summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/debug.c
Commit message (Collapse)AuthorAgeFilesLines
* mesa: move, clean-up _mesa_print_texture()Brian Paul2009-10-291-0/+61
|
* Merge branch 'texformat-rework'Brian Paul2009-10-281-3/+4
|\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
| * mesa: don't include texformat.hBrian Paul2009-10-051-1/+0
| |
| * mesa: replace gl_texture_format with gl_formatBrian Paul2009-09-301-1/+1
| | | | | | | | | | | | Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
* | mesa: more texture debug code changes, improvementsBrian Paul2009-10-271-27/+66
| |
* | mesa: added _mesa_dump_texture()Brian Paul2009-10-221-3/+25
| |
* | mesa: added _mesa_dump_renderbuffers() debug codeBrian Paul2009-10-211-2/+74
| |
* | mesa: added VERBOSE_SWAPBUFFERSBrian Paul2009-10-141-1/+2
| |
* | mesa: added MESA_VERBOSE option 'draw' to debug glDrawArrays/Elements, etc.Brian Paul2009-10-141-1/+2
| |
* | mesa: rename VERBOSE_IMMEDIATE->VERBOSE_MATERIAL to reflect what it doesBrian Paul2009-10-141-1/+1
|/
* mesa: better texture dump/debug codeBrian Paul2009-08-041-52/+45
|
* Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-06-091-1/+1
|\ | | | | | | | | | | | | | | | | Conflicts: Makefile src/mesa/main/version.h src/mesa/shader/slang/slang_preprocess.c src/mesa/state_tracker/st_cb_bufferobjects.c
| * mesa: Use matching signedness for the counter as upper bound.José Fonseca2009-06-081-1/+1
| |
* | mesa: call _mesa_ funcs, not gl funcs for debuggingBrian Paul2009-06-041-15/+18
| |
* | mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul2009-05-211-0/+101
|/
* mesa: fix _mesa_dump_textures(), add null ptr checkBrian Paul2009-04-221-2/+3
| | | | Calling _mesa_dump_textures() deleted the textures... oops!!!
* mesa: more tex image debug/dumping codeBrian Paul2009-03-021-0/+22
|
* mesa: Move statements after declarations.José Fonseca2009-02-111-1/+1
|
* mesa: debug code for printing info about textures, writing teximages to diskBrian Paul2009-02-071-0/+99
|
* glsl: new MESA_GLSL env var for GLSL debugging featuresBrian Paul2009-02-061-3/+1
| | | | | | Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout.
* Revert "mesa: meaningless whitespace change to see if git's working (ignore)"Brian Paul2009-02-061-1/+3
| | | | | | This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day...
* mesa: meaningless whitespace change to see if git's working (ignore)Brian Paul2009-02-061-3/+1
|
* mesa: additional debug flags for glsl debug/disassemblyBrian Paul2008-11-011-29/+25
|
* Move code to enable FP exceptions into debug.c (set MESA_DEBUG=fpexceptions).Brian Paul2005-11-101-1/+13
| | | | Get rid of MESA_DEBUG preprocessor symbol, just use DEBUG instead.
* Move the ctx->FirstTimeCurrent initializationBrian Paul2005-09-131-5/+2
|
* new MESA_DEBUG option: disassemKeith Whitwell2005-05-121-0/+3
|
* added DD_TRI_TWOSTENCIL to ease EXT_stencil_two_side in device driversDaniel Borca2004-11-121-1/+2
|
* Silence gcc 3.4 warnings on ReactOS. Mostly unused var warnings. (patch ↵Brian Paul2004-08-251-0/+2
| | | | 1015696)
* remove _mesa_check_driver_hooks() - it's really not too useful anymoreBrian Paul2004-01-201-41/+2
|
* removed unused NoRaster and Rendering fields from GLcontextBrian Paul2003-09-181-1/+0
|
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-0/+163
|
* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
|
* Header file clean-up:Brian Paul2002-10-241-3/+7
| | | | | | | | 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
* Applied Matt Sealey's patch to remove/isolate all stdio.h function calls.Brian Paul2002-06-291-3/+4
| | | | Instead of mstdio.[ch], use imports.[ch] to isolate these functions.
* Remove ENABLE_* flags, ctx->_Enabled.Keith Whitwell2001-03-291-29/+1
| | | | Replace with ctx->Texture._TexMatEnabled, ctx->Texture._TexGenEnabled.
* Removed DD_STENCIL, DD_FEEDBACK, DD_SELECT.Keith Whitwell2001-03-291-7/+4
| | | | Added some switchable debug to s_context.c
* Removed DD_Z_NEVER.Brian Paul2001-03-291-3/+2
| | | | | | Replaced SEPERATE with SEPARATE. Renumbered _NEW_ flags. Removed _NEW_COLORTABLE.
* Consistent copyright info (version number, date) across all files.Gareth Hughes2001-03-121-0/+26
|
* lots of gl_*() to _mesa_*() namespace clean-upBrian Paul2001-03-031-3/+3
|
* try and force a log messageKeith Whitwell2000-12-281-1/+0
|
* try and force a log messageKeith Whitwell2000-12-281-0/+1
|
* try and force a log messageKeith Whitwell2000-12-281-1/+0
|
* try and force a log messageKeith Whitwell2000-12-271-0/+1
|
* Major rework of tnl moduleKeith Whitwell2000-12-261-9/+11
| | | | | | | New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
* Committing in .Jouk Jansen2000-11-221-7/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Modified Files: Mesa/macos/gli_api/gliapi1.h Mesa/macos/gli_api/gliapi2.h Mesa/macos/gli_api/gliapiext.h Mesa/macos/src-gli/fxgli.c Mesa/macos/src-gli/fxgli.h Mesa/macos/src-gli/fxgli2.c Mesa/macos/src-gli/fxgli_tridebug.c Mesa/src/accum.c Mesa/src/accum.h Mesa/src/all.h Mesa/src/alpha.c Mesa/src/alpha.h Mesa/src/attrib.c Mesa/src/attrib.h Mesa/src/bitmap.c Mesa/src/bitmap.h Mesa/src/blend.c Mesa/src/blend.h Mesa/src/buffers.c Mesa/src/buffers.h Mesa/src/clip.c Mesa/src/clip.h Mesa/src/colortab.h Mesa/src/config.c Mesa/src/context.c Mesa/src/context.h Mesa/src/convolve.c Mesa/src/convolve.h Mesa/src/copypix.c Mesa/src/copypix.h Mesa/src/debug.c Mesa/src/depth.c Mesa/src/depth.h Mesa/src/dlist.c Mesa/src/dlist.h Mesa/src/drawpix.c Mesa/src/drawpix.h Mesa/src/enable.c Mesa/src/enable.h Mesa/src/eval.c Mesa/src/eval.h Mesa/src/extensions.c Mesa/src/extensions.h Mesa/src/feedback.c Mesa/src/feedback.h Mesa/src/fog.c Mesa/src/fog.h Mesa/src/get.c Mesa/src/get.h Mesa/src/glapi.c Mesa/src/glthread.h Mesa/src/highpc.c Mesa/src/hint.h Mesa/src/histogram.h Mesa/src/image.c Mesa/src/image.h Mesa/src/imports.c Mesa/src/light.c Mesa/src/light.h Mesa/src/lines.c Mesa/src/lines.h Mesa/src/logic.c Mesa/src/logic.h Mesa/src/masking.c Mesa/src/masking.h Mesa/src/matrix.c Mesa/src/matrix.h Mesa/src/pixel.c Mesa/src/pixel.h Mesa/src/points.c Mesa/src/points.h Mesa/src/polygon.c Mesa/src/polygon.h Mesa/src/rastpos.c Mesa/src/readpix.c Mesa/src/scissor.c Mesa/src/scissor.h Mesa/src/state.c Mesa/src/state.h Mesa/src/stencil.c Mesa/src/stencil.h Mesa/src/teximage.c Mesa/src/teximage.h Mesa/src/texobj.c Mesa/src/texobj.h Mesa/src/texstate.c Mesa/src/texstate.h Mesa/src/texture.c Mesa/src/texture.h Mesa/src/texutil.c Mesa/src/texutil.h Mesa/src/varray.c Mesa/src/varray.h Mesa/src/X/fakeglx.c Mesa/src/X/xm_api.c Mesa/src/X/xm_dd.c Mesa/src/X/xm_line.c Mesa/src/X/xm_span.c Mesa/src/X/xm_tri.c Mesa/src/swrast/s_aaline.c Mesa/src/swrast/s_aaline.h Mesa/src/swrast/s_aatriangle.h Mesa/src/swrast/s_accum.h Mesa/src/swrast/s_alpha.h Mesa/src/swrast/s_alphabuf.h Mesa/src/swrast/s_blend.h Mesa/src/swrast/s_context.c Mesa/src/swrast/s_context.h Mesa/src/swrast/s_depth.h Mesa/src/swrast/s_drawpix.h Mesa/src/swrast/s_feedback.h Mesa/src/swrast/s_fog.h Mesa/src/swrast/s_histogram.h Mesa/src/swrast/s_lines.h Mesa/src/swrast/s_logic.h Mesa/src/swrast/s_masking.h Mesa/src/swrast/s_pb.h Mesa/src/swrast/s_pixeltex.h Mesa/src/swrast/s_points.h Mesa/src/swrast/s_quads.c Mesa/src/swrast/s_quads.h Mesa/src/swrast/s_scissor.h Mesa/src/swrast/s_span.h Mesa/src/swrast/s_stencil.h Mesa/src/swrast/s_texture.h Mesa/src/swrast/s_triangle.h Mesa/src/swrast/s_zoom.h Mesa/src/swrast/swrast.h Mesa/src/swrast_setup/ss_context.h Mesa/src/swrast_setup/ss_triangle.c Mesa/src/swrast_setup/ss_triangle.h Mesa/src/swrast_setup/ss_vb.h Mesa/src/tnl/t_clip.c Mesa/src/tnl/t_clip.h Mesa/src/tnl/t_context.c Mesa/src/tnl/t_context.h Mesa/src/tnl/t_cva.c Mesa/src/tnl/t_cva.h Mesa/src/tnl/t_debug.c Mesa/src/tnl/t_debug.h Mesa/src/tnl/t_dlist.h Mesa/src/tnl/t_eval.c Mesa/src/tnl/t_eval.h Mesa/src/tnl/t_fog.c Mesa/src/tnl/t_fog.h Mesa/src/tnl/t_light.c Mesa/src/tnl/t_light.h Mesa/src/tnl/t_pipeline.c Mesa/src/tnl/t_pipeline.h Mesa/src/tnl/t_shade.c Mesa/src/tnl/t_shade.h Mesa/src/tnl/t_stages.c Mesa/src/tnl/t_stages.h Mesa/src/tnl/t_texture.c Mesa/src/tnl/t_texture.h Mesa/src/tnl/t_trans_elt.c Mesa/src/tnl/t_trans_elt.h Mesa/src/tnl/t_varray.c Mesa/src/tnl/t_varray.h Mesa/src/tnl/t_vb.c Mesa/src/tnl/t_vb.h Mesa/src/tnl/t_vbcull.c Mesa/src/tnl/t_vbcull.h Mesa/src/tnl/t_vbfill.c Mesa/src/tnl/t_vbfill.h Mesa/src/tnl/t_vbindirect.c Mesa/src/tnl/t_vbindirect.h Mesa/src/tnl/t_vbrender.c Mesa/src/tnl/t_vbrender.h Mesa/src/tnl/t_vbxform.c Mesa/src/tnl/t_vbxform.h Mesa/src/tnl/tnl.h Added Files: Mesa/src/mtypes.h Removed Files: Mesa/src/types.h Changed Mesa/src/types to Mesa/src/mtypes.h to avoid conflicts while compiling on a VMS system. ----------------------------------------------------------------------
* Move the transform and lighting code to two new directoriesKeith Whitwell2000-11-161-0/+89
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.