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path: root/src/mesa/main/dd.h
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* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-301-2/+1
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-161-1/+1
* mesa: move MESA_MAP_NOWAIT_BIT up away from GL_MAP_PERSISTENT_BITDave Airlie2016-05-111-1/+1
* mesa: optionally associate a gl_program to ATI_fragment_shaderMiklós Máté2016-03-271-0/+5
* mesa: Completely remove QuerySamplesForFormat from driver func tableEduardo Lima Mitev2016-03-031-18/+0
* mesa: Add QueryInternalFormat to device driver virtual tableEduardo Lima Mitev2016-03-031-0/+20
* mesa: implement a display list / glBitmap texture atlasBrian Paul2016-02-171-0/+9
* mesa: implement GL_NVX_gpu_memory_info (v2)Marek Olšák2016-02-051-0/+8
* mesa: add driver interface for writing query results to buffersIlia Mirkin2016-02-041-0/+9
* mesa: add GREMEDY_string_markerRob Clark2016-01-211-0/+6
* mesa: add Driver.InvalidateBufferSubDataNicolai Hähnle2016-01-141-0/+5
* mesa/main: allow delayed initialization of performance monitorsNicolai Hähnle2015-11-251-0/+1
* mesa: remove Driver.BindImageTextureMarek Olšák2015-10-031-6/+0
* mesa: remove Driver.DeleteSamplerObjectMarek Olšák2015-10-031-2/+0
* mesa: remove Driver.EndCallListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.BeginCallListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.EndListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.NewListMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.NotifySaveBeginMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.SaveFlushVerticesMarek Olšák2015-10-031-3/+1
* mesa: remove Driver.FlushVerticesMarek Olšák2015-10-031-10/+0
* mesa: remove Driver.BeginVerticesMarek Olšák2015-10-031-5/+0
* mesa: remove Driver.BindArrayObjectMarek Olšák2015-10-031-8/+0
* mesa: remove Driver.DeleteArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.NewArrayObjectMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.HintMarek Olšák2015-10-031-2/+0
* mesa: remove Driver.ColorMaskIndexedMarek Olšák2015-10-031-2/+0
* mesa: remove some Driver.Blend* hooksMarek Olšák2015-10-031-5/+0
* mesa: remove Driver.AccumMarek Olšák2015-10-031-6/+0
* mesa: remove Driver.ResizeBuffersMarek Olšák2015-10-031-7/+0
* mesa: remove Driver.DeleteShaderProgramMarek Olšák2015-10-031-2/+0
* mesa: remove Driver.NewShaderProgramMarek Olšák2015-10-031-1/+0
* mesa: remove Driver.DeleteShaderMarek Olšák2015-10-031-1/+0
* mesa/cs: Implement glDispatchComputeIndirectJordan Justen2015-09-241-0/+1
* mesa: rework Driver.CopyImageSubData() and related codeBrian Paul2015-09-241-5/+10
* mesa: s/GLint/GLsizei/ for consistencyBrian Paul2015-07-211-1/+1
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-211-3/+6
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-211-4/+6
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-0/+13
* mesa/cs: Add DispatchCompute() to driver function table.Paul Berry2015-05-021-0/+7
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
* mesa: add support for GL_EXT_polygon_offset_clampIlia Mirkin2015-02-021-1/+1
* DD: Refactor BlitFramebuffer.Laura Ekstrand2015-02-021-0/+2
* mesa/dd: Add a function for creating a texture from a buffer objectJason Ekstrand2015-01-221-0/+16
* mesa: Remove context parameter from dd_function_table::NewShaderProgramIan Romanick2014-10-241-2/+1
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-161-1/+1
* mesa: Add GL API support for ARB_copy_imageJason Ekstrand2014-08-111-0/+16
* mesa/main: Add generic bits of ARB_clear_texture implementationNeil Roberts2014-07-231-0/+14
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-021-3/+3
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-3/+6