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src
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mesa
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main
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dd.h
Commit message (
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Author
Age
Files
Lines
*
mesa: implement sparse buffer commitment
Nicolai Hähnle
2017-04-05
1
-0
/
+10
*
mesa: remove dd_function_table::BindProgram
Marek Olšák
2017-03-29
1
-3
/
+0
*
mesa: Add SetBackgroundContext to dd_function_table
Paul Berry
2017-03-16
1
-0
/
+18
*
main/performance_query: s/GLboolean/bool/
Robert Bragg
2017-02-24
1
-4
/
+4
*
mesa: Model INTEL perf query backend after query obj BE
Robert Bragg
2017-02-22
1
-0
/
+41
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+1
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-7
/
+0
*
mesa: remove 'params' parameter from ctx->Driver.TexParameter()
Brian Paul
2016-10-13
1
-3
/
+2
*
mesa/main: add support for ARB_compute_variable_groups_size
Samuel Pitoiset
2016-10-07
1
-0
/
+9
*
mesa: Add blend barrier entry point and driver hook.
Francisco Jerez
2016-08-24
1
-0
/
+12
*
mesa: remove dd_function_table::UseProgram
Marek Olšák
2016-07-30
1
-1
/
+0
*
mesa: add numLevels, numSamples to Driver.TestProxyTexImage()
Brian Paul
2016-07-15
1
-2
/
+3
*
glsl/mesa: split gl_shader in two
Timothy Arceri
2016-06-30
1
-2
/
+1
*
mesa/glsl: stop using GL shader type internally
Timothy Arceri
2016-06-16
1
-1
/
+1
*
mesa: move MESA_MAP_NOWAIT_BIT up away from GL_MAP_PERSISTENT_BIT
Dave Airlie
2016-05-11
1
-1
/
+1
*
mesa: optionally associate a gl_program to ATI_fragment_shader
Miklós Máté
2016-03-27
1
-0
/
+5
*
mesa: Completely remove QuerySamplesForFormat from driver func table
Eduardo Lima Mitev
2016-03-03
1
-18
/
+0
*
mesa: Add QueryInternalFormat to device driver virtual table
Eduardo Lima Mitev
2016-03-03
1
-0
/
+20
*
mesa: implement a display list / glBitmap texture atlas
Brian Paul
2016-02-17
1
-0
/
+9
*
mesa: implement GL_NVX_gpu_memory_info (v2)
Marek Olšák
2016-02-05
1
-0
/
+8
*
mesa: add driver interface for writing query results to buffers
Ilia Mirkin
2016-02-04
1
-0
/
+9
*
mesa: add GREMEDY_string_marker
Rob Clark
2016-01-21
1
-0
/
+6
*
mesa: add Driver.InvalidateBufferSubData
Nicolai Hähnle
2016-01-14
1
-0
/
+5
*
mesa/main: allow delayed initialization of performance monitors
Nicolai Hähnle
2015-11-25
1
-0
/
+1
*
mesa: remove Driver.BindImageTexture
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.DeleteSamplerObject
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove Driver.EndCallList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.BeginCallList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.EndList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.NewList
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.NotifySaveBegin
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.SaveFlushVertices
Marek Olšák
2015-10-03
1
-3
/
+1
*
mesa: remove Driver.FlushVertices
Marek Olšák
2015-10-03
1
-10
/
+0
*
mesa: remove Driver.BeginVertices
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.BindArrayObject
Marek Olšák
2015-10-03
1
-8
/
+0
*
mesa: remove Driver.DeleteArrayObject
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.NewArrayObject
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.Hint
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove Driver.ColorMaskIndexed
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove some Driver.Blend* hooks
Marek Olšák
2015-10-03
1
-5
/
+0
*
mesa: remove Driver.Accum
Marek Olšák
2015-10-03
1
-6
/
+0
*
mesa: remove Driver.ResizeBuffers
Marek Olšák
2015-10-03
1
-7
/
+0
*
mesa: remove Driver.DeleteShaderProgram
Marek Olšák
2015-10-03
1
-2
/
+0
*
mesa: remove Driver.NewShaderProgram
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
1
-1
/
+0
*
mesa/cs: Implement glDispatchComputeIndirect
Jordan Justen
2015-09-24
1
-0
/
+1
*
mesa: rework Driver.CopyImageSubData() and related code
Brian Paul
2015-09-24
1
-5
/
+10
*
mesa: s/GLint/GLsizei/ for consistency
Brian Paul
2015-07-21
1
-1
/
+1
*
mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()
Brian Paul
2015-07-21
1
-3
/
+6
*
mesa: replace Driver.GetTexImage with GetTexSubImage()
Brian Paul
2015-07-21
1
-4
/
+6
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