| Commit message (Collapse) | Author | Age | Files | Lines |
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In preparation for the definition of a function to log a formatted
string.
Reviewed-by: Erik Faye-Lund <[email protected]>
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For texture attachments, 'f' is texImg->_BaseFormat, but for
renderbuffer attachments, 'f' is att->Renderbuffer->InternalFormat.
InternalFormat may be something like GL_RGB8, which causes our
(f == GL_RGB) check to fail. Switch to using a proper _BaseFormat,
which drops the size.
Fixes dEQP-GLES31.functional.draw_buffers_indexed.random.
max_required_draw_buffers.15 on iris when combined with a driver fix.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Timur Kristóf <[email protected]>
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If EXT_float_blend is not supported, error out on blending of FP32
attachments in an ES2 context.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This fixes invalid access to Attachment array which would occur if caller
would exceed MaxColorAttachments. In practice this should not ever happen
because DiscardFramebufferEXT specifies only GL_COLOR_ATTACHMENT0 to be
valid and InvalidateFramebuffer will error out before but this should
make coverity happy.
v2: const, remove _EXT (Ian)
CID: 1442559
Fixes: 0c42b5f3cb9 "mesa: wire up InvalidateFramebuffer"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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One of the CTS cases tries to invalidate just stencil of packed
depth/stencil, and we incorrectly lost the depth contents.
Fixes dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_stencil
Fixes: 0c42b5f3cb90 ("mesa: wire up InvalidateFramebuffer")
Reviewed-by: Marek Olšák <[email protected]>
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And before someone actually starts implementing DiscardFramebuffer()
lets rework the interface to something that is actually usable.
Signed-off-by: Rob Clark <[email protected]>
Signed-off-by: Jonathan Marek <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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All drivers that support EXT_framebuffer_sRGB also support EXT_sRGB, but
in order to keep this commit minial, and not to break any drivers both
flags are checked.
v2: - Use only EXT_sRGB (Ilia Mirkin)
- Move adding the flag EXT_sRGB to gl_extensions to a separate patch
v3: use _mesa_has_EXT_framebuffer_sRGB instead of extension flag
The _mesa_has function also checks for the correct versions and
should be preferred over using the flags directly (Erik)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Intel's blending hardware does not properly return 1.0 for destination
alpha for RGBX formats; it requires the factors to be overridden to
either zero or one. Broadcom vc4 and v3d also could use this override.
While overriding these factors is safe in general, Nouveau and Radeon
would prefer not to. Their blending hardware already returns correct
values for RGB/RGBX formats, and would like to avoid the resulting
per-buffer blending and independent blend factors (rgb != a) since it
can cause additional overhead.
I considered simply handling this in the driver, but it's not as nice.
pipe_blend_state doesn't have any format information, so we'd need the
hardware blend state to depend on both pipe_blend_state and
pipe_framebuffer_state. Furthermore, Intel GPUs don't have a native
RGBX_SNORM format, so I avoid exposing one, which makes Gallium fall
back to RGBA_SNORM. The pipe_surfaces we get in the driver have an RGBA
format, making it impossible to tell that there shouldn't be an alpha
channel. One could argue that st not handling it in that case is a bug.
To work around this, we'd have to expose RGBX pipe formats, mapped to
RGBA hardware formats, and add format swizzling special cases. All
doable, but it ends up being more code than I'd like.
st_atom_blend already has access to the right information and it's
trivial to accomplish there, so we just add a cap bit and do that.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This also turns on EXT_multisampled_render_to_texture which is a
subset of EXT_multisampled_render_to_texture2, allowing only
COLOR_ATTACHMENT0.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Kristian H. Kristensen <[email protected]>
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Fixes: dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.sr8_ext
Reviewed-by: Ilia Mirkin <[email protected]>
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Since user defined names are not allowed in core profile
we remove the allow_user_names bool and just check if
we have a core profile like all other buffer/texture
object handling code does.
This extension is required by "Wolfenstein: The Old Blood"
and is exposed in core in the Nvidia binary driver.
Reviewed-by: Marek Olšák <[email protected]>
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Missing break; causes parameter checking to
never pass GL_FRAMEBUFFER_FLIP_Y_MESA parameters.
Fixes: 318c265160 ("mesa: GL_MESA_framebuffer_flip_y extension [v4]")
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes: 0d356cf4781bece0dc9a7 "mesa: enable EXT_render_snorm extension"
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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We could enable it for lower versions of GL but this allows us
to just use the existing version/extension checks that are already
used by the core profile.
Reviewed-by: Marek Olšák <[email protected]>
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Patch sets additional formats renderable and enables the extension
when OpenGL ES 3.1 is supported.
v2: instead of dummy_true, have a separate toggle for extension
(Eric Anholt)
v3: add missing checks, simplify some existing checks and fix
glCopyTexImage2D check (Nanley Chery)
add SHORT and BYTE support in read_pixels_es3_error_check
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
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- relax FBO completeness rules
- validate sample counts
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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It's just passed to other functions but otherwise unused.
It will be used in following commits.
Reviewed-by: Brian Paul <[email protected]>
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These bits were missing, found when extending the Piglit test.
Fixes: 7f467d4f73 "mesa: GL_EXT_texture_norm16 extension plumbing"
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Nanley Chery <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
v2:
* updated spec language [for chadv]
* correctly specifying ES 3.1 [for chadv]
* refactor access to rb->Name [for jason]
* handle GetFramebufferParameteriv [for chadv]
v3:
* correct _mesa_GetMultisamplefv [for kusmabite]
v4:
* update spec language [for chadv]
* s/GLboolean/bool/g [for chadv]
* s/InvertedY/FlipY/g [for chadv]
* s/inverted_y/flip_y/g [for chadv]
* assert changes [for chadv]
Reviewed-by: Chad Versace <[email protected]>
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Fixes: 67f40dadaa6666dacd90 "mesa: add support for ARB_sample_locations"
Cc: Rhys Perry <[email protected]>
Cc: Brian Paul <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]> (v2)
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CC: <[email protected]>
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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RGB9_E5 should be accepted by RenderbufferStorage if the
EXT_texture_shared_exponent is exposed. It is left to the
implementations to return GL_FRAMEBUFFER_UNSUPPORTED_EXT
when checking the framebuffer completeness if they do not
support rendering in this format.
Discussed in:
https://github.com/KhronosGroup/OpenGL-API/issues/32
This fixes KHR-GL45.internalformat.renderbuffer.rgb9_e5
v2: Added more info to the commit message (Antia)
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Antia Puentes <[email protected]>
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This reverts commit 513c2263cbff45edb105c7b46e58f316e06746ab.
_mesa_base_fbo_format_ is used to validate the internalformat
passed to RenderbufferStorage, which in the OpenGL 4.6 is said:
"An INVALID_ENUM error is generated if internalformat is not one of the
color-renderable, depth-renderable, or stencil-renderable formats defined
in section 9.4."
RGB9_E5 format is not renderable, as stated in the same specification
(Bug 9338).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104794
Cc: Juan A. Suarez Romero <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Juan A. Suarez <[email protected]>
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This fixes KHR-GL45.internalformat.renderbuffer.rgb9_e5.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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The layer parameter is signed. Fixes the error message seen when
running the arb_texture_multisample-errors test which checks a
negative layer value.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Results from x11perf -copywinwin10 on Eric's SKL:
4.33338% ± 0.905054% (n=40)
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Yogesh Marathe <[email protected]>
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According to the ARB_ES3_1_compatibility specification,
glGetFramebufferAttachmentParameteriv is supposed to accept BACK,
and it behaves exactly like BACK_LEFT.
Fixes a GL error in GFXBench 5 Aztec Ruins.
Cc: "17.3 17.2" <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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We already have a pointer to the texture object. Use it here.
Reviewed-by: Timothy Arceri <[email protected]>
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This extension is effectively a backport of GLES3's internalformat
handling to GLES 1/2. It guarantees that sized internalformats specified
for textures and renderbuffers have at least the specified size stored.
That's a pretty minimal requirement, so I think it can be dummy_true and
exposed as a standard in Mesa.
As a side effect, it also allows GL_RGB565 to be specified as a texture
format, not just as a renderbuffer. Mesa had previously been allowing 565
textures, which angered DEQP in the absence of this extension being
exposed.
v2: Allow 2101010rev with sized internalformats even on GLES3, citing the
extension spec. Extend extension checks for GLES2 contexts exposing
with texture_float, texture_half_float, and texture_rg.
v3: Fix ALPHA/LUMINANCE/LUMINANCE_ALPHA error checking (GLES3 CTS
failures)
v4: Mark GL_RGB10 non-color-renderable on ES, fix A/L/LA errors on GLES2
with float formats.
Reviewed-by: Nicolai Hähnle <[email protected]>
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When a texture is immutable, we can't tack on extra levels
after-the-fact like we could with glTexImage. So check against that
level limit and return an error if it's surpassed.
This fixes:
KHR-GL45.geometry_shader.layered_fbo.fb_texture_invalid_level_number
(Based on a patch by Ilia Mirkin.)
Reviewed-by: Antia Puentes <[email protected]> [imirkin v2]
Reviewed-by: Nicolai Hähnle <[email protected]>
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The EXT_texture_type_2_10_10_10_REV (ES only) states the following issue:
"1. Should textures specified with this type be renderable?
UNRESOLVED: No. A separate extension could provide this functionality."
This partially fixes
dEQP-GLES3.functional.fbo.completeness.renderable.texture.color0.{rgb,rgba}_unsigned_int_2_10_10_10_rev
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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And make framebuffer_renderbuffer() always inline.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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These are just no-op because we don't actually do anything
useful in the errors path.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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V3: use frame_buffer_texture() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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V3: use the frame_buffer_texture() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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V2: call check_layered_texture_target() even for no_error
Reviewed-by: Nicolai Hähnle <[email protected]>
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v3: use frame_buffer_texture_layer() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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V3: use frame_buffer_texture_layer() helper
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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