Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: implement depth/stencil renderbuffer wrapper accessors for Z32F_X24S8 | Marek Olšák | 2011-07-10 | 1 | -0/+5 |
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | mesa: Clean up header file inclusion in depthstencil.h. | Vinson Lee | 2010-11-07 | 1 | -1/+1 |
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* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -5/+5 |
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* | mesa: Add missing header to depthstencil.h. | Vinson Lee | 2010-07-29 | 1 | -0/+1 |
| | | | | Add mtypes.h for GLcontext symbol. | ||||
* | merge from texman branchmesa_20060325 | Brian Paul | 2006-03-26 | 1 | -9/+10 |
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* | Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil). | Brian Paul | 2005-11-16 | 1 | -0/+55 |
depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers. |