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path: root/src/mesa/main/fbobject.c
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* mesa: fix crash in driver_RenderTexture_is_safeMarek Olšák2016-05-311-1/+2
* mesa: skip level checking for FramebufferTexture*D if texture is zeroMarek Olšák2016-05-291-3/+3
* mesa: allow GL_FRAMEBUFFER_DEFAULT_LAYERS to be queried with ES geometryIlia Mirkin2016-05-231-2/+2
* mesa: Unlock mutex on error path.Matt Turner2016-05-221-0/+1
* mesa: Replace uses of Shared->Mutex with hash-table mutexesMatt Turner2016-05-201-13/+19
* mesa: Add comment to framebuffer_parameteri()Edward O'Callaghan2016-04-071-0/+5
* mesa: Disallow GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME on winsys FBO.Kenneth Graunke2016-03-191-0/+17
* mesa: Fix error code for GetFramebufferAttachmentParameter in ES 3.0+.Kenneth Graunke2016-03-081-2/+16
* main: call invalidate_framebuffer_storage() with driver's viewport limitsSamuel Iglesias Gonsálvez2016-03-021-2/+4
* mesa: Refactor bind_framebuffer to make _mesa_bind_framebuffersIan Romanick2016-03-011-12/+21
* mesa/fbobject: propogate Layered when reusing attachments.Dave Airlie2016-03-011-0/+1
* mesa: check fbo completeness based on internal format, not driver formatIlia Mirkin2016-02-191-3/+2
* mesa: Refactor renderbuffer_storage to make _mesa_renderbuffer_storageIan Romanick2016-02-101-39/+58
* mesa: Refactor _mesa_framebuffer_renderbufferIan Romanick2016-02-101-16/+26
* mesa: invalidate framebuffer when changing parametersIlia Mirkin2016-02-021-0/+3
* main: get rid of needless conditionalErik Faye-Lund2016-01-121-13/+12
* mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.Iago Toral Quiroga2015-09-231-1/+10
* mesa: Limit Framebuffer Parameter OpenGL ES 3.1 usageMarta Lofstedt2015-09-011-1/+17
* mesa: move non-generic samples validationTimothy Arceri2015-08-181-0/+10
* mesa/es3.1: Allow Multisampled FrameBufferTexturesMarta Lofstedt2015-08-101-2/+3
* mesa: initialize variables to silence compiler warningsBrian Paul2015-07-231-2/+2
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-201-36/+36
* PATCH 03/10] mesa: Complete ARB_framebuffer_no_attachments in Mesa coreKevin Rogovin2015-06-171-29/+182
* mesa: Constants and functions for ARB_framebuffer_no_attachmentsKevin Rogovin2015-06-171-0/+28
* mesa: Define infrastructure for ARB_framebuffer_no_attachmentsKevin Rogovin2015-06-171-0/+1
* mesa: Use the profile instead of an extension bit to validate GL_TEXTURE_CUBE...Ian Romanick2015-05-281-3/+10
* Revert "mesa: Add ARB_direct_state_access checks in FBO functions"Ian Romanick2015-05-281-67/+0
* Revert "mesa: Add ARB_direct_state_access checks in renderbuffer functions"Ian Romanick2015-05-281-21/+0
* mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbufferFredrik Höglund2015-05-161-0/+2
* mesa: Add ARB_direct_state_access checks in renderbuffer functionsFredrik Höglund2015-05-141-0/+21
* mesa: Add ARB_direct_state_access checks in FBO functionsFredrik Höglund2015-05-141-0/+67
* mesa: Make GL_TEXTURE_CUBE_MAP valid in FramebufferTextureLayerFredrik Höglund2015-05-141-5/+31
* main: Add stubs for [Get]NamedFramebufferParameteri[v].Laura Ekstrand2015-05-141-0/+32
* main: Add entry points for InvalidateNamedFramebuffer[Sub]Data.Laura Ekstrand2015-05-141-0/+69
* main: Refactor invalidate_framebuffer_storage.Laura Ekstrand2015-05-141-11/+27
* main: Complete error conditions for glInvalidate*Framebuffer.Laura Ekstrand2015-05-141-1/+19
* main: Add entry point GetNamedFramebufferAttachmentParameteriv.Laura Ekstrand2015-05-141-41/+83
* main: Add entry point for CheckNamedFramebufferStatus.Laura Ekstrand2015-05-141-15/+64
* main: Fix indents in former get_texture_for_framebuffer functions.Laura Ekstrand2015-05-141-39/+39
* main: Major refactor of get_texture_for_framebuffer.Laura Ekstrand2015-05-141-225/+265
* main: Add entry points for glNamedFramebufferTexture[Layer].Laura Ekstrand2015-05-141-0/+64
* main: Fix indentation in get_texture_for_framebuffer.Laura Ekstrand2015-05-141-85/+85
* main: Refactor get_texture_for_framebuffer.Laura Ekstrand2015-05-141-22/+21
* main: Split framebuffer_texture.Laura Ekstrand2015-05-141-75/+190
* main: Fix an error generated by FramebufferTextureLaura Ekstrand2015-05-141-4/+13
* mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0Fredrik Höglund2015-05-141-0/+12
* main: Require that the texture exists in framebuffer_textureFredrik Höglund2015-05-141-1/+1
* main: Fix the indentation in framebuffer_textureLaura Ekstrand2015-05-141-1/+2
* main: Add entry point for NamedFramebufferRenderbuffer.Laura Ekstrand2015-05-141-44/+85
* main: Rename framebuffer renderbuffer software fallback.Laura Ekstrand2015-05-141-3/+4