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path: root/src/mesa/main/fbobject.c
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* mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul2009-01-221-0/+3
* mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul2009-01-221-8/+18
* mesa: add new ARB_fbo queries, fix some error testsBrian Paul2009-01-221-10/+97
* mesa: additional FBO/RB id error checking for ARB_fboBrian Paul2009-01-221-0/+10
* mesa: for ARB_fbo, lift restriction that all FBO attachments are same size an...Brian Paul2009-01-221-23/+45
* mesa: Fix GenerateMipmapEXT(GL_TEXTURE_CUBE_MAP_ARB).Eric Anholt2008-12-061-2/+10
* mesa: fix some feature testsBrian Paul2008-09-211-0/+2
* fix some FBO/texture queries (bug 15296)Brian Paul2008-08-061-2/+12
* mesa: remove incorrect assertionBrian Paul2008-07-041-1/+0
* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-031-2/+23
* Revert "mesa/intel: map/unmap texture objects around mipmap generation functi...Dave Airlie2008-05-091-6/+0
* Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian2008-05-091-1/+1
* Added ctx->Driver.GenerateMipmap() driver hookDave Airlie2008-05-091-1/+1
* mesa/intel: map/unmap texture objects around mipmap generation function.Dave Airlie2008-05-091-0/+6
* fix texture/renderbuffer mix-up in test_attachment_completeness()Brian2008-03-281-1/+1
* check for texture and renderbuffer in check_end_texture_render()Brian2007-11-091-2/+1
* remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian2007-08-181-23/+0
* Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previousl...Brian2007-08-161-5/+16
* Implement mutex/locking around texture object reference counting.Brian2007-08-131-13/+9
* fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-191-7/+17
* more fixes for mesa's fbo handling (fixes tests/fbotest1/2)Roland Scheidegger2007-07-191-0/+7
* fix mesa fb bindingRoland Scheidegger2007-07-191-3/+5
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-5/+31
* Bring framebuffer_texture's error checking more in-line with the spec.Ian Romanick2007-05-151-68/+61
* use _mesa_reference_renderbuffer() in a few more placesBrian2007-04-021-12/+2
* Fix some renderbuffer reference counting issues. Also fixes a mem leak.Brian2007-03-251-13/+9
* explicit calls to _mesa_unreference_framebuffer() not always needed nowBrian2007-03-061-2/+0
* Fix/improve framebuffer object reference counting.Brian2007-03-061-22/+10
* move oldFb decl into tighter scopesBrian2007-03-011-3/+3
* Merge texmem-0-3-branch.Keith Whitwell2006-11-011-1/+5
* Move mipmap generation functions, texture scaling functions into newBrian Paul2006-09-291-0/+1
* Flush driver, not just tnl module.Keith Whitwell2006-09-221-0/+26
* use new _mesa_dereference_frame/renderbuffer() functionsBrian Paul2006-05-201-26/+5
* casts to fix some -pedantic warningsBrian Paul2006-04-131-6/+8
* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-051-4/+5
* update conditional for render to GL_DEPTH_STENCIL texture, check for valid te...Brian Paul2006-03-281-3/+4
* merge from texman branchmesa_20060325Brian Paul2006-03-261-169/+177
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-21/+23
* additional assertions and debug code for testing FBO completenessBrian Paul2006-03-201-1/+31
* sync with texmem branchBrian Paul2006-03-151-3/+10
* call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() ...Brian Paul2006-03-071-1/+6
* remove temporary tokens, more error checks for blit functionBrian Paul2006-03-011-12/+39
* Added FinishRenderTexture() device driver function to indicate whenBrian Paul2005-12-011-17/+58
* In _mesa_RenderbufferStorageEXT(), try to avoid needless reallocation.Brian Paul2005-11-181-43/+13
* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-161-17/+19
* some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul2005-11-081-25/+184
* Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,Brian Paul2005-10-081-13/+23
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-3/+5
* check if deleting currently bound frame/renderbuffer objectBrian Paul2005-10-041-1/+16