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* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-0/+26
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* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-3/+3
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* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+8
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.