otherwise an INVALID_OPERATION error is
generated.
This patch changes the previous returned GL_INVALID_VALUE to
GL_INVALID_OPERATION.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=76894
Cc: [email protected]
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
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Now that BindRenderbufferTexImage() is a thing that drivers can do, winsys
FBOs *can* have NeedsFinishRenderTexture set.
v2: Keep the short-circuit for non-BindRenderbufferTexImage() drivers
(review by Ken).
Reviewed-by: Kenneth Graunke <[email protected]>
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The ARB_framebuffer_object spec lists this case before the
FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER and
FRAMEBUFFER_INCOMPLETE_READ_BUFFER cases.
Fixes two broken cases in piglit's fbo-incomplete test, if
ARB_ES2_compatibility is not advertised. (If it is, this is masked
because the FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER /
FRAMEBUFFER_INCOMPLETE_READ_BUFFER cases are removed by that extension)
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The GL 4.4 spec says it's not color-renderable and not accepted
by RenderBufferStorage. The EXT_texture_shared_exponent spec says
it's not color-renderable but it's accepted by RenderBufferStorageEXT.
This seems to be a bug in the extension spec.
Let's do what GL 4.4 says.
Cc: [email protected]
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: José Fonseca <[email protected]>
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The four functions in question weren't called from any other file.
Reviewed-by: Kenneth Graunke <[email protected]>
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Mipmap generation has nothing to do with FBOs.
v2: update gl_genexec.py too (not api_exec.c)
Acked-by: Kenneth Graunke <[email protected]>
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Just for better organization.
v2: update gl_genexec.py too (not api_exec.c)
Acked-by: Kenneth Graunke <[email protected]>
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Trivial.
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Conversion of Type P formats as follows (w/related comment fixes):
s/MESA_FORMAT_RGB565\b/MESA_FORMAT_B5G6R5_UNORM/g
s/MESA_FORMAT_RGB565_REV\b/MESA_FORMAT_R5G6B5_UNORM/g
s/MESA_FORMAT_ARGB4444\b/MESA_FORMAT_B4G4R4A4_UNORM/g
s/MESA_FORMAT_ARGB4444_REV\b/MESA_FORMAT_A4R4G4B4_UNORM/g
s/MESA_FORMAT_RGBA5551\b/MESA_FORMAT_A1B5G5R5_UNORM/g
s/MESA_FORMAT_XBGR8888_SNORM\b/MESA_FORMAT_R8G8B8X8_SNORM/g
s/MESA_FORMAT_XBGR8888_SRGB\b/MESA_FORMAT_R8G8B8X8_SRGB/g
s/MESA_FORMAT_ARGB1555\b/MESA_FORMAT_B5G5R5A1_UNORM/g
s/MESA_FORMAT_ARGB1555_REV\b/MESA_FORMAT_A1R5G5B5_UNORM/g
s/MESA_FORMAT_AL44\b/MESA_FORMAT_L4A4_UNORM/g
s/MESA_FORMAT_RGB332\b/MESA_FORMAT_B2G3R3_UNORM/g
s/MESA_FORMAT_ARGB2101010\b/MESA_FORMAT_B10G10R10A2_UNORM/g
s/MESA_FORMAT_Z24_S8\b/MESA_FORMAT_S8_UINT_Z24_UNORM/g
s/MESA_FORMAT_S8_Z24\b/MESA_FORMAT_Z24_UNORM_S8_UINT/g
s/MESA_FORMAT_X8_Z24\b/MESA_FORMAT_Z24_UNORM_X8_UINT/g
s/MESA_FORMAT_Z24_X8\b/MESA_FORMAT_X8Z24_UNORM/g
s/MESA_FORMAT_RGB9_E5_FLOAT\b/MESA_FORMAT_R9G9B9E5_FLOAT/g
s/MESA_FORMAT_R11_G11_B10_FLOAT\b/MESA_FORMAT_R11G11B10_FLOAT/g
s/MESA_FORMAT_Z32_FLOAT_X24S8\b/MESA_FORMAT_Z32_FLOAT_S8X24_UINT/g
s/MESA_FORMAT_ABGR2101010_UINT\b/MESA_FORMAT_R10G10B10A2_UINT/g
s/MESA_FORMAT_XRGB4444_UNORM\b/MESA_FORMAT_B4G4R4X4_UNORM/g
s/MESA_FORMAT_XRGB1555_UNORM\b/MESA_FORMAT_B5G5R5X1_UNORM/g
s/MESA_FORMAT_XRGB2101010_UNORM\b/MESA_FORMAT_B10G10R10X2_UNORM/g
s/MESA_FORMAT_AL88\b/MESA_FORMAT_L8A8_UNORM/g
s/MESA_FORMAT_AL88_REV\b/MESA_FORMAT_A8L8_UNORM/g
s/MESA_FORMAT_AL1616\b/MESA_FORMAT_L16A16_UNORM/g
s/MESA_FORMAT_AL1616_REV\b/MESA_FORMAT_A16L16_UNORM/g
s/MESA_FORMAT_RG88\b/MESA_FORMAT_G8R8_UNORM/g
s/MESA_FORMAT_GR88\b/MESA_FORMAT_R8G8_UNORM/g
s/MESA_FORMAT_GR1616\b/MESA_FORMAT_R16G16_UNORM/g
s/MESA_FORMAT_RG1616\b/MESA_FORMAT_G16R16_UNORM/g
s/MESA_FORMAT_SRGBA8\b/MESA_FORMAT_A8B8G8R8_SRGB/g
s/MESA_FORMAT_SARGB8\b/MESA_FORMAT_B8G8R8A8_SRGB/g
s/MESA_FORMAT_SLA8\b/MESA_FORMAT_L8A8_SRGB/g
Conflicts:
src/mesa/drivers/dri/i965/brw_surface_formats.c
src/mesa/main/format_pack.c
src/mesa/main/format_unpack.c
src/mesa/main/formats.c
src/mesa/main/texformat.c
src/mesa/main/texstore.c
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Update comments. Conversion of the following Type A formats:
s/MESA_FORMAT_RGB888\b/MESA_FORMAT_BGR_UNORM8/g
s/MESA_FORMAT_BGR888\b/MESA_FORMAT_RGB_UNORM8/g
s/MESA_FORMAT_A8\b/MESA_FORMAT_A_UNORM8/g
s/MESA_FORMAT_A16\b/MESA_FORMAT_A_UNORM16/g
s/MESA_FORMAT_L8\b/MESA_FORMAT_L_UNORM8/g
s/MESA_FORMAT_L16\b/MESA_FORMAT_L_UNORM16/g
s/MESA_FORMAT_I8\b/MESA_FORMAT_I_UNORM8/g
s/MESA_FORMAT_I16\b/MESA_FORMAT_I_UNORM16/g
s/MESA_FORMAT_R8\b/MESA_FORMAT_R_UNORM8/g
s/MESA_FORMAT_R16\b/MESA_FORMAT_R_UNORM16/g
s/MESA_FORMAT_Z16\b/MESA_FORMAT_Z_UNORM16/g
s/MESA_FORMAT_Z32\b/MESA_FORMAT_Z_UNORM32/g
s/MESA_FORMAT_S8\b/MESA_FORMAT_S_UINT8/g
s/MESA_FORMAT_SRGB8\b/MESA_FORMAT_BGR_SRGB8/g
s/MESA_FORMAT_RGBA_16\b/MESA_FORMAT_RGBA_UNORM16/g
s/MESA_FORMAT_SL8\b/MESA_FORMAT_L_SRGB8/g
s/MESA_FORMAT_Z32_FLOAT\b/MESA_FORMAT_Z_FLOAT32/g
s/MESA_FORMAT_XBGR16161616_UNORM\b/MESA_FORMAT_RGBX_UNORM16/g
s/MESA_FORMAT_XBGR16161616_SNORM\b/MESA_FORMAT_RGBX_SNORM16/g
s/MESA_FORMAT_XBGR16161616_FLOAT\b/MESA_FORMAT_RGBX_FLOAT16/g
s/MESA_FORMAT_XBGR16161616_UINT\b/MESA_FORMAT_RGBX_UINT16/g
s/MESA_FORMAT_XBGR16161616_SINT\b/MESA_FORMAT_RGBX_SINT16/g
s/MESA_FORMAT_XBGR32323232_FLOAT\b/MESA_FORMAT_RGBX_FLOAT32/g
s/MESA_FORMAT_XBGR32323232_UINT\b/MESA_FORMAT_RGBX_UINT32/g
s/MESA_FORMAT_XBGR32323232_SINT\b/MESA_FORMAT_RGBX_SINT32/g
s/MESA_FORMAT_XBGR8888_UINT\b/MESA_FORMAT_RGBX_UINT8/g
s/MESA_FORMAT_XBGR8888_SINT\b/MESA_FORMAT_RGBX_SINT8/g
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s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
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Also s/_EXT// on enums that are now part of core.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Every driver supports it. All current and future Gallium drivers always
support it, and all existing classic drivers support it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Previously, Mesa enforced the following rule (from
ARB_geometry_shader4's list of criteria for framebuffer completeness):
* If any framebuffer attachment is layered, all attachments must have
the same layer count. For three-dimensional textures, the layer count
is the depth of the attached volume. For cube map textures, the layer
count is always six. For one- and two-dimensional array textures, the
layer count is simply the number of layers in the array texture.
{ FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB }
However, when ARB_geometry_shader4 was adopted into GL 3.2, this rule
was dropped; GL 3.2 permits different attachments to have different
layer counts. This patch brings Mesa in line with GL 3.2.
In order to ensure that layered clears properly clear all layers, we
now have to keep track of the maximum number of layers in a layered
framebuffer.
Fixes the following piglit tests in spec/!OpenGL 3.2/layered-rendering:
- clear-color-all-types 1d_array mipmapped
- clear-color-all-types 1d_array single_level
- clear-color-mismatched-layer-count
- framebuffer-layer-count-mismatch
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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From section 4.4.4 (Framebuffer Completeness) of the GL 3.2 spec:
If any framebuffer attachment is layered, all populated
attachments must be layered. Additionally, all populated color
attachments must be from textures of the same target.
We weren't checking that the attachments were from textures of the
same target.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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We weren't handling the LUMINANCE_SNORM, LUMINANCE_ALPHA_SNORM and
INTENSITY_SNORM cases. Note that adding these cases here does not
require a driver to support rendering to these surface types. If
the driver can't do it we'll report an incomplete framebuffer.
NVIDIA doesn't support GL_EXT_texture_snorm but their driver
accepts these formats in glRenderBufferStorage().
Reviewed-by: Jose Fonseca <[email protected]>
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Also s/_EXT// on enums that are now part of core.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Every driver supports it. All current and future Gallium drivers always
support it, and all existing classic drivers support it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Tested-by: Ian Romanick <[email protected]>
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From section 6.1.18 (Renderbuffer Object Queries) of the GL 3.2 spec,
under the heading "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
is TEXTURE, then":
If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will
contain TRUE if an entire level of a three-dimesional texture,
cube map texture, or one-or two-dimensional array texture is
attached. Otherwise, params will contain FALSE.
Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture-defaults
Cc: "10.0" <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
v2: Don't include "EXT" in the error message, since this query only
makes sensen in context versions that have adopted
glGetFramebufferAttachmentParameteriv().
Reviewed-by: Ian Romanick <[email protected]>
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Previously we were using the code path for validating
glFramebufferTextureLayer(). But glFramebufferTexture() allows
additional texture types.
Fixes piglit tests:
- spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map
- spec/!OpenGL 3.2/layered-rendering/framebuffertexture
Cc: "10.0" <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
v2: Clarify comment above framebuffer_texture().
Reviewed-by: Ian Romanick <[email protected]>
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In order to properly clear layered framebuffers, we need to know how
many layers they have. The easiest way to do this is to record it in
the gl_framebuffer struct when we check framebuffer completeness.
This patch replaces the gl_framebuffer::Layered boolean with a
gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is
not layered, and equal to the number of layers otherwise.
v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers
always have a defined value. Fix factor of 6 error in the number of
layers in a cube map array.
Cc: "10.0" <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70411
Cc: "9.2" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The functional change is that now invalidate_framebuffer is called if
the texture is actually detached from one of the currently bound FBOs.
Previously this was only done for renderbuffers.
The remaining changes make the texture delete path look more similar to
the renderbuffer delete path. This includes adding relevant spec
quotations to justify the behavior.
Fixes piglit fbo-incomplete "delete texture of bound FBO" test.
v2: Move 'fb->Attachment[i].Texture == att' check from previous patch to
this patch... where it was intended to be in the first place. Noticed
by Chad.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Cc: "9.2" <[email protected]>
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Also add a return value indicating whether any work was done.
This will be used by the next patch.
v2: Move 'fb->Attachment[i].Texture == att' check to the next
patch... where it was intended to be in the first place. Noticed by
Chad.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
Cc: "9.2" <[email protected]>
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This prevents a segfault in check_begin_texture_render when an FBO is
rebound while in this state. This fixes the piglit test
fbo-incomplete-invalid-texture.
Signed-off-by: Ian Romanick <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Cc: "9.1 9.2" [email protected]
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Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "9.1 9.2" [email protected]
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This fixes the segfault in the 'invalid slice of 3D texture' and
'invalid layer of an array texture' subtests of piglit's fbo-incomplete
test.
The 'invalid layer of an array texture' subtest still fails.
v2: Fix off-by-one comparison error noticed by Chris Forbes. Also,
1D_ARRAY textures have Depth == 1. Instead, compare against Height.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Cc: "9.1 9.2" [email protected]
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This fixes the segfault in the '0x0 texture' subtest of piglit's
fbo-incomplete test.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "9.1 9.2" [email protected]
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "9.1 9.2" [email protected]
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Allow user-generated names for glBindFramebufferEXT on desktop GL.
Disallow its use altogether for core profiles.
Names bound with glBindFramebuffer in desktop OpenGL are still
(incorrectly) shared across the share group instead of being
per-context. This gets us a bit closer to being strictly conformant.
v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Jordan Justen <[email protected]> [v1]
Cc: [email protected]
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Allow user-generated names for glBindRenderbufferEXT on desktop GL.
Disallow its use altogether for core profiles.
v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the
dispatch table. Suggested by Jordan.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Jordan Justen <[email protected]> [v1]
Cc: [email protected]
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Previously, we assumed that the only way Mesa would expose geometry
shader support was via the ARB_geometry_shader4 extension. But this
extension has some extra complications over GL 3.2 (interactions with
compatibility-only features, and link-time initialization of the
constant gl_VerticesIn). So we want to allow for the possibility of
supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if
ctx->Extensions.ARB_geometry_shader4 is false.
This patch adds a new function, _mesa_has_geometry_shaders(), which
returns true if either ARB_geometry_shader4 is supported or the GL
version is at least 3.2 desktop. Since compute_version() only enables
GL 3.2 functionality when GLSL 1.50 support is present, a sufficient
way for a back-end to advertise geometry shader support is to set
ctx->Const.GLSLVersion >= 150.
v2: Remove unnecessary ctx->Const.GeometryShaders150 constant.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Specified by ARB_framebuffer_object, GL 3.0, and ES 3.0.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Almost all of the functions between the ARB and the EXT share the same
GLX protocol because the functionality is, essentially, identical.
However, there are some differences between the extensions:
- In the ARB extension, names must come from glGenBuffers.
- In the ARB extension, framebuffer objects are not shared (but they are
in the EXT).
For these reasons, glBindFramebuffer and glBindRenderbuffer have
different GLX protocol opcodes than their EXT counterparts. Currently
these functions alias each other in the dispatch table. This makes it
impossible to be truly spec conformant.
This patch enables fixing the conformance issue by splitting
glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer /
glBindRenderbufferEXT into separate dispatch table entries.
Patches will be available shortly to:
- Fix the conformance issue.
- Stop advertising the EXT in OpenGL 3.1 (or core profiles).
HOWEVER, this does represent a compatibility break between the loader
(libGL or the Xserver GLX module) and the driver. Mesa drivers compiled
without this change will request a single dispatch table entry for
glBindFramebuffer and glBindFramebufferEXT. Since the updated loader
has different entries for each, the request will fail, and the driver
will die in a fire.
Drivers built with the change should continue to load fine on loaders
without the change. In this case, the driver will separately ask for
entries for glBindFramebuffer and glBindFramebufferEXT, and the loader
will tell it the same location. Since the loader in the server's GLX
module is not (yet) updated, this should not be a problem. We also do
not advertise the ARB extension from the server, so, again, this should
not be a problem for the server.
HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no
longer load with libGL build hereafter. That means this patch will need
to be back ported to the 8.0 branch.
v2 (idr): Added missing GLX protocol opcodes for the EXT functions and
corrected the opcodes for the ARB functions. Updated GLX indirect_api
unit test and dispatch sanity unit test.
Signed-off-by: Tomasz Lis <[email protected]>
Signed-off-by: Bartosz Zawistowski <[email protected]>
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Ian Romanick <[email protected]> [v1]
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Every driver left in Mesa enables this extension all the time. There's
no reason to let it be optional.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Just like we produce from inside the Intel driver, this can help provide
information quickly about FBO incompatibility problems (particularly when
using apitrace replay).
Currently, in driver-marked incompleteness cases, you'll get both the
driver message and the core message on Intel. Until the other drivers are
fixed to produce output, I think this is better than not putting in a
message for driver-marked incomplete.
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Now that the rb has a reference to the teximage, we didn't need anything
else out of the attachment.
Reviewed-by: Kenneth Graunke <[email protected]>
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We keep having to pass the attachments around with our gl_renderbuffers
because that's the only way to find what the gl_renderbuffer actually
refers to. This is a step toward removing that (though drivers still need
the Zoffset as well).
Reviewed-by: Kenneth Graunke <[email protected]>
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This is the opportunity that radeon and intel drivers rely on for flushing
render targets that may get reused as textures. Before EGL, that only
happened for GL_TEXTURE attachments.
Fixes piglits:
KHR_gl_renderbuffer_image/renderbuffer-texture
OES_EGL_image/renderbuffer-texture
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Kenneth Graunke <[email protected]>
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Everyone was doing effectively the same thing, except for some funky code
reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of
using the texture's _BaseFormat. swrast's sRGB handling is left in place,
though it should be done by using _mesa_get_render_format() at render time
instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB).
Reviewed-by: Kenneth Graunke <[email protected]>
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