| Commit message (Collapse) | Author | Age | Files | Lines |
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No longer used anywhere.
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Update the dd.h docs to indicate that GL_MAP_INVALIDATE_RANGE_BIT
can be used with GL_MAP_WRITE_BIT when mapping renderbuffers and
texture images.
Pass the flag when mapping texture images for glTexImage, glTexSubImage,
etc. It's up to drivers whether to actually make use of the flag.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: Ian Romanick <[email protected]>
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Replace target, level parameters with gl_texture_image.
Add gl_renderbuffer parameter to indicate source buffer for the copy.
This removes some redundant code in the drivers to find the source
renderbuffer and the destination texture image (which we already had
in _mesa_CopyTexSubImage).
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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As with previous commits, the target, level and texObj info can be
obtained through the texImage pointer.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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As with TexSubImage(), the target, level and texObj values can be obtained
through the texImage pointer.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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There's no need to pass the target, level and texObj parameters since
they can be easily obtained from the texImage pointer.
Reviewed-by: Chad Versace <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It's like DrawArrays, but the count is taken from a transform feedback
object.
This removes DrawTransformFeedback from dd_function_table and adds the same
function to GLvertexformat (with the function parameters matching GL).
The vbo_draw_func callback has a new parameter
"struct gl_transform_feedback_object *tfb_vertcount".
The rest of the code just validates states and forwards the transform
feedback object into vbo_draw_func.
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No driver implemented this and we always returned "True" for residence
queries.
Reviewed-by: Ian Romanick <[email protected]>
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There's probably no reason to use a special version of memcpy() anymore.
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Reviewed-by: Brian Paul <[email protected]>
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This hook allows the driver to prepare for a glBegin/glEnd.
i965 will use the hook to avoid avoid recursive calls to FLUSH_VERTICES
during a buffer resolve meta-op.
Detailed Justification
----------------------
When vertices are queued during a glBegin/glEnd block, those vertices must
of course be drawn before any rendering state changes. To enusure this,
Mesa calls FLUSH_VERTICES as a prehook to such state changes. Therefore,
FLUSH_VERTICES itself cannot change rendering state without falling into
a recursive trap.
This precludes meta-ops, namely i965 buffer resolves, from occuring while
any vertices are queued. To avoid that situation, i965 must satisfy the
following condition: that it queues no vertex if a buffer needs resolving.
To satisfy this, i965 will use the PrepareExecBegin hook to resolve all
buffers on entering a glBegin/glEnd block.
--------
v2: Don't add dd_function_table::CleanupExecEnd. Anholt and I discovered
that hook to be unnecessary.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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In dd_function_table, close the Doxygen group beginning with
\name Support for multiple T&L engines
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Remove NeedValidate and ValidateTnlModule.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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The target, level and texObj can be obtained through the texImage
parameter. We could make similar changes for the TexImage() hooks too.
Reviewed-by: Eric Anholt <[email protected]>
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Matches the NewTextureImage() hook. With new subclasses of
gl_texture_image coming we need a new hook to properly delete objects of
those subclasses.
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This introduces a new gl_color_union union and moves the current
ClearColorUnclamped to use it, it removes current ClearColor completely and
renames CCU to CC, then all drivers are modified to expected unclamped floats instead.
also fixes st to use translated color in one place it wasn't.
Signed-off-by: Dave Airlie <[email protected]>
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::UpdateTexturePalette
There's nothing left that can call any of these functions. This also
removes the meta-ops code that implemented the first two.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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add new APIs to the internal mesa driver interface + set funcs in vtxfmt.c
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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ctx->Driver.MapTextureImage() / UnmapTextureImage() will be called by
the glTex[Sub]Image(), glGetTexImage() functions, etc. when we're
accessing texture data, and also for software rendering when accessing
texture data.
Reviewed-by: Brian Paul <[email protected]>
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This was produced by sed, except for one hunk in driverfuncs.c where
trailing whitespace was dropped.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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More optional code.
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core.h is the public header of core mesa. GLX, WGL, and GLSL are
supposed to include this header file. It should be noted that headers
included by core.h must not perform feature tests (#if FEATURE_xxx).
Otherwise, we cannot, for example, mix a FEATURE_ES2 libmesagallium.a
with a FEATURE_GL libglsl.a.
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This lets drivers override ir_to_mesa with their own codegen, or at
least have a native alternative.
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Remove the unneeded ctx->Driver hooks for shader-related functions.
Move state and API-related things into main/.
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