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path: root/src/mesa/main/fbobject.c
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* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-131-5/+21
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-131-9/+32
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20
* mesa: Remove stray debug printfs in attachment completeness codeIan Romanick2013-08-061-2/+0
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-061-8/+19
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-061-6/+18
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-1/+1
* mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.Matt Turner2013-07-291-2/+6
* mesa: Dispatch ARB_framebuffer_object and EXT_framebuffer_object differently9.2-branchpointTomasz Lis2013-07-181-0/+14
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-7/+0
* mesa: Report core FBO incompleteness cases through GL_ARB_debug_output.Eric Anholt2013-06-071-18/+25
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2013-05-301-6/+30
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-3/+3
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-4/+4
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-171-9/+15
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-0/+7
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-5/+43
* mesa: implement glFramebufferTextureJordan Justen2013-05-011-0/+16
* mesa: add Layered field to framebuffersJordan Justen2013-05-011-0/+20
* mesa: add renderbuffer attachment Layered fieldJordan Justen2013-05-011-7/+9
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: don't set _NEW_BUFFERS in GenerateMipmap and BlitFramebufferMarek Olšák2013-04-241-2/+2
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: don't set _ClampFragmentColor to TRUE if it has no effectMarek Olšák2013-04-061-1/+6
* mesa: refactor clamping controls, get rid of _ClampReadColorMarek Olšák2013-04-061-0/+10
* mesa: only check sample count if we actually wanted multisamplingChris Forbes2013-03-271-9/+10
* mesa: helper for checking renderbuffer sample countChris Forbes2013-03-241-3/+10
* mesa: add helper func for checking combined depthstencil buffers from st/mesaMarek Olšák2013-03-231-0/+26
* mesa: Fix FB blitting in case of zero size src or dst rectAnuj Phogat2013-03-131-1/+3
* mesa: support multisample textures in framebuffer completeness checkChris Forbes2013-03-021-14/+37
* mesa: add texobj support for ARB_texture_multisampleChris Forbes2013-03-021-2/+9
* gles2: a stub implementation for GL_EXT_discard_framebufferTapani Pälli2013-02-201-0/+53
* mesa/es3: Apply stricter multisample blit rules for ES3.Ian Romanick2013-01-221-13/+48
* mesa/es3: Disallow FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE query of DEPTH_STENC...Ian Romanick2013-01-221-0/+16
* mesa: Don't allow blits to / from the same buffer in OpenGL ES 3.0Ian Romanick2013-01-221-0/+31
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-25/+0
* fbobject: add additional fbo completeness checks for GLESJordan Justen2013-01-201-1/+45
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-201-9/+17
* mesa: move declarations before code to fix MSVC buildBrian Paul2013-01-151-4/+8
* mesa: Add error checking in _mesa_BlitFramebuffer() for MRTsAnuj Phogat2013-01-151-47/+62
* mesa: Fix GL error generation in _mesa_GetFramebufferAttachmentParameteriv()Anuj Phogat2013-01-151-1/+28
* mesa: Fix GL error generation in glBlitFramebuffer()Anuj Phogat2013-01-151-15/+49
* mesa: Reject texture-only formats as renderbuffer formats in ES 3Matt Turner2013-01-151-9/+5
* fbobject: don't allow LUMINANCE/INTENSITY/ALPHA fbo on ES/CoreJordan Justen2013-01-141-1/+2