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src
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mesa
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draw.c
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Author
Age
Files
Lines
*
mesa: remove exec="dynamic" from Draw functions that are not really dynamic
Marek Olšák
2020-04-27
1
-112
/
+73
*
Replace IS_INF_OR_NAN with util_is_inf_or_nan
Dylan Baker
2020-04-21
1
-2
/
+2
*
mesa: remove no longer needed _mesa_is_bufferobj function
Marek Olšák
2020-04-06
1
-11
/
+11
*
mesa: don't ever bind NullBufferObj for glBindBuffer targets
Marek Olšák
2020-04-06
1
-1
/
+2
*
mesa: don't ever set NullBufferObj in gl_vertex_array_binding
Marek Olšák
2020-04-06
1
-2
/
+2
*
mesa: don't unroll glMultiDrawElements with user indices for gallium
Marek Olšák
2020-03-11
1
-6
/
+12
*
mesa: deduplicate draw indirect functions
Marek Olšák
2020-03-04
1
-121
/
+36
*
mesa: optimize get_index_size
Marek Olšák
2020-03-04
1
-16
/
+9
*
mesa: remove _mesa_index_buffer::index_size in favor of index_size_shift
Marek Olšák
2020-03-04
1
-4
/
+0
*
mesa: replace some index_size multiplications and divisions with shifts
Marek Olšák
2020-03-04
1
-6
/
+6
*
mesa: add index_size_shift = log2(index_size) into _mesa_index_buffer
Marek Olšák
2020-03-04
1
-18
/
+25
*
mesa: fix incorrect prim.begin/end for glMultiDrawElements
Marek Olšák
2020-02-28
1
-2
/
+2
*
mesa: optimize glMultiDrawArrays, call Draw only once (v2)
Marek Olšák
2020-02-28
1
-16
/
+22
*
mesa: don't unroll glMultiDrawElements if one count is 0
Marek Olšák
2020-02-28
1
-10
/
+0
*
mesa: clean up glMultiDrawElements code, use alloca for small draw count (v2)
Marek Olšák
2020-02-28
1
-18
/
+38
*
mesa: move num_instances and base_instance out of _mesa_prim
Marek Olšák
2020-02-28
1
-15
/
+8
*
mesa: remove redundant _mesa_prim::is_indexed
Marek Olšák
2020-02-28
1
-3
/
+0
*
mesa: remove unused "indirect" parameter from Driver.Draw
Marek Olšák
2020-02-28
1
-5
/
+5
*
mesa/draw: Make sure all the unused fields are initialized to zero
Ian Romanick
2020-02-19
1
-11
/
+10
*
mesa: don't use memset in glDrawArrays
Marek Olšák
2020-02-18
1
-1
/
+1
*
mesa: remove unused _mesa_draw_indirect
Marek Olšák
2020-02-14
1
-72
/
+0
*
mesa: don't use bitfields in _mesa_prim
Marek Olšák
2020-02-11
1
-3
/
+0
*
mesa: remove unused _mesa_prim::is_indirect
Marek Olšák
2020-02-11
1
-6
/
+0
*
mesa/main: avoid warning when casting offset to pointer
Erik Faye-Lund
2019-08-15
1
-1
/
+1
*
mesa: drop some p_compiler.h types
Lionel Landwerlin
2019-08-09
1
-2
/
+2
*
mesa: Use mapping tools in debug prints.
Mathias Fröhlich
2019-03-15
1
-45
/
+12
*
mesa: Factor out struct gl_vertex_format.
Mathias Fröhlich
2018-11-21
1
-6
/
+7
*
mesa: Use the gl_vertex_array_object::Enabled bitfield.
Mathias Fröhlich
2018-11-21
1
-11
/
+9
*
mesa: Remove needless indirection in some draw functions.
Mathias Fröhlich
2018-11-02
1
-123
/
+41
*
mesa: Collect all the draw functions in draw.{h,c}.
Mathias Fröhlich
2018-11-01
1
-0
/
+43
*
mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirect
Mathias Fröhlich
2018-11-01
1
-0
/
+74
*
mesa/vbo: Move src/mesa/vbo/vbo_exec_array.c -> src/mesa/main/draw.c
Mathias Fröhlich
2018-11-01
1
-0
/
+2145