| Commit message (Collapse) | Author | Age | Files | Lines |
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Factor out struct gl_vertex_format from array attributes.
The data type is supposed to describe the type of a vertex
element. At this current stage the data type is only used
with the VAO, but actually is useful in various other places.
Due to the bitfields being used, special care needs to be
taken for the glGet code paths.
v2: Change unsigned char -> GLubyte.
Use struct assignment for struct gl_vertex_format.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead of using gl_array_attributes::Enabled use the
much more compact representation stored in
gl_vertex_array_object::Enabled using the corresponding bits.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Some of these functions were distributed across different
implementation and header files. Put them at a central place.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The array type draw is no longer directly dependent on the vbo module.
Thus move array type draws into mesa/main/draw.c.
Rename symbols starting with vbo_* to _mesa_* and apply some
reindenting to make it consistent.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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