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path: root/src/mesa/main/debug.h
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* mesa: Clean up header file inclusion in debug.h.Vinson Lee2010-11-071-1/+4
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-2/+2
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* mesa: Add missing headers to debug.h.Vinson Lee2010-07-291-0/+3
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* mesa: move, clean-up _mesa_print_texture()Brian Paul2009-10-291-0/+3
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* mesa: more texture debug code changes, improvementsBrian Paul2009-10-271-3/+3
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* mesa: added _mesa_dump_texture()Brian Paul2009-10-221-0/+3
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* mesa: added _mesa_dump_renderbuffers() debug codeBrian Paul2009-10-211-0/+3
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* mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul2009-05-211-0/+9
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* mesa: debug code for printing info about textures, writing teximages to diskBrian Paul2009-02-071-0/+3
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* remove _mesa_check_driver_hooks() - it's really not too useful anymoreBrian Paul2004-01-201-16/+12
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* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-3/+34
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-0/+26
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-3/+3
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* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+8
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.