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path: root/src/mesa/main/fbobject.c
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* mesa: Fix MaxNumLayers for 1D array textures.Kenneth Graunke2014-05-071-0/+2
* mesa: move declaration before codeBrian Paul2014-04-211-1/+1
* mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()Anuj Phogat2014-04-211-0/+13
* mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()Samuel Iglesias Gonsalvez2014-04-161-2/+1
* mesa: fix indentation, formatting, etc in fbobject.cBrian Paul2014-03-261-38/+56
* mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.Eric Anholt2014-03-241-2/+3
* mesa: Generate FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT earlierChris Forbes2014-03-251-6/+6
* mesa: mark GL_RGB9_E5 as not color-renderableMarek Olšák2014-03-151-4/+0
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-11/+11
* mesa: make several FBO functions staticBrian Paul2014-02-021-35/+35
* mesa: move glGenerateMipmap() code into new genmipmap.c fileBrian Paul2014-02-021-92/+0
* mesa: move glBlitFramebuffer code into new blit.c fileBrian Paul2014-02-021-473/+0
* mesa: add some comments about mipmap generationBrian Paul2014-02-021-0/+5
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-3/+3
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-1/+1
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-5/+5
* mesa: Clean up bad code formatting left from previous commitIan Romanick2014-01-271-13/+10
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-31/+3
* mesa: initialize "is_layered" variable to silence warningBrian Paul2014-01-231-1/+1
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-101-13/+13
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: Clean up bad code formatting left from previous commitIan Romanick2013-12-201-11/+9
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-201-13/+6
* mesa: initialize gl_renderbuffer::Depth in coreMarek Olšák2013-11-231-0/+1
* mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.Paul Berry2013-11-211-0/+12
* mesa: Fix texture target validation for glFramebufferTexture()Paul Berry2013-11-211-12/+47
* mesa: Track number of layers in layered framebuffers.Paul Berry2013-11-211-2/+11
* mesa: Add missing switch break in invalidate_framebuffer_storage()Constantin Baranov2013-10-141-0/+1
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-131-5/+21
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-131-9/+32
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20
* mesa: Remove stray debug printfs in attachment completeness codeIan Romanick2013-08-061-2/+0
* mesa: Treat glBindFramebuffer and glBindFramebufferEXT more correctlyIan Romanick2013-08-061-8/+19
* mesa: Treat glBindRenderbuffer and glBindRenderbufferEXT correctlyIan Romanick2013-08-061-6/+18
* main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.Paul Berry2013-08-011-1/+1
* mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.Matt Turner2013-07-291-2/+6
* mesa: Dispatch ARB_framebuffer_object and EXT_framebuffer_object differently9.2-branchpointTomasz Lis2013-07-181-0/+14
* mesa: GL_EXT_framebuffer_object is not optionalIan Romanick2013-06-281-7/+0
* mesa: Report core FBO incompleteness cases through GL_ARB_debug_output.Eric Anholt2013-06-071-18/+25
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Implement ext_framebuffer_multisample_blit_scaled extensionAnuj Phogat2013-05-301-6/+30
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-3/+3
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-171-4/+4
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-171-9/+15
* mesa: Make Mesa core set up wrapped texture renderbuffer state.Eric Anholt2013-05-061-0/+7
* mesa: Make core Mesa allocate the texture renderbuffer wrapper.Eric Anholt2013-05-061-5/+43