| Commit message (Collapse) | Author | Age | Files | Lines |
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Adds an extension to glFramebufferParameteri
that will specify if the framebuffer is vertically
flipped. Historically system framebuffers are
vertically flipped and user framebuffers are not.
Checking to see the state was done by looking at
the name field. This adds an explicit field.
v2:
* updated spec language [for chadv]
* correctly specifying ES 3.1 [for chadv]
* refactor access to rb->Name [for jason]
* handle GetFramebufferParameteriv [for chadv]
v3:
* correct _mesa_GetMultisamplefv [for kusmabite]
v4:
* update spec language [for chadv]
* s/GLboolean/bool/g [for chadv]
* s/InvertedY/FlipY/g [for chadv]
* s/inverted_y/flip_y/g [for chadv]
* assert changes [for chadv]
Reviewed-by: Chad Versace <[email protected]>
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This might be required because some stages might generate different
programs depending on the other stages in the program. For example,
the i965 driver's tessellation control stage depends on the
tessellation evaluation shader.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v2)
Reviewed-by: Marek Olšák <[email protected]> (v2)
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No drivers used it.
Reviewed-by: Brian Paul <[email protected]>
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Unlike some of the classic drivers the st was only using DrawBuffer()
to allocated some buffers on-demand. Creating a separate function
will allow us to call it from update_framebuffer() in the following
patch without regressing some of the older classic drivers.
Reviewed-by: Marek Olšák <[email protected]>
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The extra params we unused by the drivers that used DrawBuffers.
Tested-by: Dieter Nützel <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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- remove mtypes.h from most header files
- add main/menums.h for often used definitions
- remove main/core.h
v2: fix radv build
Reviewed-by: Brian Paul <[email protected]>
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Move vbo draw functions into struct dd_function_table.
For now just wrap the underlying vbo functions.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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This GL entry point was renamed to glFramebufferFetchBarrier() in the
EXT extension on request from Khronos members. Update the Mesa
codebase to match the latest spec.
Reviewed-by: Plamena Manolova <[email protected]>
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Bits to implement ServerWaitSemaphoreObject/ServerSignalSemaphoreObject
v2:
- corresponding changes for gallium fence->semaphore rename
- flushing moved to mesa/main
v3: s/semaphore/fence for pipe objects
v4: add bitmap flushing
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Memory synchronization is left for a future patch.
v2: flush vertices/bitmaps moved to mesa/main
v3: removed spaces before/after braces
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Used by EXT_semmaphore and EXT_semaphore_fd
v2: Removed unnecessary dummy callback initialization
v3: Fixed attempting to free the DummySemaphoreObject
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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And delete the resulting dead code. This has only been compile-tested.
v2: sed --in-place -e 's/color_logic_ops/gl_logicop_mode/g' $(grep -lr
color_logic_ops src/) suggested by Brian.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Topi Pohjolainen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: respective changes for new gallium interface
v3: fix UUID size asserts
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Use a memory object instead of user memory.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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V2 (Timothy Arceri):
- formating fixes
V3 (Timothy):
- error check memory == 0 before lookup
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Used by EXT_external_objects and EXT_external_objects_fd
V2 (Timothy Arceri):
- Throw GL_OUT_OF_MEMORY error if CreateMemoryObjectsEXT()
fails.
- C99 tidy ups
- remove void cast (Constantine Kharlamov)
V3 (Timothy Arceri):
- rename mo -> memObj
- check that the object is not NULL before initializing
- add missing "EXT" in function error message
V4 (Timothy Arceri):
- remove checks for (memory objecy id == 0) and catch in
_mesa_lookup_memory_object() instead.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This is useless.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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for HUD integration in following commits. This valuable profiling data
will allow us to see on the HUD how well glthread is able to utilize
parallelism. This is better than benchmarking, because you can see
exactly what's happening and you don't have to be CPU-bound.
u_threaded_context has the same counters.
Reviewed-by: Timothy Arceri <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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The code comment which seems to have been added in cab974cf6c2db
(from year 2000) says:
"Set ctx->NewState to zero to avoid recursion if
Driver.UpdateState() has to call FLUSH_VERTICES(). (fixed?)"
As far as I can tell nothing in any of the UpdateState() calls
should cause it to be called recursively.
V2: add a wrapper around the osmesa update function so it can still
be used internally.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
Acked-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Tested-by: Mike Lothian <[email protected]>
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Ideally would have caught these when adding the interface but this just
switches a few return types for the INTEL_performance_query backend
interface to bool instead of GLboolean.
Signed-off-by: Robert Bragg <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of using the same backend interface as AMD_performance_monitor
this defines a dedicated INTEL_performance_query interface that is
modelled more on the ARB_query_buffer_object interface (considering the
similarity of the extensions) with the addition of vfuncs for
initializing and enumerating query and counter info.
Compared to the previous backend, some notable differences are:
- The backend is free to represent counters using whatever data
structures are optimal/convenient since queries and counters are
enumerated via an iterator api instead of declaring them using
structures directly shared with the frontend.
This is also done to help us support the full range of data and
semantic types available with INTEL_performance_query which is awkward
while using a structure shared with the AMD_performance_monitor
backend since neither extension's types are a subset of the other.
- The backend must support waiting for a query instead of the frontend
simply using glFinish().
- Objects go through 'Active' and 'Ready' states consistent with the
query object backend (hopefully making them more familiar). There is
no 'Ended' state (which used to show that a query has ended at least
once for a given object). There is a new 'Used' state, set when a
query is first begun which implies that we are expecting to get
results back for the object at some point. There's no equivalent to
the 'EverBound' state since the spec doesn't require there to be a
limbo state between generating IDs and associating them with an object
on query Begin.
The INTEL_performance_query and AMD_performance_monitor extensions are
now completely orthogonal within Mesa main (though a driver could
optionally choose to implement both extensions within a unified backend
if that were convenient for the sake of sharing state/code).
v2: (Samuel Pitoiset)
- init PerfQuery.NumQueries in frontend
- s/return_string/output_clipped_string/
- s/backed/backend/ typo
- remove redundant *bytesWritten = 0
v3:
- Add InitPerfQueryInfo for lazy probing of available queries
v4:
- Clean up some internal usage of GL typedefs (Ken)
Signed-off-by: Robert Bragg <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Set the flag via the _mesa_init_gl_program() and NewProgram()
helpers.
In i965 we currently check for the existance of gl_shader_program
to decide if this is an ARB assembly style program or not.
Adding a flag makes the code clearer and will help removes a
dependency on gl_shader_program in the i965 codegen functions.
Also this will allow use to skip initialising sampler units for
linked shaders, we currently memset it to zero again during linking.
Reviewed-by: Eric Anholt <[email protected]>
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After removing brw_shader in the previous commit this is no longer
needed.
V2: remove use in src/compiler/glsl/test_optpass.cpp
Reviewed-by: Eric Anholt <[email protected]>
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None of the drivers which implement this hook do anything with the
texture parameter value. Drivers just look at the pname and set a
dirty flag if needed.
We were doing some ugly casting and type conversion to setup the
argument so that all goes away.
Reviewed-by: Marek Olšák <[email protected]>
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v5: - replace fixed_local_size by !LocalSizeVariable (Nicolai)
v4: - slightly indent spec quotes (Nicolai)
- drop useless _mesa_has_compute_shaders() check (Nicolai)
- move the fixed local size outside of the loop (Nicolai)
- add missing check for invalid use of work group count
v2: - update formatting spec quotations (Ian)
- move the total_invocations check outside of the loop (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Both MESA_shader_framebuffer_fetch_non_coherent and the non-coherent
variant of KHR_blend_equation_advanced will use this driver hook to
request coherency between framebuffer reads and writes. This
intentionally doesn't hook up glBlendBarrierMESA to the dispatch layer
since the extension isn't exposed to applications yet, see [1]
for more details.
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html
Reviewed-by: Kenneth Graunke <[email protected]>
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finally unused
Reviewed-by: Nicolai Hähnle <[email protected]>
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So that the function can work properly with glTexStorage(), where we know
how many mipmap levels there are. And so we can compute storage for MSAA
textures.
Also, remove the obsolete texture border parameter.
A subsequent patch will update _mesa_test_proxy_teximage() to use these
new parameters.
Reviewed-by: Anuj Phogat <[email protected]>
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There are two distinctly different uses of this struct. The first
is to store GL shader objects. The second is to store information
about a shader stage thats been linked.
The two uses actually share few fields and there is clearly confusion
about their use. For example the linked shaders map one to one with
a program so can simply be destroyed along with the program. However
previously we were calling reference counting on the linked shaders.
We were also creating linked shaders with a name even though it
is always 0 and called the driver version of the _mesa_new_shader()
function unnecessarily for GL shader objects.
Acked-by: Iago Toral Quiroga <[email protected]>
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Instead use the internal gl_shader_stage enum everywhere. This
makes things more consistent and gets rid of unnecessary
conversions.
Ideally it would be nice to remove the Type field from gl_shader
altogether but currently it is used to differentiate between
gl_shader and gl_shader_program in the ShaderObjects hash table.
Reviewed-by: Kenneth Graunke <[email protected]>
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This was colliding badly and making
GL45-CTS.buffer_storage.map_persistent_texture
fail on radeonsi.
Reviewed-by: Marek Olšák <[email protected]>
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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the state tracker will use it
Acked-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Miklós Máté <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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At this point, all uses have been replaced by the more general hook
QueryInternalFormat, introduced by ARB_internalformat_query2.
Reviewed-by: Dave Airlie <[email protected]>
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This new function queries different driver parameters for a particular target
and texture format. It is basically a driver hook to support
ARB_internalformat_query2.
Since ARB_internalformat_query2 introduced several new query parameters
over ARB_internalformat_query, having one driver hook for each parameter
is no longer feasible. So this is the generic entry-point for calls
to glGetInternalFormativ and glGetInternalFormati64v.
Reviewed-by: Dave Airlie <[email protected]>
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This improves the performance of applications which use glXUseXFont()
or wglUseFontBitmaps() and glCallLists() to draw bitmap text.
Basically, we collect all the glBitmap images from the display lists
and put them into a texture atlas. To render the bitmaps for a
glCallLists() command, we render a set of textured quads where each
quad is textured with one bitmap image. Actually, the rendering part
has to be done by the Mesa driver or Mesa/gallium state tracker.
Note that GLUT demos that use glutBitmapCharacter() don't benefit
from this.
v2, per Nicolai Hähnle:
- check the max tex rect size is at least 1024.
- add comment in dd.h that texture_rectangle is required.
- in _mesa_DeleteLists(), try to delete the atlas before the list(s)
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: implement eviction queries properly
add gl_memory_info structure
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Most applications never use performance counters, so allow drivers to
skip potentially expensive initialization steps.
A driver that wants to use this must enable the appropriate extension(s)
at context initialization and set the InitPerfMonitorGroups driver function
which will be called the first time information about the performance monitor
groups is actually used.
The init_groups helper is called for API functions that can be called before
a monitor object exists. Functions that require an existing monitor object
can rely on init_groups having been called before.
Reviewed-by: Samuel Pitoiset <[email protected]>
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