| Commit message (Collapse) | Author | Age | Files | Lines |
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The only difference from the EXT version is bumping the minmax to 16, so
just hit all the drivers at once.
v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Previously we were only restricting based on ES/non-ES-ness and whether
the overall enable bit had been flipped on. However we have been adding
more fine-grained restrictions, such as based on compat profiles, as
well as specific ES versions. Most of the time this doesn't matter, but
it can create awkward situations and duplication of logic.
Here we separate the main extension table into a separate object file,
linked to the glsl compiler, which makes use of it with a custom
function which takes the ES-ness of the shader into account (thus
allowing desktop shaders to properly use ES extensions that would
otherwise have been disallowed.) We can also now use this logic to
generate #define's for all supported extensions automatically, removing
the duplicate (and often inaccurate) list in glcpp.
The effect of this change should be nil in most cases. However in some
situations, extensions like GL_ARB_gpu_shader5 which were formerly
available in compat contexts on the GLSL side of things will now become
inaccessible.
This regresses two ES CTS tests:
ES3-CTS.shaders.shader_integer_mix.define
ES31-CTS.shader_integer_mix.define
however that is due to them using #version 100 instead of 300 es. As the
extension is only defined for ES3, I believe this is the correct
behavior.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]> (v2)
v2 -> v3: integrate glcpp defines into the same mechanism
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Provide the ability to prevent any permanently enabled extension
from appearing in the string returned by glGetString[i]().
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Trivial.
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Mesa unconditionally sets this driver flag to true in
_mesa_init_extensions(). There is therefore no need for
the driver to communicate support for this extension.
Replace the driver capability flag with ::dummy_true.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Rename the following types and variables:
* struct extension -> struct mesa_extension,
like the mesa_format type.
* extension_table -> _mesa_extension_table,
like the _mesa_extension_override_{enables,disables} structs.
Suggested-by: Marek Olšák <[email protected]>
Suggested-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Generate functions which determine if an extension is supported in the
current context. Initially, enums were going to be explicitly used with
_mesa_extension_supported(). The idea to embed the function and enums
into generated helper functions was suggested by Kristian Høgsberg.
For performance, the function body no longer uses
_mesa_extension_supported() and, as suggested by Chad Versace, the
functions are also declared static inline.
v2: Place function qualifiers on separate line (Chad)
v3: Move function curly brace to new line (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The api_set field has no users outside of _mesa_extension_supported().
Remove it and allow the version field to take its place.
The brunt of the transformation was performed with the following vim commands:
s/\(GL [^,]\+\),\s*\d*,\s*\d*\(,\s*\d*\)\(,\s*\d*\)/\1, GLL, GLC\2\3/g
s/\(GLL [^,]\+\)\,\s*\d*/\1, GLL/g
s/\(GLC [^,]\+\)\(,\s*\d*\),\s*\d*\(,\s*\d*\)\(,\s*\d*\)/\1\2, GLC\3\4/g
s/\( ES1[^,]*\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\),\s*\d*/\1\2\4, ES1/g
s/\( ES2[^,]*\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\),\s*\d*/\1\2\4\6, ES2/g
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Replace open-coded checks for extension support with
_mesa_extension_supported().
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Create a function which determines if an extension is supported in the
current context.
v2: Use common variable names (Emil)
Insert new line between variables and return statement (Chad)
Rename api_set variable to api_bit (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Enable limiting advertised extension support by context version with
finer granularity. This new field is currently unused and is set to
0 everywhere. When it is used, a value of 0 will indicate that the
extension is supported for any version of a context.
v2: Use uint*t type for version and note the expected values (Emil)
Use an 8-bit data type
Reformat macro for better readability (Chad)
v3: Note preparatory nature of commit (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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With this infrastructure set in place, we can now reuse the entries to
generate useful code.
v2: Add the new file into Makefile.sources (Emil)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Now that we're using macros, remove the redundant text from each entry.
Remove comments between the entries to make editing easier and separate
the sections with blank lines. Structure the EXT macros in a way that
helps reviewers verify that no meaning has been altered.
v2: Indent the entries (Chad)
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Simplify future updates to the extension struct array by removing
the sentinel.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Emil Velikov <[email protected]>
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This extension requires ES 3.1 since it relies on glMemoryBarrier.
For testing purposes I temporarily moved glMemoryBarrier to be an ES 3.0
function.
This has been tested with the piglit in the ML and the Dolphin emulator.
Reviewed-by: Ilia Mirkin <[email protected]>
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This has been tested with the piglits in the mailing list and
on the Dolphin emulator.
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This reverts commit b69cfbdf18fa64606a76761b20bc268f4ac731e5.
This isn't quite baked yet. Seems that despite building the ES piglits,
none of them got executed.
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Signed-off-by: Emil Velikov <[email protected]>
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This reverts commit 48961fa3ba37999a6f8fd812458b735e39604a95.
glamor/Xwayland use this, the spec saying something when it
was written, and the fact that the comment says Mesa relies on it
hasn't changed.
I also don't have a copy of this patch in my mail archive, which
seems wierd, did it get posted to mesa-dev?
Signed-off-by: Dave Airlie <[email protected]>
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Driver vendors do this as well. The extension specification
lists GLES 1.1 or 2.0 as requirements.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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According the GL 3.1 spec, luminance alpha formats are deprecated.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: use ARB_texture_multisample bit to enable extension
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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v2: alphabetize the extensions.
remove OES ASTC extension.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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I'll mark the OES_shader_image_atomic extension entry with this tag to
make sure that we don't expose it on earlier GLES API versions
accidentally, because according to the extension:
"OpenGL ES 3.1 and GLSL ES 3.10 are required."
Reviewed-by: Tapani Pälli <[email protected]>
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These extensions allow reading depth/stencil for GLES contexts, which is
useful for tools like apitrace.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: [airlied]: merge version check update.
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chris Forbes <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This was a hack as part of debugging some glamor-on-GLES2 behavior that
ended up being an xserver bug. I suspect we can just flip this extension
on for GLES2, but the spec says it requires 3.1.
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We need to make sure that when we store the aligned box, we've got
initialized contents in the border. We could potentially just load the
border area, but for now let's get text rendering working in X (and fix
the GL_TEXTURE_2D errors in piglit's texsubimage test and
gl-2.1-pbo/test_tex_image)
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Define the infrastructure for the extension GL_ARB_framebuffer_no_attachments:
- extension table
- additions to gl_framebuffer
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kevin Rogovin <[email protected]>
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And core profile only.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Fredrik Höglund <[email protected]>
Cc: "10.6" <[email protected]>
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This reverts commit 30dcaaec356cc117d7227c6680620cd50ff534e7.
Acked-by: Fredrik Höglund <[email protected]>
Cc: "10.6" <[email protected]>
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Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Adam Jackson <[email protected]>
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Just add the boilerplate bits.
v2: add to version.c
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is an empty extension whose presence means that EGL sync objects can be
used with ES contexts.
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Parts of this were implemented previously, so finish it off.
v2: fix getteximage falling into the integer check
add fixes for the FBO paths, (fbo-stencil8 test).
v3: fix getteximage path harder.
v4: remove swapbytes from getteximage path (Ilia)
v5: brown paper bag the swapbytes removal. (Ilia)
Reviewed-by: Ilia Mirkin <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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Since dropping some NV_fragment_program opcodes (commits
868f95f1da74cf6dd7468cba1b56664aad585ccb, a3688d686f147f4252d19b298ae26d4ac72c2e08)
we can no longer parse all opcodes necessary for this extension, leading
to bugs (https://bugs.freedesktop.org/show_bug.cgi?id=86980).
Hence don't announce support for it in swrast (no other driver enabled it).
(Note that remnants of some NV_fp/vp extensions remain, they could be
dropped but are required as hacks for getting viewperf11 catia to run.)
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This just adds the entries to extensions.c and mtypes.h
v2: use core profile only (Ian)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This was originally part of a single patch which added the extension, and
implemented it for i965 classic. For information about the evolution of the
patch, please see the subsequent commit.
One difference here as compared to the original mega patch is this does build
support for the compute shader query. Since it cannot be tested on any platform,
it will always return NULL for now. Jordan has already written a patch to
address this, and when that patch lands, this logic can be modified.
v2: Fix typo in subject (Brian Paul)
Add checks for desktop gl (Ilia)
Fail for any callers for now (Ilia)
Update QueryCounterBits for new tokens (Ilia)
Jordan: Use _mesa_has_compute_shaders
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
v3: Rebased on patch which adds the proper information to unstub tessellation
shaders.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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It's not possible to query the current buffer binding, because the extension
doesn't define GL_..._BUFFER__BINDING_AMD.
Drivers should check the target parameter of Drivers.BufferData. If it's
equal to GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, the memory should be pinned.
That's all there is to it.
A piglit test is on the piglit mailing list.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Nothing enables the extension yet, but the values are now available.
The spec calls for it to only be exposed for GL 3.3+, which is core-only
in mesa. Instead we allow any driver to enable it, including in a compat
context for any GL version.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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This patch series adds support for following GLES2 Texture Float extensions:
1)GL_OES_texture_float,
2)GL_OES_texture_half_float,
3)GL_OES_texture_float_linear,
4)GL_OES_texture_half_float_linear.
This patch adds basic infrastructure and needed boolean flags to advertise
support for these extensions, by default the support is disabled. Next patch
in the series introduces support for HALF_FLOAT_OES token.
v4: take assert away and make valid_filter_for_float conditional (Tapani),
fix the alphabetical order (Emil)
Signed-off-by: Kevin Rogovin <[email protected]>
Signed-off-by: Kalyan Kondapally <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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