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* mesa/cs: Add DispatchCompute() to driver function table.Paul Berry2015-05-021-0/+7
| | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-1/+1
| | | | Acked-by: Eric Anholt <[email protected]>
* mesa: add support for GL_EXT_polygon_offset_clampIlia Mirkin2015-02-021-1/+1
| | | | | | | | | | Nothing enables the extension yet, but the values are now available. The spec calls for it to only be exposed for GL 3.3+, which is core-only in mesa. Instead we allow any driver to enable it, including in a compat context for any GL version. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]>
* DD: Refactor BlitFramebuffer.Laura Ekstrand2015-02-021-0/+2
| | | | | | | | | In preparation for glBlitNamedFramebuffer, the DD table function BlitFramebuffer needs to accept two arbitrary framebuffer objects rather than assuming ctx->ReadBuffer and ctx->DrawBuffer. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/dd: Add a function for creating a texture from a buffer objectJason Ekstrand2015-01-221-0/+16
| | | | Reviewed-by: Neil Roberts <[email protected]>
* mesa: Remove context parameter from dd_function_table::NewShaderProgramIan Romanick2014-10-241-2/+1
| | | | | | | | | | This fixes some unused parameter warnings introduced by the previous commit. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Drop the "target" parameter from NewBufferObject().Kenneth Graunke2014-10-161-1/+1
| | | | | | | | | | | NewBufferObject took a "target" parameter, which it blindly passed to _mesa_initialize_buffer_object(), which ignored it. Not much point in passing it around. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add GL API support for ARB_copy_imageJason Ekstrand2014-08-111-0/+16
| | | | | | | | | | | | | | | | | This adds the API entrypoint, error checking logic, and a driver hook for the ARB_copy_image extension. v2: Fix a typo in ARB_copy_image.xml and add it to the makefile v3: Put ARB_copy_image.xml in the right place alphebetically in the makefile and properly prefix the commit message v4: Fixed some line wrapping and added a check for null v5: Check for incomplete renderbuffers Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Neil Roberts <[email protected]> v6: Update dispatch_sanity for the addition of CopyImageSubData
* mesa/main: Add generic bits of ARB_clear_texture implementationNeil Roberts2014-07-231-0/+14
| | | | | | | | | This adds the driver entry point for glClearTexSubImage and fills in the _mesa_ClearTexImage and _mesa_ClearTexSubImage functions that call it. v2: Don't clear some of the images if only one of them makes an error Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: Add a texUnit parameter to dd_function_table::BindTextureFredrik Höglund2014-05-021-3/+3
| | | | | | | | This is for glBindTextures(), since it doesn't change the active texture unit. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-251-3/+6
| | | | | | | | | | | | | | | | | | | OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-251-1/+1
| | | | | | | It will be used by glBufferStorage. The parameters are chosen according to ARB_buffer_storage. Reviewed-by: Fredrik Höglund <[email protected]>
* mesa: remove unused driver hook BindBufferMarek Olšák2014-02-251-3/+0
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* i965: Add a driver hook for binding renderbuffers to textures.Eric Anholt2014-02-121-0/+7
| | | | | | | | | | | | | | | | This will let us use meta's acceleration from renderbuffers without having to do a CopyTexImage first. This is like what we do for TFP, but just taking an existing renderbuffer and binding it to a texture with whatever its format was. The implementation won't work for stencil renderbuffers, and it only does non-texture renderbuffers (but then, if you're using a texture renderbuffer, you can just pull the texture object/level/slice out of the renderbuffer, anyway). v2: Don't forget to propagate NumSamples to the teximage. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rename "struct gl_array_object" to gl_vertex_array_object.Kenneth Graunke2014-02-031-3/+3
| | | | | | | | | | | | | | | | | | I considered replacing it with "gl_vao", but spelling it out seemed to fit better with Mesa's traditional style. Mesa doesn't shy away from long type names - consider gl_transform_feedback_object, gl_fragment_program_state, gl_uniform_buffer_binding, and so on. Completely generated by: $ find . -type f -print0 | xargs -0 sed -i \ 's/gl_array_object/gl_vertex_array_object/g' v2: Rerun command to resolve conflicts with Ian's meta patches. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: add some comments about mipmap generationBrian Paul2014-02-021-0/+4
| | | | Trivial.
* mesa: formatting fixes, 78-column wrappings in dd.hBrian Paul2014-02-021-33/+56
| | | | Trivial.
* mesa: remove target param from ctx->Driver.TexParameter()Brian Paul2014-02-021-1/+1
| | | | | | Not really used anywhere. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: change gl_format to mesa_formatMark Mueller2014-01-271-2/+2
| | | | s/\bgl_format\b/mesa_format/g. Use better name for Mesa Formats enum
* mesa: Eliminate parameters to dd_function_table::ScissorIan Romanick2014-01-151-1/+1
| | | | | | | | The i830 and i915 drivers used them, but they didn't really need to. They will just be annoying in future patches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Eliminate parameters to dd_function_table::DepthRangeIan Romanick2014-01-151-1/+1
| | | | | | | No driver uses them. They will just be annoying in future patches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Eliminate parameters to dd_function_table::ViewportIan Romanick2014-01-151-1/+1
| | | | | | | No driver uses them. They will just be annoying in future patches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add driver interface for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+13
| | | | | Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+1
| | | | | | | | v2: Increase MAX_IMAGE_UNITS to what i965 wants and add a separate MAX_IMAGE_UNIFORMS define, clarify a couple of comments. Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Add infrastructure for GL_ARB_clear_buffer_objectPi Tabred2013-12-181-0/+6
| | | | | | | | | - add xml file for extension - add reference in gl_API.xml - add pointer to device driver function table (dd.h) - update dispatch_sanity.cpp Reviewed-by: Brian Paul <[email protected]>
* mesa: Add driver entry point for ARB_texture_viewCourtney Goeltzenleuchter2013-12-131-0/+5
| | | | | | Signed-off-by: Courtney Goeltzenleuchter <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add dd_function_table::GetGraphicsResetStatusIan Romanick2013-11-071-0/+9
| | | | | | | | | | This allows drivers to determine whether a GPU reset has occured. It should return non-zero status if a reset was observed by the specified context. Another mechanism will be used to observe resets occuring in other contexts in the share group. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Add a new GetTransformFeedbackVertexCount() driver hook.Kenneth Graunke2013-10-311-0/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DrawTransformFeedback() needs to obtain the number of vertices written to a particular stream during the last Begin/EndTransformFeedback block. The new driver hook returns exactly that information. Gallium drivers already implement this by passing the transform feedback object to the drawing function, counting the number of vertices written on the GPU, and using draw indirect. This is efficient, but doesn't always work: If vertex data comes from user arrays, then the VBO module needs to know how many vertices to upload, so we need to synchronously count. Gallium drivers are currently broken in this case. It also doesn't work if primitive restart is done in software. For normal drawing, vbo_draw_arrays() performs software primitive restart, splitting the draw call in two. vbo_draw_transform_feedback() currently doesn't because it has no idea how many vertices need to be drawn. The new driver hook gives it that information, allowing us to reuse the existing vbo_draw_arrays() code to do everything right. On Intel hardware (at least Ivybridge), using the draw indirect approach is difficult since the hardware counts primitives, rather than vertices, which requires doing some simple math. So we always use this hook. Gallium drivers will likely want to use this hook in some cases, but want to use the existing draw indirect approach where possible. Hence, I've added a flag to allow drivers to opt-in to this call. v2: Make it possible to implement this hook but only use this path when necessary (suggested by Marek). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* implement NV_vdpau_interop v7Christian König2013-10-261-0/+14
| | | | | | | | | | | | | | | | | | | v2: Actually implement interop between the gallium state tracker and the VDPAU backend. v3: Make it also available in non legacy contexts, fix video buffer sharing. v4: deny interop if we don't have the same screen object v5: rebased on upstream changes v6: implemented VDPAUGetSurfaceivNV, improved error handling, unregister all surfaces in VDPAUFiniNV v7: squash merge with Mareks changes Signed-off-by: Christian König <[email protected]>
* mesa: add comment to clarify ctx->Driver.MapBufferRange() return valueBrian Paul2013-10-111-1/+2
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* mesa: Add core support for the GL_AMD_performance_monitor extension.Kenneth Graunke2013-09-261-0/+24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Counters are also organized into groups. Applications create "performance monitor" objects, select the counters they want to track, and Begin/End monitoring, much like OpenGL's query API. Multiple monitors can be in flight simultaneously. v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt to fix overallocation of bitsets (caught by Christoph). Incomplete. v3: Significantly rework core data structures. Store counters in groups rather than in a global list. Use their array index in the group's counter list as the ID rather than trying to store a globally unique counter ID. Use bitsets for active counters within a group, and also track which groups are active so that's easy to query. v4: Remove _mesa_ prefix on static functions; detect out of memory conditions in new_performance_monitor(); make BeginPerfMonitor hook return a boolean rather than setting m->Active or raising an error. Switch to GLuint/unsigned for NumGroups, NumCounters, and MaxActiveCounters (which also means switching a bunch of temporary variable types). All suggested by Brian Paul. Also, remove commented out code at the bottom of the block. Finally, fix the dispatch sanity test (noticed by Ian Romanick). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v3] Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove Driver.GetBufferSize and its callers.Eric Anholt2013-06-251-9/+0
| | | | | | | | Only the GDI driver set it to non-NULL any more, and that driver has a Viewport hook that should keep it limping along as well as it ever has. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Hide weirdness of 1D_ARRAY textures from Driver.CopyTexSubImage().Eric Anholt2013-06-171-1/+7
| | | | | | | | | | | | | | | | | Intel had brokenness here, and I'd like to continue moving Mesa toward hiding 1D_ARRAY's ridiculousness inside of the core, like we did with MapTextureImage. Fixes copyteximage 1D_ARRAY on intel. There's still an impedance mismatch in meta when falling back to read and texsubimage, since texsubimage expects coordinates into 1D_ARRAY as (width, slice, 0) instead of (width, 0, slice). v2: Fix offset of scanline reads from the source. (Thanks Brian!), replace dd.h comment with Paul's text and replace early exit with an assert. Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Kenneth Graunke <[email protected]> (v1) Reviewed-by: Paul Berry <[email protected]> (v1)
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-171-1/+1
| | | | | | | Now that the rb has a reference to the teximage, we didn't need anything else out of the attachment. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: change ctx->Driver.NeedFlush to GLbitfield and update commentBrian Paul2013-05-031-3/+3
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa; change ctx->Driver.SaveNeedFlush to boolean, and document it.Brian Paul2013-05-031-1/+2
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: update GLvertexformat commentsBrian Paul2013-05-021-20/+7
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-021-16/+0
| | | | | | See previous commit comments. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-021-2/+0
| | | | | | As with the glDraw* functions, this doesn't have to be in GLvertexformat. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-58/+0
| | | | | | | | | | | | Remove all the glDraw* functions from the GLvertexformat structure. The point of that dispatch struct is to handle all the functions which dispatch differently depending on whether we're inside glBegin/End. glDraw* are never allowed inside glBegin/End so we can remove those entries. This simplifies the code paths and gets rid of quite a bit of code. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove unused PRIM_INSIDE_UNKNOWN_PRIM constantBrian Paul2013-05-021-4/+3
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Add a clarifying comment about rowStride of compressed textures.Eric Anholt2013-04-301-1/+3
| | | | | | | I always forget how we do this for compressed textures. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: allow internalformat_query with multisample texture targetsChris Forbes2013-03-241-1/+3
| | | | | | | | | | | | | | | | Now that we support ARB_texture_multisample, there are multiple targets accepted for this query, and they may have target-dependent limits, so pass the target to the driverfunc. For example, the sampling hardware may not be able to do general texelFetch() for some format/sample count combination, but the driver may still be able to implement a reasonable resolve operation, so it can be supported for renderbuffers. V2: - Don't break Gallium compile. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add a new QueryCounter() hook for TIMESTAMP queries.Kenneth Graunke2013-03-011-0/+1
| | | | | | | | | | | | | | | | | | | | In OpenGL, most queries record statistics about operations performed between a defined beginning and ending point. However, TIMESTAMP queries are different: they immediately return a single value, and there is no start/stop mechanism. Previously, Mesa implemented TIMESTAMP queries by calling EndQuery without first calling BeginQuery. Apparently this is DirectX convention, and Gallium followed suit. I personally find the asymmetry jarring, however---having BeginQuery and EndQuery handle a different set of enum values looks like a bug. It's also a bit confusing to mix the one-shot query with the start/stop model. So, add a new QueryCounter driver hook for implementing TIMESTAMP. For now, fall back to EndQuery to support drivers that don't do the new mechanism. Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: implement GetMultisamplefvChris Forbes2013-03-021-0/+8
| | | | | | | | | | | | | | | Actual sample locations deferred to a driverfunc since only the driver really knows where they will be. V2: - pass the draw buffer to the driverfunc; don't fallback to pixel center if driverfunc is missing. - rename GetSampleLocation to GetSamplePosition - invert y sample position for winsys FBOs, at Paul's suggestion Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gles2: a stub implementation for GL_EXT_discard_framebufferTapani Pälli2013-02-201-1/+3
| | | | | | | | | | | This patch implements a stub for GL_EXT_discard_framebuffer with required checks listed by the extension specification. This extension is required by GLBenchmark 2.5 when compiled with OpenGL ES 2.0 as the rendering backend. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-and-tested-by: Chad Versace <[email protected]>