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path: root/src/mesa/main/extensions.c
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* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-1/+5
| | | | debugging extension.
* Fix up some loose ends from the last big check-in.Brian Paul2003-07-181-7/+0
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-0/+8
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* Implemented GL_ARB_texture_non_power_of_two (except for auto mipmap generation).Brian Paul2003-07-031-0/+3
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* Simplify extension string handling.Brian Paul2003-07-031-260/+185
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* Implemented GL_ARB_occlusion_query (not 100% finalized).Brian Paul2003-06-131-0/+4
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* Added GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)Brian Paul2003-06-041-0/+2
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* Removed fields from 'struct gl_extensions' for extensions that don'tIan Romanick2003-06-021-19/+26
| | | | | need them. Added "always on" extensions for extensions that are part of core versions 1.1 and 1.2.
* Added support for NV_light_max_exponent.Ian Romanick2003-05-301-0/+2
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* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-0/+8
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* Some groundwork for GL_ARB_vertex/fragment_program.Brian Paul2003-04-111-4/+4
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* Basic infrastructure for GL_ARB_vertex_buffer_object.Brian Paul2003-03-291-1/+2
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* GL_SGI_texture_color_table extension (Eric Plante)Brian Paul2003-01-211-1/+3
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* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-1/+3
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* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-1/+5
| | | | | Re-org of some GL_NV_vertex_program code. Replace MAX_TEXTURE_UNITS with MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
* wrapped a few more C library functionsBrian Paul2002-10-251-8/+8
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* Header file clean-up:Brian Paul2002-10-241-7/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* GL_ATI_texture_mirror_once extension (Ian Romanick)Brian Paul2002-10-211-1/+3
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* surround vertex program code with #if FEATURE_NV_vertex_program/#endifBrian Paul2002-10-161-1/+3
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* new texture compression infrastructureBrian Paul2002-09-271-3/+2
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* GL_MESA_pack_invertBrian Paul2002-09-211-1/+3
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* updates from 4.0.4 (MESA_ycbcr_texture, APPLE_client_storage, etc)Brian Paul2002-09-211-2/+6
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* GL_EXT_stencil_two_side extension, not 100% complete yet.Brian Paul2002-09-061-1/+3
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* added GL_IBM_texture_mirrored_repeat (Ian Romanick)Brian Paul2002-09-051-1/+3
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* prep for OpenGL 1.4 feature setBrian Paul2002-06-291-2/+36
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* Implemented GL_NV_texture_rectangle extension.Brian Paul2002-06-151-1/+3
| | | | | | | | | Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits.
* replaced experimental MESA_sprite_point with NV_point_spriteBrian Paul2002-05-271-2/+3
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* Implemented GL_ARB_texture_env_crossbar.Brian Paul2002-05-021-1/+3
| | | | Simplification of some of the texture application code.
* GL_ARB_point_parameters supportBrian Paul2002-04-021-1/+3
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* Test implementation of proposed GL_EXT_shadow_funcs extension. This justBrian Paul2002-03-231-1/+3
| | | | | generalizes the R/texture comparision operators to include all eight of the depth test comparisons.
* initial work for NV_vertex_program1_1 extensionBrian Paul2002-03-131-1/+3
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* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-151-3/+3
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* vertex program check-inBrian Paul2001-12-141-1/+3
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* prototype implementation of GL_ARB_depth_texture, GL_ARB_shadow, ↵Brian Paul2001-12-041-1/+7
| | | | GL_ARB_shadow_ambient
* added test implementation of GL_ARB_window_posBrian Paul2001-11-191-2/+3
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* added GL_ARB_texture_mirrored_repeatBrian Paul2001-10-171-1/+3
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* added GL_EXT_texture_edge_clampBrian Paul2001-08-131-2/+4
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* added GL_IBM_rasterpos_clip extensionBrian Paul2001-06-261-1/+2
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* Enable GL_ARB_texture_compression for XMesa/GLX driver. TextureBrian Paul2001-06-151-1/+29
| | | | | compression isn't really implmented. Just updated glTexImageXD() to accept compressed internal format tokens.
* infrastructure for GL_ARB_multisampleBrian Paul2001-05-291-1/+2
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* Finished GL_SGIS_generate_mipmap. Should be trivial to enable in DRI drivers.Brian Paul2001-05-241-2/+2
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* initial support for GL_SGIS_generate_mipmap extensionBrian Paul2001-05-211-1/+3
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* fixed typo in GL_ARB_transpose_matrixBrian Paul2001-04-241-2/+2
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* Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.Brian Paul2001-04-171-3/+3
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* added GL_ARB_texture_border_clampBrian Paul2001-03-261-1/+5
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* enable GL_ARB_texture_env_combine and GL_ARB_texture_env_dot3 in ↵Brian Paul2001-03-221-1/+3
| | | | _mesa_enable_sw_extensions()
* added GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3Brian Paul2001-03-221-1/+3
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* - Port 3.4 texture utils, texture format work to 3.5 (including newGareth Hughes2001-03-181-54/+55
| | | | | FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
* removed ARB_texture_env_add bool flag, use EXT_texture_env_add flagBrian Paul2001-03-151-2/+2
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* more tweaksBrian Paul2001-02-271-3/+1
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