| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead use the internal gl_shader_stage enum everywhere. This
makes things more consistent and gets rid of unnecessary
conversions.
Ideally it would be nice to remove the Type field from gl_shader
altogether but currently it is used to differentiate between
gl_shader and gl_shader_program in the ShaderObjects hash table.
Reviewed-by: Kenneth Graunke <[email protected]>
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This was colliding badly and making
GL45-CTS.buffer_storage.map_persistent_texture
fail on radeonsi.
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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the state tracker will use it
Acked-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Miklós Máté <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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At this point, all uses have been replaced by the more general hook
QueryInternalFormat, introduced by ARB_internalformat_query2.
Reviewed-by: Dave Airlie <[email protected]>
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This new function queries different driver parameters for a particular target
and texture format. It is basically a driver hook to support
ARB_internalformat_query2.
Since ARB_internalformat_query2 introduced several new query parameters
over ARB_internalformat_query, having one driver hook for each parameter
is no longer feasible. So this is the generic entry-point for calls
to glGetInternalFormativ and glGetInternalFormati64v.
Reviewed-by: Dave Airlie <[email protected]>
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This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitmap images from the display lists
and put them into a texture atlas. To render the bitmaps for a
glCallLists() command, we render a set of textured quads where each
quad is textured with one bitmap image. Actually, the rendering part
has to be done by the Mesa driver or Mesa/gallium state tracker.
Note that GLUT demos that use glutBitmapCharacter() don't benefit
from this.
v2, per Nicolai Hähnle:
- check the max tex rect size is at least 1024.
- add comment in dd.h that texture_rectangle is required.
- in _mesa_DeleteLists(), try to delete the atlas before the list(s)
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: implement eviction queries properly
add gl_memory_info structure
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Most applications never use performance counters, so allow drivers to
skip potentially expensive initialization steps.
A driver that wants to use this must enable the appropriate extension(s)
at context initialization and set the InitPerfMonitorGroups driver function
which will be called the first time information about the performance monitor
groups is actually used.
The init_groups helper is called for API functions that can be called before
a monitor object exists. Functions that require an existing monitor object
can rely on init_groups having been called before.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing reimplements it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing reimplements it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing sets it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing sets them.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing calls it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Nothing overrides it.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
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Previously, core Mesa's _mesa_CopyImageSubData() created temporary textures
to wrap renderbuffer sources/destinations. This caused a bit of a mess in
the Mesa/gallium state tracker because we had to basically undo that
wrapping.
Instead, change ctx->Driver.CopyImageSubData() to take both gl_renderbuffer
and gl_texture_image src/dst pointers (one being null, the other non-null)
so the driver can handle renderbuffer vs. texture as needed.
For the i965 driver, we basically moved the code that wrapped textures
around renderbuffers from copyimage.c down into the met and driver code.
The old code in copyimage.c also made some questionable calls to
_mesa_BindTexture(), etc. which weren't undone at the end.
v2 (Jason Ekstrand): Rework the intel bits
v3 (Brian Paul): Update the temporary st_CopyImageSubData() function.
Reviewed-by: Topi Pohjolainen <[email protected]>
Tested-by: Kai Wasserbäch <[email protected]>
Tested-by: Nick Sarnie <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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For now, pass offsets of zero and width/height/depth equal to the
whole image.
Reviewed-by: Ilia Mirkin <[email protected]>
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The new driver hook has x/y/zoffset and width/height/depth parameters
for the new glGetTextureSubImage() function.
The meta code and gallium state tracker are updated to handle the
new parameters.
Callers to Driver.GetTexSubImage() pass in offsets=0 and sizes equal
to the whole texture size.
v2: update i965 driver code, s/GLint/GLsizei/ in GetTexSubImage hook
Reviewed-by: Ilia Mirkin <[email protected]>
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This adds support in the vbo and array code to handle
double vertex attributes.
v0.2: merge code to handle doubles in vbo layer.
v1: don't use v0, merge api_array elt code.
Acked-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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Nothing enables the extension yet, but the values are now available.
The spec calls for it to only be exposed for GL 3.3+, which is core-only
in mesa. Instead we allow any driver to enable it, including in a compat
context for any GL version.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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In preparation for glBlitNamedFramebuffer, the DD table function
BlitFramebuffer needs to accept two arbitrary framebuffer objects rather
than assuming ctx->ReadBuffer and ctx->DrawBuffer.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Neil Roberts <[email protected]>
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This fixes some unused parameter warnings introduced by the previous
commit.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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NewBufferObject took a "target" parameter, which it blindly passed to
_mesa_initialize_buffer_object(), which ignored it.
Not much point in passing it around.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This adds the API entrypoint, error checking logic, and a driver hook for
the ARB_copy_image extension.
v2: Fix a typo in ARB_copy_image.xml and add it to the makefile
v3: Put ARB_copy_image.xml in the right place alphebetically in the
makefile and properly prefix the commit message
v4: Fixed some line wrapping and added a check for null
v5: Check for incomplete renderbuffers
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Neil Roberts <[email protected]>
v6: Update dispatch_sanity for the addition of CopyImageSubData
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This adds the driver entry point for glClearTexSubImage and fills in the
_mesa_ClearTexImage and _mesa_ClearTexSubImage functions that call it.
v2: Don't clear some of the images if only one of them makes an error
Reviewed-by: Jason Ekstrand <[email protected]>
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This is for glBindTextures(), since it doesn't change the active
texture unit.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <[email protected]>
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It will be used by glBufferStorage. The parameters are chosen according
to ARB_buffer_storage.
Reviewed-by: Fredrik Höglund <[email protected]>
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