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* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-11/+11
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: make several FBO functions staticBrian Paul2014-02-021-35/+35
| | | | | | The four functions in question weren't called from any other file. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: move glGenerateMipmap() code into new genmipmap.c fileBrian Paul2014-02-021-92/+0
| | | | | | | Mipmap generation has nothing to do with FBOs. v2: update gl_genexec.py too (not api_exec.c) Acked-by: Kenneth Graunke <[email protected]>
* mesa: move glBlitFramebuffer code into new blit.c fileBrian Paul2014-02-021-473/+0
| | | | | | | Just for better organization. v2: update gl_genexec.py too (not api_exec.c) Acked-by: Kenneth Graunke <[email protected]>
* mesa: add some comments about mipmap generationBrian Paul2014-02-021-0/+5
| | | | Trivial.
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conversion of Type P formats as follows (w/related comment fixes): s/MESA_FORMAT_RGB565\b/MESA_FORMAT_B5G6R5_UNORM/g s/MESA_FORMAT_RGB565_REV\b/MESA_FORMAT_R5G6B5_UNORM/g s/MESA_FORMAT_ARGB4444\b/MESA_FORMAT_B4G4R4A4_UNORM/g s/MESA_FORMAT_ARGB4444_REV\b/MESA_FORMAT_A4R4G4B4_UNORM/g s/MESA_FORMAT_RGBA5551\b/MESA_FORMAT_A1B5G5R5_UNORM/g s/MESA_FORMAT_XBGR8888_SNORM\b/MESA_FORMAT_R8G8B8X8_SNORM/g s/MESA_FORMAT_XBGR8888_SRGB\b/MESA_FORMAT_R8G8B8X8_SRGB/g s/MESA_FORMAT_ARGB1555\b/MESA_FORMAT_B5G5R5A1_UNORM/g s/MESA_FORMAT_ARGB1555_REV\b/MESA_FORMAT_A1R5G5B5_UNORM/g s/MESA_FORMAT_AL44\b/MESA_FORMAT_L4A4_UNORM/g s/MESA_FORMAT_RGB332\b/MESA_FORMAT_B2G3R3_UNORM/g s/MESA_FORMAT_ARGB2101010\b/MESA_FORMAT_B10G10R10A2_UNORM/g s/MESA_FORMAT_Z24_S8\b/MESA_FORMAT_S8_UINT_Z24_UNORM/g s/MESA_FORMAT_S8_Z24\b/MESA_FORMAT_Z24_UNORM_S8_UINT/g s/MESA_FORMAT_X8_Z24\b/MESA_FORMAT_Z24_UNORM_X8_UINT/g s/MESA_FORMAT_Z24_X8\b/MESA_FORMAT_X8Z24_UNORM/g s/MESA_FORMAT_RGB9_E5_FLOAT\b/MESA_FORMAT_R9G9B9E5_FLOAT/g s/MESA_FORMAT_R11_G11_B10_FLOAT\b/MESA_FORMAT_R11G11B10_FLOAT/g s/MESA_FORMAT_Z32_FLOAT_X24S8\b/MESA_FORMAT_Z32_FLOAT_S8X24_UINT/g s/MESA_FORMAT_ABGR2101010_UINT\b/MESA_FORMAT_R10G10B10A2_UINT/g s/MESA_FORMAT_XRGB4444_UNORM\b/MESA_FORMAT_B4G4R4X4_UNORM/g s/MESA_FORMAT_XRGB1555_UNORM\b/MESA_FORMAT_B5G5R5X1_UNORM/g s/MESA_FORMAT_XRGB2101010_UNORM\b/MESA_FORMAT_B10G10R10X2_UNORM/g s/MESA_FORMAT_AL88\b/MESA_FORMAT_L8A8_UNORM/g s/MESA_FORMAT_AL88_REV\b/MESA_FORMAT_A8L8_UNORM/g s/MESA_FORMAT_AL1616\b/MESA_FORMAT_L16A16_UNORM/g s/MESA_FORMAT_AL1616_REV\b/MESA_FORMAT_A16L16_UNORM/g s/MESA_FORMAT_RG88\b/MESA_FORMAT_G8R8_UNORM/g s/MESA_FORMAT_GR88\b/MESA_FORMAT_R8G8_UNORM/g s/MESA_FORMAT_GR1616\b/MESA_FORMAT_R16G16_UNORM/g s/MESA_FORMAT_RG1616\b/MESA_FORMAT_G16R16_UNORM/g s/MESA_FORMAT_SRGBA8\b/MESA_FORMAT_A8B8G8R8_SRGB/g s/MESA_FORMAT_SARGB8\b/MESA_FORMAT_B8G8R8A8_SRGB/g s/MESA_FORMAT_SLA8\b/MESA_FORMAT_L8A8_SRGB/g Conflicts: src/mesa/drivers/dri/i965/brw_surface_formats.c src/mesa/main/format_pack.c src/mesa/main/format_unpack.c src/mesa/main/formats.c src/mesa/main/texformat.c src/mesa/main/texstore.c
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Update comments. Conversion of the following Type A formats: s/MESA_FORMAT_RGB888\b/MESA_FORMAT_BGR_UNORM8/g s/MESA_FORMAT_BGR888\b/MESA_FORMAT_RGB_UNORM8/g s/MESA_FORMAT_A8\b/MESA_FORMAT_A_UNORM8/g s/MESA_FORMAT_A16\b/MESA_FORMAT_A_UNORM16/g s/MESA_FORMAT_L8\b/MESA_FORMAT_L_UNORM8/g s/MESA_FORMAT_L16\b/MESA_FORMAT_L_UNORM16/g s/MESA_FORMAT_I8\b/MESA_FORMAT_I_UNORM8/g s/MESA_FORMAT_I16\b/MESA_FORMAT_I_UNORM16/g s/MESA_FORMAT_R8\b/MESA_FORMAT_R_UNORM8/g s/MESA_FORMAT_R16\b/MESA_FORMAT_R_UNORM16/g s/MESA_FORMAT_Z16\b/MESA_FORMAT_Z_UNORM16/g s/MESA_FORMAT_Z32\b/MESA_FORMAT_Z_UNORM32/g s/MESA_FORMAT_S8\b/MESA_FORMAT_S_UINT8/g s/MESA_FORMAT_SRGB8\b/MESA_FORMAT_BGR_SRGB8/g s/MESA_FORMAT_RGBA_16\b/MESA_FORMAT_RGBA_UNORM16/g s/MESA_FORMAT_SL8\b/MESA_FORMAT_L_SRGB8/g s/MESA_FORMAT_Z32_FLOAT\b/MESA_FORMAT_Z_FLOAT32/g s/MESA_FORMAT_XBGR16161616_UNORM\b/MESA_FORMAT_RGBX_UNORM16/g s/MESA_FORMAT_XBGR16161616_SNORM\b/MESA_FORMAT_RGBX_SNORM16/g s/MESA_FORMAT_XBGR16161616_FLOAT\b/MESA_FORMAT_RGBX_FLOAT16/g s/MESA_FORMAT_XBGR16161616_UINT\b/MESA_FORMAT_RGBX_UINT16/g s/MESA_FORMAT_XBGR16161616_SINT\b/MESA_FORMAT_RGBX_SINT16/g s/MESA_FORMAT_XBGR32323232_FLOAT\b/MESA_FORMAT_RGBX_FLOAT32/g s/MESA_FORMAT_XBGR32323232_UINT\b/MESA_FORMAT_RGBX_UINT32/g s/MESA_FORMAT_XBGR32323232_SINT\b/MESA_FORMAT_RGBX_SINT32/g s/MESA_FORMAT_XBGR8888_UINT\b/MESA_FORMAT_RGBX_UINT8/g s/MESA_FORMAT_XBGR8888_SINT\b/MESA_FORMAT_RGBX_SINT8/g
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-5/+5
| | | | s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
* mesa: Clean up bad code formatting left from previous commitIan Romanick2014-01-271-13/+10
| | | | | | | Also s/_EXT// on enums that are now part of core. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-31/+3
| | | | | | | | | Every driver supports it. All current and future Gallium drivers always support it, and all existing classic drivers support it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: initialize "is_layered" variable to silence warningBrian Paul2014-01-231-1/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-101-13/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Previously, Mesa enforced the following rule (from ARB_geometry_shader4's list of criteria for framebuffer completeness): * If any framebuffer attachment is layered, all attachments must have the same layer count. For three-dimensional textures, the layer count is the depth of the attached volume. For cube map textures, the layer count is always six. For one- and two-dimensional array textures, the layer count is simply the number of layers in the array texture. { FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB } However, when ARB_geometry_shader4 was adopted into GL 3.2, this rule was dropped; GL 3.2 permits different attachments to have different layer counts. This patch brings Mesa in line with GL 3.2. In order to ensure that layered clears properly clear all layers, we now have to keep track of the maximum number of layers in a layered framebuffer. Fixes the following piglit tests in spec/!OpenGL 3.2/layered-rendering: - clear-color-all-types 1d_array mipmapped - clear-color-all-types 1d_array single_level - clear-color-mismatched-layer-count - framebuffer-layer-count-mismatch Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
| | | | | | | | | | | | | | From section 4.4.4 (Framebuffer Completeness) of the GL 3.2 spec: If any framebuffer attachment is layered, all populated attachments must be layered. Additionally, all populated color attachments must be from textures of the same target. We weren't checking that the attachments were from textures of the same target. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
| | | | | | | | | | | | We weren't handling the LUMINANCE_SNORM, LUMINANCE_ALPHA_SNORM and INTENSITY_SNORM cases. Note that adding these cases here does not require a driver to support rendering to these surface types. If the driver can't do it we'll report an incomplete framebuffer. NVIDIA doesn't support GL_EXT_texture_snorm but their driver accepts these formats in glRenderBufferStorage(). Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Clean up bad code formatting left from previous commitIan Romanick2013-12-201-11/+9
| | | | | | | Also s/_EXT// on enums that are now part of core. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-201-13/+6
| | | | | | | | Every driver supports it. All current and future Gallium drivers always support it, and all existing classic drivers support it. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: initialize gl_renderbuffer::Depth in coreMarek Olšák2013-11-231-0/+1
| | | | | Reviewed-by: Ian Romanick <[email protected]> Tested-by: Ian Romanick <[email protected]>
* mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.Paul Berry2013-11-211-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | | From section 6.1.18 (Renderbuffer Object Queries) of the GL 3.2 spec, under the heading "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is TEXTURE, then": If pname is FRAMEBUFFER_ATTACHMENT_LAYERED, then params will contain TRUE if an entire level of a three-dimesional texture, cube map texture, or one-or two-dimensional array texture is attached. Otherwise, params will contain FALSE. Fixes piglit tests: - spec/!OpenGL 3.2/layered-rendering/framebuffer-layered-attachments - spec/!OpenGL 3.2/layered-rendering/framebuffertexture-defaults Cc: "10.0" <[email protected]> Reviewed-by: Chris Forbes <[email protected]> v2: Don't include "EXT" in the error message, since this query only makes sensen in context versions that have adopted glGetFramebufferAttachmentParameteriv(). Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix texture target validation for glFramebufferTexture()Paul Berry2013-11-211-12/+47
| | | | | | | | | | | | | | | | | | | Previously we were using the code path for validating glFramebufferTextureLayer(). But glFramebufferTexture() allows additional texture types. Fixes piglit tests: - spec/!OpenGL 3.2/layered-rendering/gl-layer-cube-map - spec/!OpenGL 3.2/layered-rendering/framebuffertexture Cc: "10.0" <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Chris Forbes <[email protected]> v2: Clarify comment above framebuffer_texture(). Reviewed-by: Ian Romanick <[email protected]>
* mesa: Track number of layers in layered framebuffers.Paul Berry2013-11-211-2/+11
| | | | | | | | | | | | | | | | | | | | In order to properly clear layered framebuffers, we need to know how many layers they have. The easiest way to do this is to record it in the gl_framebuffer struct when we check framebuffer completeness. This patch replaces the gl_framebuffer::Layered boolean with a gl_framebuffer::NumLayers integer, which is 0 if the framebuffer is not layered, and equal to the number of layers otherwise. v2: Remove gl_framebuffer::Layered and make gl_framebuffer::NumLayers always have a defined value. Fix factor of 6 error in the number of layers in a cube map array. Cc: "10.0" <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: Add missing switch break in invalidate_framebuffer_storage()Constantin Baranov2013-10-141-0/+1
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70411 Cc: "9.2" <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-131-5/+21
| | | | | | | | | | | | | | | | | | | | The functional change is that now invalidate_framebuffer is called if the texture is actually detached from one of the currently bound FBOs. Previously this was only done for renderbuffers. The remaining changes make the texture delete path look more similar to the renderbuffer delete path. This includes adding relevant spec quotations to justify the behavior. Fixes piglit fbo-incomplete "delete texture of bound FBO" test. v2: Move 'fb->Attachment[i].Texture == att' check from previous patch to this patch... where it was intended to be in the first place. Noticed by Chad. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "9.2" <[email protected]>
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-131-9/+32
| | | | | | | | | | | | | | Also add a return value indicating whether any work was done. This will be used by the next patch. v2: Move 'fb->Attachment[i].Texture == att' check to the next patch... where it was intended to be in the first place. Noticed by Chad. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "9.2" <[email protected]>
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
| | | | | | | | | | This prevents a segfault in check_begin_texture_render when an FBO is rebound while in this state. This fixes the piglit test fbo-incomplete-invalid-texture. Signed-off-by: Ian Romanick <[email protected]> Acked-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
| | | | | | | | | | | | | | Previously only the slice of a 3D texture was validated in the FBO completeness check. This fixes the failure in the 'invalid layer of an array texture' subtest of piglit's fbo-incomplete test. v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height. v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
| | | | | | | | | | | | | | | This fixes the segfault in the 'invalid slice of 3D texture' and 'invalid layer of an array texture' subtests of piglit's fbo-incomplete test. The 'invalid layer of an array texture' subtest still fails. v2: Fix off-by-one comparison error noticed by Chris Forbes. Also, 1D_ARRAY textures have Depth == 1. Instead, compare against Height. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Cc: "9.1 9.2" [email protected]
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20
| | | | | | | | | This fixes the segfault in the '0x0 texture' subtest of piglit's fbo-incomplete test. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Remove stray debug printfs in attachment completeness codeIan Romanick2013-08-061-2/+0
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" [email protected]
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-061-8/+19
| | | | | | | | | | | | | | | | | Allow user-generated names for glBindFramebufferEXT on desktop GL. Disallow its use altogether for core profiles. Names bound with glBindFramebuffer in desktop OpenGL are still (incorrectly) shared across the share group instead of being per-context. This gets us a bit closer to being strictly conformant. v2: Disallow glBindFramebufferEXT in 3.1 by not installing it in the dispatch table. Suggested by Jordan. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Jordan Justen <[email protected]> [v1] Cc: [email protected]
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-061-6/+18
| | | | | | | | | | | | | Allow user-generated names for glBindRenderbufferEXT on desktop GL. Disallow its use altogether for core profiles. v2: Disallow glBindRenderbufferEXT in 3.1 by not installing it in the dispatch table. Suggested by Jordan. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Jordan Justen <[email protected]> [v1] Cc: [email protected]
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | Previously, we assumed that the only way Mesa would expose geometry shader support was via the ARB_geometry_shader4 extension. But this extension has some extra complications over GL 3.2 (interactions with compatibility-only features, and link-time initialization of the constant gl_VerticesIn). So we want to allow for the possibility of supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if ctx->Extensions.ARB_geometry_shader4 is false. This patch adds a new function, _mesa_has_geometry_shaders(), which returns true if either ARB_geometry_shader4 is supported or the GL version is at least 3.2 desktop. Since compute_version() only enables GL 3.2 functionality when GLSL 1.50 support is present, a sufficient way for a back-end to advertise geometry shader support is to set ctx->Const.GLSLVersion >= 150. v2: Remove unnecessary ctx->Const.GeometryShaders150 constant. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.Matt Turner2013-07-291-2/+6
| | | | | | | Specified by ARB_framebuffer_object, GL 3.0, and ES 3.0. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Dispatch ARB_framebuffer_object and EXT_framebuffer_object differently9.2-branchpointTomasz Lis2013-07-181-0/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Almost all of the functions between the ARB and the EXT share the same GLX protocol because the functionality is, essentially, identical. However, there are some differences between the extensions: - In the ARB extension, names must come from glGenBuffers. - In the ARB extension, framebuffer objects are not shared (but they are in the EXT). For these reasons, glBindFramebuffer and glBindRenderbuffer have different GLX protocol opcodes than their EXT counterparts. Currently these functions alias each other in the dispatch table. This makes it impossible to be truly spec conformant. This patch enables fixing the conformance issue by splitting glBindFramebuffer / glBindFramebufferEXT and glBindRenderbuffer / glBindRenderbufferEXT into separate dispatch table entries. Patches will be available shortly to: - Fix the conformance issue. - Stop advertising the EXT in OpenGL 3.1 (or core profiles). HOWEVER, this does represent a compatibility break between the loader (libGL or the Xserver GLX module) and the driver. Mesa drivers compiled without this change will request a single dispatch table entry for glBindFramebuffer and glBindFramebufferEXT. Since the updated loader has different entries for each, the request will fail, and the driver will die in a fire. Drivers built with the change should continue to load fine on loaders without the change. In this case, the driver will separately ask for entries for glBindFramebuffer and glBindFramebufferEXT, and the loader will tell it the same location. Since the loader in the server's GLX module is not (yet) updated, this should not be a problem. We also do not advertise the ARB extension from the server, so, again, this should not be a problem for the server. HOWEVER, this means that DRI1 drivers (remember mga_dri.so?) will no longer load with libGL build hereafter. That means this patch will need to be back ported to the 8.0 branch. v2 (idr): Added missing GLX protocol opcodes for the EXT functions and corrected the opcodes for the ARB functions. Updated GLX indirect_api unit test and dispatch sanity unit test. Signed-off-by: Tomasz Lis <[email protected]> Signed-off-by: Bartosz Zawistowski <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]> [v1]
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-7/+0
| | | | | | | | | Every driver left in Mesa enables this extension all the time. There's no reason to let it be optional. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Report core FBO incompleteness cases through GL_ARB_debug_output.Eric Anholt2013-06-071-18/+25
| | | | | | | | | | | | | Just like we produce from inside the Intel driver, this can help provide information quickly about FBO incompatibility problems (particularly when using apitrace replay). Currently, in driver-marked incompleteness cases, you'll get both the driver message and the core message on Intel. Until the other drivers are fixed to produce output, I think this is better than not putting in a message for driver-marked incomplete. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2013-05-301-6/+30
| | | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-3/+3
| | | | | | | Now that the rb has a reference to the teximage, we didn't need anything else out of the attachment. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-4/+4
| | | | | | | | | We keep having to pass the attachments around with our gl_renderbuffers because that's the only way to find what the gl_renderbuffer actually refers to. This is a step toward removing that (though drivers still need the Zoffset as well). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-171-9/+15
| | | | | | | | | | | | | This is the opportunity that radeon and intel drivers rely on for flushing render targets that may get reused as textures. Before EGL, that only happened for GL_TEXTURE attachments. Fixes piglits: KHR_gl_renderbuffer_image/renderbuffer-texture OES_EGL_image/renderbuffer-texture NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-0/+7
| | | | | | | | | | Everyone was doing effectively the same thing, except for some funky code reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of using the texture's _BaseFormat. swrast's sRGB handling is left in place, though it should be done by using _mesa_get_render_format() at render time instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB). Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-5/+43
| | | | | | Every driver did the same thing. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: implement glFramebufferTextureJordan Justen2013-05-011-0/+16
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add Layered field to framebuffersJordan Justen2013-05-011-0/+20
| | | | | | | | | | | When checking framebuffer completeness, we test each attachment. We verify that all attachments are consistent in terms of layers. 1. They must all be layered, or all non-layered 2. If they are layered, they must match in depth Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add renderbuffer attachment Layered fieldJordan Justen2013-05-011-7/+9
| | | | | | | | If glFramebufferTexture is used, then the framebuffer attachment is layered. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: don't set _NEW_BUFFERS in GenerateMipmap and BlitFramebufferMarek Olšák2013-04-241-2/+2
| | | | | | | | both functions don't change the framebuffer in any way (if mesa_meta is not used) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>