summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/fbobject.c
Commit message (Expand)AuthorAgeFilesLines
...
* mesa: Make renderbuffer FBO attachments not layeredJames Legg2015-02-081-0/+1
* mesa: fix error value in GetFramebufferAttachmentParameteriv for OpenGL ES 3.0Samuel Iglesias Gonsalvez2015-02-031-1/+1
* mesa: Fix some signed-unsigned comparison warningsJan Vesely2015-01-211-5/+4
* mesa: Enable GL_RGB/GL_RGBA in GLES3 glGetInternalformativMike Mason2015-01-131-6/+0
* mesa: Fix error reporting for some cases of incomplete FBO attachmentsIago Toral Quiroga2015-01-131-1/+1
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteRenderbuffer...Eduardo Lima Mitev2015-01-131-0/+5
* mesa: Returns a GL_INVALID_VALUE error if num of fbos in glDeleteFramebuffers...Eduardo Lima Mitev2015-01-131-0/+5
* main: fix return GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL valueSamuel Iglesias Gonsalvez2015-01-131-1/+2
* mesa: Depth and stencil attachments must be the same in OpenGL ES3Iago Toral Quiroga2015-01-131-0/+20
* mesa: remove unused ctx parameter for _mesa_select_tex_image()Brian Paul2015-01-051-1/+1
* mesa: Enables GL_RGB and GL_RGBA unsized internal formats for OpenGL ES 3.0Eduardo Lima Mitev2014-12-091-0/+6
* mesa: Considers GL_DEPTH_STENCIL_ATTACHMENT a valid argument for FBO invalida...Eduardo Lima Mitev2014-12-091-0/+8
* mesa: Add a source parameter to _mesa_gl_debug.Matt Turner2014-12-051-0/+1
* mesa: remove EXT suffix from FBO error messagesBrian Paul2014-09-241-30/+30
* mesa: Fix unbinding GL_DEPTH_STENCIL_ATTACHMENTJames Legg2014-05-231-0/+6
* mesa: Fix MaxNumLayers for 1D array textures.Kenneth Graunke2014-05-071-0/+2
* mesa: move declaration before codeBrian Paul2014-04-211-1/+1
* mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()Anuj Phogat2014-04-211-0/+13
* mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()Samuel Iglesias Gonsalvez2014-04-161-2/+1
* mesa: fix indentation, formatting, etc in fbobject.cBrian Paul2014-03-261-38/+56
* mesa: Stop skipping the FinishRenderTexture calls for winsys FBOs.Eric Anholt2014-03-241-2/+3
* mesa: Generate FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT earlierChris Forbes2014-03-251-6/+6
* mesa: mark GL_RGB9_E5 as not color-renderableMarek Olšák2014-03-151-4/+0
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-11/+11
* mesa: make several FBO functions staticBrian Paul2014-02-021-35/+35
* mesa: move glGenerateMipmap() code into new genmipmap.c fileBrian Paul2014-02-021-92/+0
* mesa: move glBlitFramebuffer code into new blit.c fileBrian Paul2014-02-021-473/+0
* mesa: add some comments about mipmap generationBrian Paul2014-02-021-0/+5
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-3/+3
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-1/+1
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-5/+5
* mesa: Clean up bad code formatting left from previous commitIan Romanick2014-01-271-13/+10
* mesa: GL_EXT_framebuffer_blit is not optionalIan Romanick2014-01-271-31/+3
* mesa: initialize "is_layered" variable to silence warningBrian Paul2014-01-231-1/+1
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-101-13/+13
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: Clean up bad code formatting left from previous commitIan Romanick2013-12-201-11/+9
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-201-13/+6
* mesa: initialize gl_renderbuffer::Depth in coreMarek Olšák2013-11-231-0/+1
* mesa: Implement GL_FRAMEBUFFER_ATTACHMENT_LAYERED query.Paul Berry2013-11-211-0/+12
* mesa: Fix texture target validation for glFramebufferTexture()Paul Berry2013-11-211-12/+47
* mesa: Track number of layers in layered framebuffers.Paul Berry2013-11-211-2/+11
* mesa: Add missing switch break in invalidate_framebuffer_storage()Constantin Baranov2013-10-141-0/+1
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-131-5/+21
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-131-9/+32
* mesa: Generate a renderbuffer wrapper even if the texture has no imageIan Romanick2013-08-061-2/+3
* mesa: Validate the layer selection of an array texture tooIan Romanick2013-08-061-4/+30
* mesa: Don't call driver RenderTexture for invalid zoffsetIan Romanick2013-08-061-0/+6
* mesa: Don't call driver RenderTexture for really broken texturesIan Romanick2013-08-061-2/+20