| Commit message (Collapse) | Author | Age | Files | Lines |
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The extension NV_depth_clamp is written against OpenGL 1.2.1, and
since GLES 2.0 is based on GL 2.0 there is no reason not to enable
this extension also for GLES >= 2.0.
v2: Use EXT_depth_clamp that has been proposed to Khronos
v3: - Fix check for extension availability (Erik Faya-Lund)
- Also fix the test in is_enabled
v4: - Test both, ARB and EXT extension (Erik)
v5: - Fix white space errors (Erik)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Erik Faye-Lund <[email protected]>
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Use EXT_framebuffer_sRGB to expose EXT_sRGB_write_control on GLES. Remove
the checks for desktion GL in the enable calls, since EXT_framebuffer_sRGB
now also indicates support for switching the linear-sRGB color
space conversion on GLES.
Thanks to Ilia Mirkin for all the helpful discussions that helped to rework
this series.
v2: Fix alphabetical listing of extensions (Tapani Pälli)
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
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Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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_mesa_set_enable() and _mesa_IsEnabled() extended to accept new two
tokens GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD.
v2: Remove unnecessary parentheses (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle
GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens.
Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it,
as suggested by Marek Olsak.
Driver that enables AMD_depth_clamp_separate will only ever look at
DepthClampNear and DepthClampFar, as suggested by Ian Romanick.
v2: 1) Remove unnecessary parentheses (Marek Olsak)
2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE
GL_DEPTH_CLAMP only (Marek Olsak)
3) Clamp against near and far plane separately (Marek Olsak)
4) Clip point separately for near and far Z clipping plane (Marek
Olsak)
v3: Clamp raster position zw to the range [min(n,f), 0] for near plane
and [0, max(n,f)] for far plane (Marek Olsak)
v4: Use MIN2 and MAX2 instead of CLAMP (Marek Olsak)
Signed-off-by: Sagar Ghuge <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The flush_vertices argument is now unused, remove it.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Although the specs are written against compatibility GL 4.3 and allows core
profile and GLES2+, it is exposed for GL 1.0+ and GLES1 and GLES2+.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We will need the flush_vertices argument later in this series.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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To get equivalent information than get_vp_mode(), track the vertex
processing mode in a per context variable at
gl_vertex_program_state::_VPMode.
This aims to replace get_vp_mode() as seen in the vbo module.
But instead of the get_vp_mode() implementation which only gives correct
answers past calling _mesa_update_state() this context variable is
immediately tracked when the vertex processing state is modified. The
correctness of this value is asserted on state validation.
With this in place we should be able to untangle the dependency with
varying_vp_inputs and state invalidation.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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GL allows doing glTexEnv on 192 texture units, while in reality,
only MaxTextureCoordUnits units are used by fixed-func shaders.
There is a piglit patch that adjusts piglits/texunits to check only
MaxTextureCoordUnits units.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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And use it in the enable code path.
Move _mesa_update_attribute_map_mode into its only remaining file.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This only affects drivers that set DriverFlags.NewBlend.
v2: - fix typo advanded -> advanced
- return "enum gl_advanced_blend_mode" from
_mesa_get_advanced_blend_sh_constant
- don't call FLUSH_VERTICES twice
Reviewed-by: Ian Romanick <[email protected]>
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Since the first material attribute no longer aliases with
the generic0 attribute, only aliasing between generic0 and
position is left and entirely dependent on the enabled
state of the VAO. So introduce a gl_attribute_map_mode
in the VAO that is used to track how the position
and the generic 0 attribute alias.
Provide a static const array that can be used to
map from vertex program input indices to VERT_ATTRIB_*
indices. The outer dimension of the array is meant to
be indexed directly by the new VAO member variable.
Also provide methods on the VAO to convert bitmasks of
VERT_BIT's from the VAO numbering to the vertex processing
inputs numbering.
v2: s,unsigned char,GLubyte,g
s,_ATTRIBUTE_MAP_MODE_MAX,ATTRIBUTE_MAP_MODE_MAX,g
Change comment style, add comments.
Signed-off-by: Mathias Fröhlich <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Gert Wollny <[email protected]>
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There are only 32 vertex attribs now.
Reviewed-by: Ian Romanick <[email protected]>
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The intent is to use this extension on vc4 to allow X11 to do overlapping
CopyArea() within a pixmap without first blitting the pixmap to a
temporary. With associated glamor patches, improves x11perf
-copywinwin100 performance on a Raspberry Pi 3 from ~4700/sec to
~5130/sec, and is an even larger boost to uncomposited window movement
performance (most copywinwin100 copies don't overlap).
v2: Fix glIsEnabled() on the new enums.
v3: Drop the local spec since I'm upstreaming the spec.
Reviewed-by: Nicolai Hähnle <[email protected]>
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And other client state changes don't have to call
update_derived_primitive_restart_state.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Broken by:
commit 00173d91b70ae4dcea7c6324ee4858c498cae14b
Author: Marek Olšák <[email protected]>
Date: Sat Jun 10 12:09:43 2017 +0200
mesa: don't flag _NEW_TRANSFORM for st/mesa if possible
It also optimizes the case slightly for GL core.
It doesn't try to fix that glEnable might be a bad place to do the
clip plane transformation.
Reviewed-by: Nicolai Hähnle <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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It uses the projection matrix to transform the clip plane.
Reviewed-by: Ilia Mirkin <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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It's not a driver state, it's for glRasterPos.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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It's a draw state.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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There are several new driver flags here so that it maps nicely to gallium.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Now AlphaFunc avoids the blend state update in st/mesa and avoids
_mesa_update_state_locked.
The GL_ALPHA_TEST enable won't trigger blend state updates in st/mesa
after st/mesa stops relying on _NEW_COLOR.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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skipping _mesa_update_state_locked
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Not needed and we get to bypass _mesa_update_state_locked that would be
a no-op.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This bypasses _mesa_update_state_locked.
Before:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 3.99 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.56 million
After:
DrawElements ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 4.93 million
DrawArrays ( 1 VBOs, 4 UBOs, 8 Tex) w/ stencil enable change: 5.84 million
It's quite a difference in the draw call rate when ctx->NewState stays
equal to 0 the whole time.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Remove trailing whitespace, replace tabs w/ spaces, etc. Trivial.
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The FLUSH_VERTICES(ctx, _NEW_ARRAY) above this will already cause
this to be called.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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_NEW_BUFFERS updates too much stuff.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Gustaw Smolarczyk <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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No performance testing has been done, because it makes sense to make this
change regardless of that. Also, _NEW_TEXTURE is still used in many places,
but the obvious occurences are replaced here.
It's now possible to split _NEW_TEXTURE_OBJECT further.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Suggested by Marek.
v2: Use new driver flag (Marek)
v3: Fix i965 comments (Lionel)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
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This adds the extension enable (so drivers can advertise it) and the
extra boolean state flag, GL_BLEND_ADVANCED_COHERENT_KHR, which can
be set to request coherent blending.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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Clean up after conversion to bitmasks.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This enables some optimizations afterwards.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Otherwise, if the call executes normally we'll hit an assertion later
in the VBO code when we draw something. Note that these cases were
already handled correctly for the glIsEnabled() function (and the API
checks were copied from there).
Tested with new piglit gl-3.1-enable-vertex-array test.
v2: fix compat/es mix-up, per Ilia.
Cc: <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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When a user defines a point size array and enables it, the point
size value set via glPointSize should be ignored. To achieve this,
we can simply toggle ctx->VertexProgram.PointSizeEnabled.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42187
Signed-off-by: Plamena Manolova <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Just minor clean-up so we're consistent everywhere.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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The errors.c file had grown quite large so split off this extension
code into its own file. This involved making a handful of functions
non-static.
Acked-by: Timothy Arceri <[email protected]>
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Commit 055093e removed the call to _mesa_meta_in_progress, and meta.h
has not been necessary in src/mesa/main/enable.c since.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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