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src
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mesa
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main
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dd.h
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Author
Age
Files
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...
*
mesa: Add QueryInternalFormat to device driver virtual table
Eduardo Lima Mitev
2016-03-03
1
-0
/
+20
*
mesa: implement a display list / glBitmap texture atlas
Brian Paul
2016-02-17
1
-0
/
+9
*
mesa: implement GL_NVX_gpu_memory_info (v2)
Marek Olšák
2016-02-05
1
-0
/
+8
*
mesa: add driver interface for writing query results to buffers
Ilia Mirkin
2016-02-04
1
-0
/
+9
*
mesa: add GREMEDY_string_marker
Rob Clark
2016-01-21
1
-0
/
+6
*
mesa: add Driver.InvalidateBufferSubData
Nicolai Hähnle
2016-01-14
1
-0
/
+5
*
mesa/main: allow delayed initialization of performance monitors
Nicolai Hähnle
2015-11-25
1
-0
/
+1
*
mesa: remove Driver.BindImageTexture
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.DeleteSamplerObject
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
1
-3
/
+1
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
1
-10
/
+0
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
1
-8
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.Hint
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove Driver.ColorMaskIndexed
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove some Driver.Blend* hooks
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.ResizeBuffers
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa/cs: Implement glDispatchComputeIndirect
Jordan Justen
2015-09-24
1
-0
/
+1
*
mesa: rework Driver.CopyImageSubData() and related code
Brian Paul
2015-09-24
1
-5
/
+10
*
mesa: s/GLint/GLsizei/ for consistency
Brian Paul
2015-07-21
1
-1
/
+1
*
mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()
Brian Paul
2015-07-21
1
-3
/
+6
*
mesa: replace Driver.GetTexImage with GetTexSubImage()
Brian Paul
2015-07-21
1
-4
/
+6
*
mesa/vbo: add support for 64-bit vertex attributes. (v1)
Dave Airlie
2015-05-08
1
-0
/
+13
*
mesa/cs: Add DispatchCompute() to driver function table.
Paul Berry
2015-05-02
1
-0
/
+7
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-1
/
+1
*
mesa: add support for GL_EXT_polygon_offset_clamp
Ilia Mirkin
2015-02-02
1
-1
/
+1
*
DD: Refactor BlitFramebuffer.
Laura Ekstrand
2015-02-02
1
-0
/
+2
*
mesa/dd: Add a function for creating a texture from a buffer object
Jason Ekstrand
2015-01-22
1
-0
/
+16
*
mesa: Remove context parameter from dd_function_table::NewShaderProgram
Ian Romanick
2014-10-24
1
-2
/
+1
*
mesa: Drop the "target" parameter from NewBufferObject().
Kenneth Graunke
2014-10-16
1
-1
/
+1
*
mesa: Add GL API support for ARB_copy_image
Jason Ekstrand
2014-08-11
1
-0
/
+16
*
mesa/main: Add generic bits of ARB_clear_texture implementation
Neil Roberts
2014-07-23
1
-0
/
+14
*
mesa: Add a texUnit parameter to dd_function_table::BindTexture
Fredrik Höglund
2014-05-02
1
-3
/
+3
*
mesa: allow buffers to be mapped multiple times
Marek Olšák
2014-02-25
1
-3
/
+6
*
mesa: add storage flags parameter to Driver.BufferData
Marek Olšák
2014-02-25
1
-1
/
+1
*
mesa: remove unused driver hook BindBuffer
Marek Olšák
2014-02-25
1
-3
/
+0
*
i965: Add a driver hook for binding renderbuffers to textures.
Eric Anholt
2014-02-12
1
-0
/
+7
*
mesa: Rename "struct gl_array_object" to gl_vertex_array_object.
Kenneth Graunke
2014-02-03
1
-3
/
+3
*
mesa: add some comments about mipmap generation
Brian Paul
2014-02-02
1
-0
/
+4
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