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* /dri/msgAdam Jackson2005-08-261-1/+1
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* Mammoth update to the Python code generator scripts that live inIan Romanick2005-06-211-1571/+1571
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | src/mesa/glapi. Basically, the scripts that did simple things (like gl_offsets.py) were simple, and the scripts that did more complicated things (like glX_proto_send.py) were getting progressively more and more out of control. So, I re-write the foundation classes on which everything is based. One problem with the existing code is that the division between the GL API database representation and the way the output code is generated was either blury or nonexistant. The new code somewhat follows the Model-View-Controller pattern, minus the Controller. There is a distinct set of classes that model the API data, and there is a distinct set of classes that generate code from that data. One big change is in the class that represents GL functions (was glFunction, is now gl_function). There used to be an instance of this calls for each function and for each alias to that function. For example, there was an instance for PointParameterivSGIS, PointParameterivEXT, PointParameterivARB, and PointParameteriv. In the new code, there is one instance. Each instance has a list of entrypoint names for the function. In the next revision, this will allow a couple useful things. The script will be able to verify that the parameters, return type, and GLX protocol for a function and all it's aliases match. It will also allow aliases to be represented in the XML more compactly. Instead of repeating all the information, an alias can be listed as: <function name="PointParameterivARB" alias="PointParameterivEXT"/> Because the data representation was changed, the order that the alias functions are processed by the scripts also changed. This accounts for at least 2,700 of the ~3,600 lines of diffs in the generated code. Most of the remaining ~900 lines of diffs are the result of bugs *fixed* by the new scripts. The old scripts also generated code with some bugs in it. These bugs were discovered while the new code was being written. These changes were discussed on the mesa3d-dev mailing list back at the end of May: http://marc.theaimsgroup.com/?t=111714569000004&r=1&w=2 Xorg bug: 3197, 3208
* ran "make" after update to glX_proto_send.py.Jeremy Kolb2005-06-201-1568/+1568
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* Fix gl_enums.py so that enums that are listed with the same name inIan Romanick2005-05-261-2501/+2475
| | | | multiple places don't get generated multiple times.
* Enable the generation of server-side __glGetBooleanv_size and relatedIan Romanick2005-03-171-2779/+2879
| | | | | | | | | | | | | | | | | | functions. There are two parts to this. First, a size element with a name "Get" is shorthand for having four separate size elements with names "GetIntegerv", "GetDoublev", "GetFloatv", and "GetBooleanv". Additionally, a count of "?" is treated specially. This causes a call to a handcoded function named "__gl<base name>_variable_size". This is *only* needed to support GL_COMPRESSED_TEXTURE_FORMATS. That enum can return a variable number of values depending how many compressed texture formats are supported by the implementation. Fix a problem with glGetProgram{Local,Env}Parameter[df]vARB, glAreProgramsResidentNV, and glGetVertexAttribivNV. These changes only affect code generated for the server-side. The changes to enum.c are caused by enums added for the server-side __glGetBooleanv_size functions.
* Fairly significant changes to enums.c and the way it is generated. enums.cIan Romanick2005-02-261-3009/+4425
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | now contains 3 static tables. The first table is a single, large string of all the enum names. The second table is an array, sorted by enum name, of indexes to the string table and the matching enum value. The extra string table is used to eliminate relocs (and save space) in the compiled file. The third table is an array, sorted by enum value, of indexes into the second table. The [name, enum] table contains all of the enums, but the table sorted by enum-value does not. This table contains one entry per enum value. For enum values that have multiple names (e.g., 0x84C0 has GL_TEXTURE0_ARB and GL_TEXTURE0), only an index to the "best" name will appear in the table. gl_enums.py gives precedence to "core" GL versions of names, followed by ARB versions, followed by EXT versions, followed, finally, by vendor versions (i.e., anything that doesn't fall into one of the previous categories). By filtering the unneeded elements from this table, not only can we guarantee determinism in the generated tables, but we save 364 elements in the table. The optimizations outlined above reduced the size of the stripped enums.o (on x86) from ~80KB to ~53KB. The internal organization of gl_enums.py was also heavily modified. Previously enums were stored in an unsorted list as [value, name] tuples (basically). This list was then sorted, using a user-specified compare function (i.e., VERY slow in most Python implementations) to generate a table sorted by enum value. It was then sorted again, using another user-specified compare function, to generate a table sorted by name. Enums are now stored in a dictionary, called enum_table, with the enum value as the key. Each dictionary element is a list of [name, priority] pairs. The priority is determined as described above. The table sorted by enum value is generated by sorting the keys of enum_table (i.e., very fast). The tables sorted by name are generated by creating a list, called name_table, of [name, enum value] pairs. This table can then be sorted by doing name_table.sort() (i.e., very fast). The result is a fair amount more Python code, but execution time was reduced from ~14 seconds to ~2 seconds.
* Sort the enums in the Python code, instead of at runtime. (Zack Rusin)Brian Paul2005-02-231-772/+2235
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* now generated with Python scriptBrian Paul2005-02-221-813/+1384
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* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-2/+2
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* More texture enums (Andreas Stenglein)Keith Whitwell2005-02-071-10/+37
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* GL_ARB_texture_rectangle enums (Andreas Stenglein)Keith Whitwell2005-02-071-0/+6
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* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+38
| | | | no error detection, slow, may not be 100% correct but a good start
* Removed GLCALLBACK stuff - apparently never used anywhere.Brian Paul2004-11-271-5/+7
| | | | Removed GLWINAPI stuff - only used (unnecessarily?) in enums.c
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* new texture enums (Leif Delgass)Brian Paul2003-01-251-7/+46
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* GL_ATI_texture_env_combine3 extensionBrian Paul2003-01-211-3/+8
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* updated email addressesBrian Paul2002-10-291-2/+2
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* wrapped a few more C library functionsBrian Paul2002-10-251-2/+2
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* Header file clean-up:Brian Paul2002-10-241-7/+2
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-2/+3
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* add check for NULL malloc (from Stanford metacompilation analysis)Brian Paul2001-06-081-1/+4
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* Lots more eval fixesKeith Whitwell2001-04-301-2/+2
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* Fixed a number of minor GL_ARB_texture_env_combine/dot3 issues.Brian Paul2001-04-171-1/+4
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* return hex string for unknown tokens in _mesa_lookup_enum_by_nr()Brian Paul2001-04-161-2/+11
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* added GL_ARB_texture_border_clampBrian Paul2001-03-261-1/+3
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* added GL_ARB_texture_env_dot3 enumsBrian Paul2001-03-221-1/+5
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-6/+4
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* fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots ↵Brian Paul2001-03-071-2/+2
| | | | of potential problems
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-3/+3
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* Fixes for performance bug on compiled array element paths.Keith Whitwell2001-01-171-18/+4
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* Implementation of GL_EXT_texture_env_dot3.Gareth Hughes2001-01-061-20/+24
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* added GL_EXT_texture_env_combine (Holger Waechtler)Brian Paul2000-06-271-2/+25
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* Implemented support for the HP occlusion test extension (osmesa and X)Randy Frank2000-03-281-1/+4
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* added GL_EXT_texture_lod_bias extension (Michael Vance)Brian Paul2000-03-071-1/+4
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* GL_ARRAY_ELEMENT_LOCK_FIRST/COUNT_SGI changed to _EXT suffixBrian Paul2000-02-051-4/+4
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* first big check-in of new Mesa 3.3 codeBrian Paul1999-11-111-10/+8
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* clean-up of header includes (Daryll)Brian Paul1999-11-081-3/+7
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* removed GL_ prefix from memory macrosBrian Paul1999-10-131-2/+2
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* now using GL_MALLOC, GL_FREEBrian Paul1999-10-101-2/+3
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* Initial revisionjtg1999-08-191-0/+893