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* mesa: GL_MESA_framebuffer_flip_y extension [v4]Fritz Koenig2018-07-271-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | Adds an extension to glFramebufferParameteri that will specify if the framebuffer is vertically flipped. Historically system framebuffers are vertically flipped and user framebuffers are not. Checking to see the state was done by looking at the name field. This adds an explicit field. v2: * updated spec language [for chadv] * correctly specifying ES 3.1 [for chadv] * refactor access to rb->Name [for jason] * handle GetFramebufferParameteriv [for chadv] v3: * correct _mesa_GetMultisamplefv [for kusmabite] v4: * update spec language [for chadv] * s/GLboolean/bool/g [for chadv] * s/InvertedY/FlipY/g [for chadv] * s/inverted_y/flip_y/g [for chadv] * assert changes [for chadv] Reviewed-by: Chad Versace <[email protected]>
* mesa: Add gl_shader_program param to ProgramBinarySerializeDriverBlobJordan Justen2018-07-091-0/+1
| | | | | | | | | | This might be required because some stages might generate different programs depending on the other stages in the program. For example, the i965 driver's tessellation control stage depends on the tessellation evaluation shader. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Add disk shader cache driver blob callbackJordan Justen2018-07-091-0/+15
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: add support for ARB_sample_locationsRhys Perry2018-06-141-0/+8
| | | | | | Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v2) Reviewed-by: Marek Olšák <[email protected]> (v2)
* mesa: drop the buffer mode param from the DrawBuffer driver functionTimothy Arceri2018-04-271-1/+1
| | | | | | No drivers used it. Reviewed-by: Brian Paul <[email protected]>
* st/mesa: add new driver function DrawBufferAllocateTimothy Arceri2018-04-251-1/+3
| | | | | | | | | Unlike some of the classic drivers the st was only using DrawBuffer() to allocated some buffers on-demand. Creating a separate function will allow us to call it from update_framebuffer() in the following patch without regressing some of the older classic drivers. Reviewed-by: Marek Olšák <[email protected]>
* mesa: merge the driver functions DrawBuffers and DrawBufferTimothy Arceri2018-04-171-2/+0
| | | | | | | The extra params we unused by the drivers that used DrawBuffers. Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: include mtypes.h lessMarek Olšák2018-04-121-2/+4
| | | | | | | | | | - remove mtypes.h from most header files - add main/menums.h for often used definitions - remove main/core.h v2: fix radv build Reviewed-by: Brian Paul <[email protected]>
* mesa: Move vbo draw functions into dd_function_table.Mathias Fröhlich2018-03-221-0/+81
| | | | | | | | Move vbo draw functions into struct dd_function_table. For now just wrap the underlying vbo functions. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Rename dd_function_table::BlendBarrier to match latest EXT spec.Francisco Jerez2018-02-241-3/+3
| | | | | | | | This GL entry point was renamed to glFramebufferFetchBarrier() in the EXT extension on request from Khronos members. Update the Mesa codebase to match the latest spec. Reviewed-by: Plamena Manolova <[email protected]>
* mesa/st: add support for semaphore object signal/wait v4Andres Rodriguez2018-01-301-2/+12
| | | | | | | | | | | | | | Bits to implement ServerWaitSemaphoreObject/ServerSignalSemaphoreObject v2: - corresponding changes for gallium fence->semaphore rename - flushing moved to mesa/main v3: s/semaphore/fence for pipe objects v4: add bitmap flushing Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add support for semaphore object signal/wait v3Andres Rodriguez2018-01-301-0/+14
| | | | | | | | | | Memory synchronization is left for a future patch. v2: flush vertices/bitmaps moved to mesa/main v3: removed spaces before/after braces Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add support for semaphore object creation/import/delete v3Andres Rodriguez2018-01-301-0/+34
| | | | | | | | | | Used by EXT_semmaphore and EXT_semaphore_fd v2: Removed unnecessary dummy callback initialization v3: Fixed attempting to free the DummySemaphoreObject Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Pass the translated color logic op dd_function_table::LogicOpcodeIan Romanick2018-01-261-1/+1
| | | | | | | | | | | And delete the resulting dead code. This has only been compile-tested. v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr color_logic_ops src/) suggested by Brian. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: remove dd_function_table::GetCompressedTexSubImage and clean it upMarek Olšák2018-01-061-10/+0
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: add driver callbacks for serialising ProgramBinary blobsTimothy Arceri2017-12-081-0/+17
| | | | Reviewed-by: Jordan Justen <[email protected]>
* meta: Delete the PBO texture upload/download pathJason Ekstrand2017-10-121-16/+0
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: hook up UUID queries for driver and deviceAndres Rodriguez2017-08-061-0/+15
| | | | | | | | | v2: respective changes for new gallium interface v3: fix UUID size asserts Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa/st: implement memory objects as a backend for buffer objectsAndres Rodriguez2017-08-061-0/+12
| | | | | | | | Use a memory object instead of user memory. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: hook up memoryobject tex(ture)storage apiAndres Rodriguez2017-08-061-0/+10
| | | | | | | | | | | V2 (Timothy Arceri): - formating fixes V3 (Timothy): - error check memory == 0 before lookup Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: add support for memory object creation/import/deleteAndres Rodriguez2017-08-061-0/+36
| | | | | | | | | | | | | | | | | | | | | | Used by EXT_external_objects and EXT_external_objects_fd V2 (Timothy Arceri): - Throw GL_OUT_OF_MEMORY error if CreateMemoryObjectsEXT() fails. - C99 tidy ups - remove void cast (Constantine Kharlamov) V3 (Timothy Arceri): - rename mo -> memObj - check that the object is not NULL before initializing - add missing "EXT" in function error message V4 (Timothy Arceri): - remove checks for (memory objecy id == 0) and catch in _mesa_lookup_memory_object() instead. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
* mesa: drop fence type parameter from NewSyncObject()Samuel Pitoiset2017-07-281-1/+1
| | | | | | | This is useless. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/glthread: add glthread "perf" counters and pass them to gallium HUDMarek Olšák2017-06-261-1/+3
| | | | | | | | | | | for HUD integration in following commits. This valuable profiling data will allow us to see on the HUD how well glthread is able to utilize parallelism. This is better than benchmarking, because you can see exactly what's happening and you don't have to be CPU-bound. u_threaded_context has the same counters. Reviewed-by: Timothy Arceri <[email protected]>
* mesa: implement ARB_bindless_textureSamuel Pitoiset2017-06-141-0/+17
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+2
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: stop passing state bitfield to UpdateState()Timothy Arceri2017-06-091-1/+1
| | | | | | | | | | | | | | | | | | The code comment which seems to have been added in cab974cf6c2db (from year 2000) says: "Set ctx->NewState to zero to avoid recursion if Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)" As far as I can tell nothing in any of the UpdateState() calls should cause it to be called recursively. V2: add a wrapper around the osmesa update function so it can still be used internally. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: implement sparse buffer commitmentNicolai Hähnle2017-04-051-0/+10
| | | | | Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: remove dd_function_table::BindProgramMarek Olšák2017-03-291-3/+0
| | | | | | Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Add SetBackgroundContext to dd_function_tablePaul Berry2017-03-161-0/+18
| | | | | | | Acked-by: Timothy Arceri <[email protected]> Acked-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]> Tested-by: Mike Lothian <[email protected]>
* main/performance_query: s/GLboolean/bool/Robert Bragg2017-02-241-4/+4
| | | | | | | | | Ideally would have caught these when adding the interface but this just switches a few return types for the INTEL_performance_query backend interface to bool instead of GLboolean. Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* mesa: Model INTEL perf query backend after query obj BERobert Bragg2017-02-221-0/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of using the same backend interface as AMD_performance_monitor this defines a dedicated INTEL_performance_query interface that is modelled more on the ARB_query_buffer_object interface (considering the similarity of the extensions) with the addition of vfuncs for initializing and enumerating query and counter info. Compared to the previous backend, some notable differences are: - The backend is free to represent counters using whatever data structures are optimal/convenient since queries and counters are enumerated via an iterator api instead of declaring them using structures directly shared with the frontend. This is also done to help us support the full range of data and semantic types available with INTEL_performance_query which is awkward while using a structure shared with the AMD_performance_monitor backend since neither extension's types are a subset of the other. - The backend must support waiting for a query instead of the frontend simply using glFinish(). - Objects go through 'Active' and 'Ready' states consistent with the query object backend (hopefully making them more familiar). There is no 'Ended' state (which used to show that a query has ended at least once for a given object). There is a new 'Used' state, set when a query is first begun which implies that we are expecting to get results back for the object at some point. There's no equivalent to the 'EverBound' state since the spec doesn't require there to be a limbo state between generating IDs and associating them with an object on query Begin. The INTEL_performance_query and AMD_performance_monitor extensions are now completely orthogonal within Mesa main (though a driver could optionally choose to implement both extensions within a unified backend if that were convenient for the sake of sharing state/code). v2: (Samuel Pitoiset) - init PerfQuery.NumQueries in frontend - s/return_string/output_clipped_string/ - s/backed/backend/ typo - remove redundant *bytesWritten = 0 v3: - Add InitPerfQueryInfo for lazy probing of available queries v4: - Clean up some internal usage of GL typedefs (Ken) Signed-off-by: Robert Bragg <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-061-1/+1
| | | | | | | | | | | | | | | | Set the flag via the _mesa_init_gl_program() and NewProgram() helpers. In i965 we currently check for the existance of gl_shader_program to decide if this is an ARB assembly style program or not. Adding a flag makes the code clearer and will help removes a dependency on gl_shader_program in the i965 codegen functions. Also this will allow use to skip initialising sampler units for linked shaders, we currently memset it to zero again during linking. Reviewed-by: Eric Anholt <[email protected]>
* mesa/glsl/i965: remove Driver.NewShader()Timothy Arceri2016-12-301-7/+0
| | | | | | | | | After removing brw_shader in the previous commit this is no longer needed. V2: remove use in src/compiler/glsl/test_optpass.cpp Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove 'params' parameter from ctx->Driver.TexParameter()Brian Paul2016-10-131-3/+2
| | | | | | | | | | | None of the drivers which implement this hook do anything with the texture parameter value. Drivers just look at the pname and set a dirty flag if needed. We were doing some ugly casting and type conversion to setup the argument so that all goes away. Reviewed-by: Marek Olšák <[email protected]>
* mesa/main: add support for ARB_compute_variable_groups_sizeSamuel Pitoiset2016-10-071-0/+9
| | | | | | | | | | | | | v5: - replace fixed_local_size by !LocalSizeVariable (Nicolai) v4: - slightly indent spec quotes (Nicolai) - drop useless _mesa_has_compute_shaders() check (Nicolai) - move the fixed local size outside of the loop (Nicolai) - add missing check for invalid use of work group count v2: - update formatting spec quotations (Ian) - move the total_invocations check outside of the loop (Ian) Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Add blend barrier entry point and driver hook.Francisco Jerez2016-08-241-0/+12
| | | | | | | | | | | | | Both MESA_shader_framebuffer_fetch_non_coherent and the non-coherent variant of KHR_blend_equation_advanced will use this driver hook to request coherency between framebuffer reads and writes. This intentionally doesn't hook up glBlendBarrierMESA to the dispatch layer since the extension isn't exposed to applications yet, see [1] for more details. [1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove dd_function_table::UseProgramMarek Olšák2016-07-301-1/+0
| | | | | | finally unused Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: add numLevels, numSamples to Driver.TestProxyTexImage()Brian Paul2016-07-151-2/+3
| | | | | | | | | | | | | So that the function can work properly with glTexStorage(), where we know how many mipmap levels there are. And so we can compute storage for MSAA textures. Also, remove the obsolete texture border parameter. A subsequent patch will update _mesa_test_proxy_teximage() to use these new parameters. Reviewed-by: Anuj Phogat <[email protected]>
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-2/+1
| | | | | | | | | | | | | | | | | There are two distinctly different uses of this struct. The first is to store GL shader objects. The second is to store information about a shader stage thats been linked. The two uses actually share few fields and there is clearly confusion about their use. For example the linked shaders map one to one with a program so can simply be destroyed along with the program. However previously we were calling reference counting on the linked shaders. We were also creating linked shaders with a name even though it is always 0 and called the driver version of the _mesa_new_shader() function unnecessarily for GL shader objects. Acked-by: Iago Toral Quiroga <[email protected]>
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-1/+1
| | | | | | | | | | | | Instead use the internal gl_shader_stage enum everywhere. This makes things more consistent and gets rid of unnecessary conversions. Ideally it would be nice to remove the Type field from gl_shader altogether but currently it is used to differentiate between gl_shader and gl_shader_program in the ShaderObjects hash table. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: move MESA_MAP_NOWAIT_BIT up away from GL_MAP_PERSISTENT_BITDave Airlie2016-05-111-1/+1
| | | | | | | | | | This was colliding badly and making GL45-CTS.buffer_storage.map_persistent_texture fail on radeonsi. Reviewed-by: Marek Olšák <[email protected]> Cc: [email protected] Signed-off-by: Dave Airlie <[email protected]>
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-271-0/+5
| | | | | | | | | the state tracker will use it Acked-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Miklós Máté <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* mesa: Completely remove QuerySamplesForFormat from driver func tableEduardo Lima Mitev2016-03-031-18/+0
| | | | | | | At this point, all uses have been replaced by the more general hook QueryInternalFormat, introduced by ARB_internalformat_query2. Reviewed-by: Dave Airlie <[email protected]>
* mesa: Add QueryInternalFormat to device driver virtual tableEduardo Lima Mitev2016-03-031-0/+20
| | | | | | | | | | | | | This new function queries different driver parameters for a particular target and texture format. It is basically a driver hook to support ARB_internalformat_query2. Since ARB_internalformat_query2 introduced several new query parameters over ARB_internalformat_query, having one driver hook for each parameter is no longer feasible. So this is the generic entry-point for calls to glGetInternalFormativ and glGetInternalFormati64v. Reviewed-by: Dave Airlie <[email protected]>
* mesa: implement a display list / glBitmap texture atlasBrian Paul2016-02-171-0/+9
| | | | | | | | | | | | | | | | | | | | | This improves the performance of applications which use glXUseXFont() or wglUseFontBitmaps() and glCallLists() to draw bitmap text. Basically, we collect all the glBitmap images from the display lists and put them into a texture atlas. To render the bitmaps for a glCallLists() command, we render a set of textured quads where each quad is textured with one bitmap image. Actually, the rendering part has to be done by the Mesa driver or Mesa/gallium state tracker. Note that GLUT demos that use glutBitmapCharacter() don't benefit from this. v2, per Nicolai Hähnle: - check the max tex rect size is at least 1024. - add comment in dd.h that texture_rectangle is required. - in _mesa_DeleteLists(), try to delete the atlas before the list(s) Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: implement GL_NVX_gpu_memory_info (v2)Marek Olšák2016-02-051-0/+8
| | | | | | | | v2: implement eviction queries properly add gl_memory_info structure Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* mesa: add driver interface for writing query results to buffersIlia Mirkin2016-02-041-0/+9
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: add GREMEDY_string_markerRob Clark2016-01-211-0/+6
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-141-0/+5
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa/main: allow delayed initialization of performance monitorsNicolai Hähnle2015-11-251-0/+1
| | | | | | | | | | | | | | | | Most applications never use performance counters, so allow drivers to skip potentially expensive initialization steps. A driver that wants to use this must enable the appropriate extension(s) at context initialization and set the InitPerfMonitorGroups driver function which will be called the first time information about the performance monitor groups is actually used. The init_groups helper is called for API functions that can be called before a monitor object exists. Functions that require an existing monitor object can rely on init_groups having been called before. Reviewed-by: Samuel Pitoiset <[email protected]>