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path: root/src/mesa/main/es1_conversion.c
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* dispatch: Add standard boilerplate and GL_APIENTRY to es1_conversion.h.Paul Berry2012-11-011-4/+0
* mesa/es: Validate glPointParameter pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-11/+0
* mesa/es: Validate glTexEnv parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-291-168/+24
* mesa/es: Validate glGetTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-291-52/+2
* mesa/es: Validate glTexGen parameters in Mesa code rather than the ES wrapperIan Romanick2012-08-291-108/+2
* mesa/es: Validate glLightModel pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-19/+0
* mesa/es: Validate glMaterial face and pname in Mesa code rather than the ES w...Ian Romanick2012-08-291-12/+5
* mesa/es: Validate glGetMaterial pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-1/+0
* mesa/es: Validate glFog pname in Mesa code rather than the ES wrapperIan Romanick2012-08-291-27/+1
* mesa/es: Validate glTexParameter pnames in Mesa code rather than the ES wrapperIan Romanick2012-08-231-41/+3
* mesa/es: Validate glTexParameter targets in Mesa code rather than the ES wrapperIan Romanick2012-08-231-10/+0
* mesa/es: Validate GL_TEXTURE_WRAP param in Mesa code rather than the ES wrapperIan Romanick2012-08-231-10/+0
* mesa/es: Remove redundant light pname and light validationIan Romanick2012-08-201-50/+2
* mesa/es: Remove redundant alpha function validationIan Romanick2012-08-201-16/+0
* mesa/es: Remove redundant texture target validationIan Romanick2012-08-201-51/+0
* mesa/es: Remove redundant min/mag filter validationIan Romanick2012-08-201-25/+0
* mesa: use #if over #ifdef in the FEATURE_ES1 check to fix a build failure.Tilman Sauerbeck2012-08-181-1/+1
* mesa/es: Don't generate ES1 type conversion wrappersIan Romanick2012-08-171-0/+1508