Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: added debug functions for dumping color/depth/stencil buffers | Brian Paul | 2009-05-21 | 1 | -0/+9 |
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* | mesa: debug code for printing info about textures, writing teximages to disk | Brian Paul | 2009-02-07 | 1 | -0/+3 |
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* | remove _mesa_check_driver_hooks() - it's really not too useful anymore | Brian Paul | 2004-01-20 | 1 | -16/+12 |
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* | Merge Jose's documentation and core Mesa changes from embedded branch | Keith Whitwell | 2003-07-17 | 1 | -3/+34 |
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* | Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything. | Ian Romanick | 2003-06-05 | 1 | -1/+0 |
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* | Consistent copyright info (version number, date) across all files. | Gareth Hughes | 2001-03-12 | 1 | -0/+26 |
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* | lots of gl_*() to _mesa_*() namespace clean-up | Brian Paul | 2001-03-03 | 1 | -3/+3 |
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* | Move the transform and lighting code to two new directories | Keith Whitwell | 2000-11-16 | 1 | -0/+8 |
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done. |