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path: root/src/mesa/main/dd.h
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* mesa: Add missing header and forward declarations in dd.h.Vinson Lee2010-11-091-1/+13
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* mesa: add new GLvertexformat entries for integer-valued attributesBrian Paul2010-10-281-0/+18
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* mesa: driver hook for primitive restartBrian Paul2010-10-211-0/+1
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-165/+165
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* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-2/+2
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* mesa: Remove EXT_convolution.Eric Anholt2010-09-231-9/+0
| | | | More optional code.
* mesa: Add core.h.Chia-I Wu2010-08-241-21/+9
| | | | | | | | core.h is the public header of core mesa. GLX, WGL, and GLSL are supposed to include this header file. It should be noted that headers included by core.h must not perform feature tests (#if FEATURE_xxx). Otherwise, we cannot, for example, mix a FEATURE_ES2 libmesagallium.a with a FEATURE_GL libglsl.a.
* glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-131-0/+21
| | | | | This lets drivers override ir_to_mesa with their own codegen, or at least have a native alternative.
* mesa: refactor shader api / object codeBrian Paul2010-06-101-48/+6
| | | | | Remove the unneeded ctx->Driver hooks for shader-related functions. Move state and API-related things into main/.
* mesa: more transform feedback infrastructureBrian Paul2010-05-101-0/+16
| | | | | Includes GL_ARB_transform_feedback2 which encapsulates transform feedback state in objects.
* mesa: remove driver hooks for GetFloat/Integer/Doublev, etcBrian Paul2010-05-071-21/+0
| | | | | Once upon a time some drivers hooked into these for GL_HP_occlusion_test and GL_OES_read_format. They're not being used anymore so get rid of them.
* mesa: remove some commentsBrian Paul2010-04-201-12/+10
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* mesa: implement core Mesa support for GL_ARB_draw_instancedBrian Paul2010-04-041-0/+5
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* Grammar and spelling fixesJeff Smith2010-03-121-1/+1
| | | | | Signed-off-by: Jeff Smith <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* APPLE_object_purgeable: coreChris Wilson2010-03-051-0/+17
| | | | Signed-off-by: Chris Wilson <[email protected]>
* mesa: Remove ClearIndex and IndexMask from device-driver interfaceIan Romanick2010-03-031-4/+0
| | | | | | | | These are used to inform the driver of the clear value for color-index buffers and to control write-masking of bits in color-index buffers. No driver use or need (not even Nouveau) these interfaces. Signed-off-by: Ian Romanick <[email protected]>
* core: Implement GL_OES_EGL_image entry pointsKristian Høgsberg2010-02-241-0/+11
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* mesa: change ctx->Driver.ProgramStringNotify() to return GLbooleanBrian Paul2010-02-041-3/+7
| | | | | | | | | | | | | GL_TRUE indicates that the driver accepts the program. GL_FALSE indicates the program can't be compiled/translated by the driver for some reason (too many resources used, etc). Propogate this result up to the GL API: set GL_INVALID_OPERATION error if glProgramString() was called. Set shader program link status to GL_FALSE if glLinkProgram() was called. At this point, drivers still don't do any program checking and always return GL_TRUE.
* Merge branch 'master' into opengl-es-v2Chia-I Wu2010-01-121-40/+15
|\ | | | | | | | | Conflicts: src/mesa/main/dd.h
| * mesa: _mesa_Begin/EndConditionalRender() functionsBrian Paul2009-12-311-0/+5
| | | | | | | | | | | | | | For GL_NV_conditional_render and GL3. The drawing functions don't check the query object yet. No API dispatch yet.
| * mesa: implement per-buffer color maskingBrian Paul2009-12-291-0/+2
| | | | | | | | | | | | | | | | | | | | | | This is part of the GL_EXT_draw_buffers2 extension and part of GL 3.0. The ctx->Color.ColorMask field is now a 2-D array. Until drivers are modified to support per-buffer color masking, they can just look at the 0th color mask. The new _mesa_ColorMaskIndexed() function will be called by glColorMaskIndexedEXT() or glColorMaski().
| * mesa: minor reformatting/rewrapping in dd.hBrian Paul2009-12-111-6/+7
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| * mesa: remove unused ctx->Driver.ActiveTexture() hookBrian Paul2009-12-111-5/+0
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| * mesa: updated commentBrian Paul2009-12-111-1/+1
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| * mesa: remove unused vertex array driver hooksBrian Paul2009-11-161-28/+0
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* | mesa/es: Add support for GL_OES_draw_texture.Chia-I Wu2009-11-051-0/+10
|/ | | | Signed-off-by: Chia-I Wu <[email protected]>
* Merge branch 'texformat-rework'Brian Paul2009-10-281-9/+2
|\ | | | | | | | | | | | | | | | | | | | | | | Conflicts: src/mesa/drivers/dri/radeon/radeon_fbo.c src/mesa/drivers/dri/s3v/s3v_tex.c src/mesa/drivers/dri/s3v/s3v_xmesa.c src/mesa/drivers/dri/trident/trident_context.c src/mesa/main/debug.c src/mesa/main/mipmap.c src/mesa/main/texformat.c src/mesa/main/texgetimage.c
| * mesa: remove ctx->Driver.CompressedTextureSize() hookBrian Paul2009-10-241-7/+0
| | | | | | | | It always just called _mesa_compressed_texture_size() anyway.
| * mesa: removed gl_texture_image::CompressedSize fieldBrian Paul2009-10-011-1/+1
| | | | | | | | | | Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.
| * mesa: replace gl_texture_format with gl_formatBrian Paul2009-09-301-2/+2
| | | | | | | | | | | | Now gl_texture_image::TexFormat is a simple MESA_FORMAT_x enum. ctx->Driver.ChooseTexture format also returns a MESA_FORMAT_x. gl_texture_format will go away next.
* | mesa: remove unused ctx->Driver.PrioritizeTextures() hookBrian Paul2009-10-141-6/+0
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* | mesa: remove unused ctx->Driver.TextureMatrix() hookBrian Paul2009-10-141-1/+0
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* mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt2009-09-081-1/+16
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* ARB sync: Add support for GL_ARB_sync to swrastIan Romanick2009-09-031-0/+16
| | | | | This isn't quite right yet. The delete behavior and the context clean-up needs some work.
* ARB sync: Add infrastructure for glGetInteger64vIan Romanick2009-09-031-0/+2
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* mesa: change ctx->Driver.BufferData() to return GLboolean for success/failureBrian Paul2009-09-031-3/+3
| | | | | Return GL_FALSE if we failed to allocate the buffer. Then raise GL_OUT_OF_MEMORY in core Mesa.
* mesa: Make MultiDrawElements submit multiple primitives at once.Eric Anholt2009-09-011-1/+5
| | | | | | | | | Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <[email protected]>
* mesa: new CopyBufferSubData() driver hookBrian Paul2009-06-021-0/+6
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* mesa: remove unused matrixType param from ctx->Driver.UniformMatrix() functionsBrian Paul2009-04-141-1/+1
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* mesa: remove GL_MESA_program_debug extensionBrian Paul2009-03-071-3/+0
| | | | This was never fully fleshed out and hasn't been used.
* Merge commit 'origin/gallium-0.1'Keith Whitwell2009-03-031-0/+32
|\ | | | | | | | | | | | | | | | | | | Conflicts: scons/gallium.py src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/include/pipe/p_defines.h src/mesa/vbo/vbo_exec_api.c src/mesa/vbo/vbo_exec_draw.c
| * mesa: add MapBufferRange driver callbacksKeith Whitwell2009-03-031-0/+26
| | | | | | | | | | | | Will be needed in coming GL extensions (GL_map_buffer_range, GL 3.0). Will be used by the vbo module to avoid reallocating vbo's at each draw primitive call.
| * mesa: Add BeginVertices driver callKeith Whitwell2009-03-031-0/+6
| | | | | | | | | | Provides notification to the VBO modules prior to the first immediate call. Pairs with FlushVertices()
| * mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-081-0/+2
| | | | | | | | The old implementation could overwrite the caller's param buffer.
| * mesa: add parenthesisBrian Paul2008-06-181-3/+3
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| * Remove unused texunit parameter to ctx->Driver.GenerateMipmap()Brian2008-02-081-2/+1
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| * Added ctx->Driver.GenerateMipmap() driver hookBrian2008-02-061-0/+7
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| * Rework gallium and mesa queries a little.Keith Whitwell2007-12-111-0/+2
| | | | | | | | | | | | Add a 'CheckQuery()' driver callback to mesa to check query completion. Make pipe_query an opaque type. Rework softpipe queries, support overlapping occlusion queries.
| * Implement query object interface.Brian2007-09-111-3/+3
| | | | | | | | | | | | This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
| * Move guts of glRasterPos down into T&L module.Brian2007-09-061-0/+5
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