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* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: remove DD_TRI_LIGHT_TWOSIDE flagBrian Paul2013-04-171-1/+0
| | | | | | v2: use conditional operator instead of bit shifting Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove #if _HAVE_FULL_GL checksBrian Paul2012-10-161-15/+0
| | | | | | This is basically more of the "remove FEATURE_x" clean-up. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Convert texture debug dump function to using MapTextureImage().Brian Paul2011-08-291-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: added _mesa_dump_image() for debuggingBrian Paul2011-03-241-0/+4
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* mesa: make _mesa_write_renderbuffer_image() non-staticBrian Paul2011-02-161-0/+3
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* mesa: Clean up header file inclusion in debug.h.Vinson Lee2010-11-071-1/+4
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
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* mesa: Add missing headers to debug.h.Vinson Lee2010-07-291-0/+3
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* mesa: move, clean-up _mesa_print_texture()Brian Paul2009-10-291-0/+3
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* mesa: more texture debug code changes, improvementsBrian Paul2009-10-271-3/+3
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* mesa: added _mesa_dump_texture()Brian Paul2009-10-221-0/+3
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* mesa: added _mesa_dump_renderbuffers() debug codeBrian Paul2009-10-211-0/+3
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* mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul2009-05-211-0/+9
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* mesa: debug code for printing info about textures, writing teximages to diskBrian Paul2009-02-071-0/+3
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* remove _mesa_check_driver_hooks() - it's really not too useful anymoreBrian Paul2004-01-201-16/+12
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-3/+34
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-0/+26
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-3/+3
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* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+8
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.