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path: root/src/mesa/main/dlist.c
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* dlist: fix save_SamplerParameteriChris Forbes2013-06-091-1/+1
* mesa: Prevent possible out-of-bounds read by save_SamplerParameteriv.Vinson Lee2013-06-081-1/+4
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: Prevent possible out-of-bounds read by save_SamplerParameterfv.Vinson Lee2013-06-031-1/+4
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-021-2/+0
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-021-3/+2
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-28/+17
* mesa: remove _MESA_INIT_EVAL_VTXFMT() macroBrian Paul2013-05-021-1/+8
* mesa: remove _MESA_INIT_ARRAYELT_VTXFMT() macroBrian Paul2013-05-021-1/+1
* mesa: remove _MESA_INIT_DLIST_VTXFMT() macroBrian Paul2013-05-021-1/+2
* mesa: change _mesa_inside_dlist_begin_end() to handle PRIM_UNKNOWNBrian Paul2013-05-021-4/+2
* mesa: comments, formatting fixes in dlist codeBrian Paul2013-05-021-3/+10
* mesa: add missing error check in _mesa_EndList()Brian Paul2013-05-021-0/+6
* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-021-4/+2
* mesa: simplify save_Begin() error checkingBrian Paul2013-05-021-20/+13
* mesa: fix CurrentSavePrimitive <= GL_POLYGON testsBrian Paul2013-05-021-2/+2
* mesa: fix save_ShadeModel() logic and add new commentsBrian Paul2013-05-021-4/+5
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: make _mesa_save_vtxfmt_init() staticBrian Paul2013-04-231-3/+3
* mesa: use new _mesa_inside_dlist_begin_end() functionBrian Paul2013-04-231-2/+2
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
* mesa: Remove exec thunks from the dlist.c module.Eric Anholt2013-01-211-870/+0
* mesa: Initially populate the display list with the exec list.Eric Anholt2013-01-211-111/+8
* mesa: Delay display list save dispatch setup until Exec is set up.Eric Anholt2013-01-211-9/+3
* mesa: Remove the size argument from _mesa_alloc_dispatch_table().Eric Anholt2013-01-211-1/+1
* mesa: Drop manual checks for outside begin/end.Eric Anholt2013-01-211-1/+1
* mesa: Fix regression in dlist save primitive tracking.Eric Anholt2013-01-211-8/+1
* mesa: Standardize names of OpenGL functions.Paul Berry2012-11-121-237/+237
* dispatch: Delete unused init_dispatch functions.Paul Berry2012-11-061-14/+0
* dispatch: Make all API functions non-static.Paul Berry2012-11-061-6/+6
* glapi: alias ProgramParameteriARB to ProgramParameteriJordan Justen2012-11-031-3/+3
* glapi: alias FramebufferTextureARB to FramebufferTextureJordan Justen2012-11-031-3/+3
* _mesa_create_exec_table: GLES3 fixes.Paul Berry2012-10-231-2/+2
* glapi: Alias ClampColor and ClampColorARB.Paul Berry2012-10-231-1/+0
* mesa: Remove the NV program API functions.Kenneth Graunke2012-10-161-1/+0
* mesa: Switch to the other glGetVertexAttribPointervARB implementation.Kenneth Graunke2012-10-161-1/+1
* mesa: Remove some shared NV_vp/fp functions from the dispatch table.Kenneth Graunke2012-10-161-80/+0
* mesa: Unhook NV_fragment_program API from the dispatch table.Kenneth Graunke2012-10-161-86/+0
* mesa: Fix comments for NV_vp code that's now only used by other extensions.Eric Anholt2012-10-151-7/+3
* mesa: Remove API specific to GL_NV_vertex_program's aliased attribs.Eric Anholt2012-10-151-91/+0
* mesa: Remove support for GL_VERTEX_STATE_PROGRAMs and their execution.Eric Anholt2012-10-151-33/+0
* mesa: Remove NV_vertex_program-specific parameters support.Eric Anholt2012-10-151-26/+0
* mesa: Fix NV_fragment_program's display list opcode for RequestResident.Eric Anholt2012-10-151-1/+1
* mesa: Remove support for NV_vertex_program's tracked matrices.Eric Anholt2012-10-151-27/+0
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-1/+1
* mesa: Don't set loopback dispatch pointers for most things in ES2 or coreIan Romanick2012-09-281-1/+1
* mesa: Pass GL context to _mesa_create_save_tableIan Romanick2012-09-281-1/+1
* mesa: remove FEATURE_ATI_fragment_shader define.Oliver McFadden2012-09-151-8/+0