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src
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mesa
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main
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fbobject.c
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Author
Age
Files
Lines
...
*
mesa: Make renderbuffer FBO attachments not layered
James Legg
2015-02-08
1
-0
/
+1
*
mesa: fix error value in GetFramebufferAttachmentParameteriv for OpenGL ES 3.0
Samuel Iglesias Gonsalvez
2015-02-03
1
-1
/
+1
*
mesa: Fix some signed-unsigned comparison warnings
Jan Vesely
2015-01-21
1
-5
/
+4
*
mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativ
Mike Mason
2015-01-13
1
-6
/
+0
*
mesa: Fix error reporting for some cases of incomplete FBO attachments
Iago Toral Quiroga
2015-01-13
1
-1
/
+1
*
mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteRenderbuffer...
Eduardo Lima Mitev
2015-01-13
1
-0
/
+5
*
mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers...
Eduardo Lima Mitev
2015-01-13
1
-0
/
+5
*
main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL value
Samuel Iglesias Gonsalvez
2015-01-13
1
-1
/
+2
*
mesa: Depth and stencil attachments must be the same in OpenGL ES3
Iago Toral Quiroga
2015-01-13
1
-0
/
+20
*
mesa: remove unused ctx parameter for _mesa_select_tex_image()
Brian Paul
2015-01-05
1
-1
/
+1
*
mesa: Enables GL_RGB and GL_RGBA unsized internal formats for OpenGL ES 3.0
Eduardo Lima Mitev
2014-12-09
1
-0
/
+6
*
mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO invalida...
Eduardo Lima Mitev
2014-12-09
1
-0
/
+8
*
mesa: Add a source parameter to _mesa_gl_debug.
Matt Turner
2014-12-05
1
-0
/
+1
*
mesa: remove EXT suffix from FBO error messages
Brian Paul
2014-09-24
1
-30
/
+30
*
mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENT
James Legg
2014-05-23
1
-0
/
+6
*
mesa: Fix MaxNumLayers for 1D array textures.
Kenneth Graunke
2014-05-07
1
-0
/
+2
*
mesa: move declaration before code
Brian Paul
2014-04-21
1
-1
/
+1
*
mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()
Anuj Phogat
2014-04-21
1
-0
/
+13
*
mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()
Samuel Iglesias Gonsalvez
2014-04-16
1
-2
/
+1
*
mesa: fix indentation, formatting, etc in fbobject.c
Brian Paul
2014-03-26
1
-38
/
+56
*
mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.
Eric Anholt
2014-03-24
1
-2
/
+3
*
mesa: Generate FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT earlier
Chris Forbes
2014-03-25
1
-6
/
+6
*
mesa: mark GL_RGB9_E5 as not color-renderable
Marek Olšák
2014-03-15
1
-4
/
+0
*
mesa: switch to c11 mutex functions
Brian Paul
2014-03-03
1
-11
/
+11
*
mesa: make several FBO functions static
Brian Paul
2014-02-02
1
-35
/
+35
*
mesa: move glGenerateMipmap() code into new genmipmap.c file
Brian Paul
2014-02-02
1
-92
/
+0
*
mesa: move glBlitFramebuffer code into new blit.c file
Brian Paul
2014-02-02
1
-473
/
+0
*
mesa: add some comments about mipmap generation
Brian Paul
2014-02-02
1
-0
/
+5
*
mesa: Change many Type P MESA_FORMATs to meet naming spec
Mark Mueller
2014-01-27
1
-3
/
+3
*
mesa: Change many Type A MESA_FORMATs to meet naming standard
Mark Mueller
2014-01-27
1
-1
/
+1
*
mesa: change gl_format to mesa_format
Mark Mueller
2014-01-27
1
-5
/
+5
*
mesa: Clean up bad code formatting left from previous commit
Ian Romanick
2014-01-27
1
-13
/
+10
*
mesa: GL_EXT_framebuffer_blit is not optional
Ian Romanick
2014-01-27
1
-31
/
+3
*
mesa: initialize "is_layered" variable to silence warning
Brian Paul
2014-01-23
1
-1
/
+1
*
i965: Fix clears of layered framebuffers with mismatched layer counts.
Paul Berry
2014-01-10
1
-13
/
+13
*
main: check texture target when validating layered framebuffers.
Paul Berry
2014-01-10
1
-3
/
+9
*
mesa: add missing SNORM formats in _mesa_base_fbo_format()
Brian Paul
2014-01-09
1
-0
/
+16
*
mesa: Clean up bad code formatting left from previous commit
Ian Romanick
2013-12-20
1
-11
/
+9
*
mesa: GL_EXT_packed_depth_stencil is not optional
Ian Romanick
2013-12-20
1
-13
/
+6
*
mesa: initialize gl_renderbuffer::Depth in core
Marek Olšák
2013-11-23
1
-0
/
+1
*
mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.
Paul Berry
2013-11-21
1
-0
/
+12
*
mesa: Fix texture target validation for glFramebufferTexture()
Paul Berry
2013-11-21
1
-12
/
+47
*
mesa: Track number of layers in layered framebuffers.
Paul Berry
2013-11-21
1
-2
/
+11
*
mesa: Add missing switch break in invalidate_framebuffer_storage()
Constantin Baranov
2013-10-14
1
-0
/
+1
*
mesa: Use _mesa_detach_renderbuffer when deleting a texture
Ian Romanick
2013-08-13
1
-5
/
+21
*
mesa: Make detach_renderbuffer available outside fbobject.c
Ian Romanick
2013-08-13
1
-9
/
+32
*
mesa: Generate a renderbuffer wrapper even if the texture has no image
Ian Romanick
2013-08-06
1
-2
/
+3
*
mesa: Validate the layer selection of an array texture too
Ian Romanick
2013-08-06
1
-4
/
+30
*
mesa: Don't call driver RenderTexture for invalid zoffset
Ian Romanick
2013-08-06
1
-0
/
+6
*
mesa: Don't call driver RenderTexture for really broken textures
Ian Romanick
2013-08-06
1
-2
/
+20
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