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path: root/src/mesa/main/dd.h
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* mesa: implement sparse buffer commitmentNicolai Hähnle2017-04-051-0/+10
* mesa: remove dd_function_table::BindProgramMarek Olšák2017-03-291-3/+0
* mesa: Add SetBackgroundContext to dd_function_tablePaul Berry2017-03-161-0/+18
* main/performance_query: s/GLboolean/bool/Robert Bragg2017-02-241-4/+4
* mesa: Model INTEL perf query backend after query obj BERobert Bragg2017-02-221-0/+41
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-061-1/+1
* mesa/glsl/i965: remove Driver.NewShader()Timothy Arceri2016-12-301-7/+0
* mesa: remove 'params' parameter from ctx->Driver.TexParameter()Brian Paul2016-10-131-3/+2
* mesa/main: add support for ARB_compute_variable_groups_sizeSamuel Pitoiset2016-10-071-0/+9
* mesa: Add blend barrier entry point and driver hook.Francisco Jerez2016-08-241-0/+12
* mesa: remove dd_function_table::UseProgramMarek Olšák2016-07-301-1/+0
* mesa: add numLevels, numSamples to Driver.TestProxyTexImage()Brian Paul2016-07-151-2/+3
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-2/+1
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-1/+1
* mesa: move MESA_MAP_NOWAIT_BIT up away from GL_MAP_PERSISTENT_BITDave Airlie2016-05-111-1/+1
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-271-0/+5
* mesa: Completely remove QuerySamplesForFormat from driver func tableEduardo Lima Mitev2016-03-031-18/+0
* mesa: Add QueryInternalFormat to device driver virtual tableEduardo Lima Mitev2016-03-031-0/+20
* mesa: implement a display list / glBitmap texture atlasBrian Paul2016-02-171-0/+9
* mesa: implement GL_NVX_gpu_memory_info (v2)Marek Olšák2016-02-051-0/+8
* mesa: add driver interface for writing query results to buffersIlia Mirkin2016-02-041-0/+9
* mesa: add GREMEDY_string_markerRob Clark2016-01-211-0/+6
* mesa: add Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-141-0/+5
* mesa/main: allow delayed initialization of performance monitorsNicolai Hähnle2015-11-251-0/+1
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-031-6/+0
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-031-2/+0
* mesa: remove Driver.EndCallListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.EndListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.NewListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-031-3/+1
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-10/+0
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-5/+0
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-031-8/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.HintMarek Olšák2015-10-031-2/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-031-2/+0
* mesa: remove some Driver.Blend* hooksMarek Olšák2015-10-031-5/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-031-6/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-031-2/+0
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-031-1/+0
* mesa/cs: Implement glDispatchComputeIndirectJordan Justen2015-09-241-0/+1
* mesa: rework Driver.CopyImageSubData() and related codeBrian Paul2015-09-241-5/+10
* mesa: s/GLint/GLsizei/ for consistencyBrian Paul2015-07-211-1/+1
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-211-3/+6
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-211-4/+6