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path: root/src/mesa/main/dlist.c
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* Wrap every place that accesses a dispatch table with a macro. A new script-Ian Romanick2005-07-181-915/+917
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-10/+3
* mesa-main-0-NULL.patch from Jeff MuizelaarKeith Whitwell2005-02-111-1/+1
* Determine ahead of time whether a display list will include verticesKeith Whitwell2005-01-221-17/+43
* Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul2005-01-121-1/+79
* Implement software ATI_fragment_shaderDave Airlie2004-12-191-1/+67
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-76/+298
* clean up code related to dispatch table initializationBrian Paul2004-11-271-3/+1
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-101-16/+16
* Bug #1682: Mesa core code that gets linked into DRI drivers should never callAdam Jackson2004-10-241-1/+1
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-0/+34
* remove CRDaniel Borca2004-08-301-1/+1
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch 101...Brian Paul2004-08-251-0/+1
* glBegin/EndQueryARB didn't work inside display listsBrian Paul2004-06-281-2/+63
* Fix problems when sizeof(Node) != sizeof(float)Keith Whitwell2004-06-031-5/+31
* Add printing for recently added opcodes.Keith Whitwell2004-04-201-0/+52
* in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropr...Brian Paul2004-04-191-14/+26
* added some assertions, just to be safeBrian Paul2004-04-021-0/+4
* fix some warningsBrian Paul2004-03-261-1/+1
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-131-47/+77
* plug in _mesa_BlendFunc into dispatch tableBrian Paul2004-03-041-0/+1
* comments, capitalization, misc-clean-upsBrian Paul2004-03-031-24/+34
* glBindProgramARB wasn't getting compiled into display lists (bug 887383)Brian Paul2004-01-301-3/+7
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-0/+25
* Silence a compiler warning DRI builds using gcc3.Ian Romanick2004-01-211-1/+1
* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-211-22/+0
* change MALLOC to CALLOC to silence valgrind error in _playback_copy_to_current()Brian Paul2004-01-151-3/+3
* Add missing GLAPIENTRYKarl Schultz2003-12-041-54/+54
* casts for g++Brian Paul2003-11-251-1/+1
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-43/+823
* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-334/+334
* Assorted casts to silence g++ warnings.Brian Paul2003-09-191-8/+8
* Move macros from header to C file. Updated some commentsBrian Paul2003-09-181-26/+61
* Updates to fix problems building with the Open Watcom compiler.Kendall Bennett2003-09-121-15/+15
* display list support for ARB_vertex/fragment_programBrian Paul2003-09-091-11/+148
* plug in vertex buffer object functionsBrian Paul2003-09-091-0/+18
* Moved some shared vertex/fragment program code into new program.c file.Brian Paul2003-08-311-3/+5
* Silence compiler warnings about implicit casts or conversions by supplying ex...Karl Schultz2003-08-301-10/+10
* Added support for GL_IBM_multimode_draw_arrays.Ian Romanick2003-08-221-0/+27
* remove printfBrian Paul2003-07-221-2/+0
* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-0/+1
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-38/+64
* tweak checks for display list zeroBrian Paul2003-07-031-1/+6
* Implemented GL_EXT_depth_bounds_test.Brian Paul2003-04-211-0/+32
* added LoadProgramNV and RequestResidentProgramsNVBrian Paul2003-04-171-12/+70
* Added arbprogram.c to Makefiles.Brian Paul2003-04-171-7/+212
* better error messages (Leif Delgass)Brian Paul2003-03-031-3/+3
* GL_SGI_texture_color_table extension (Eric Plante)Brian Paul2003-01-211-3/+5
* First batch of code for GL_NV_fragment_program.Brian Paul2003-01-141-2/+2
* a few dispatch pointers weren't set (glGenTexturesEXT for example)Brian Paul2002-11-061-2/+18