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path: root/src/mesa/main/dd.h
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* fix mesa fb bindingRoland Scheidegger2007-07-191-1/+1
| | | | | | | | Make sure that we bind the right buffer (draw or read) when rebinding the window framebuffer (the api doesn't allow binding different draw and read buffers at the same time, but the default window framebuffer is basically 2 fb objects, one for read, one for write, which can be different). Pass both of these two down the driver api (no driver uses this right now).
* s/GetFragmentProgramRegister/GetProgramRegister/Brian2007-02-251-3/+3
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* Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-0/+52
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* update commentsBrian Paul2006-11-011-17/+6
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* Remove x/y/width/height parameters from Clear functions.Brian Paul2006-11-011-12/+3
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* Don't pass x/y/width/height to ctx->Driver.Accum().Brian Paul2006-10-181-3/+2
| | | | | Compute the region after we've locked (and possibly updated the buffer's size). Same thing is needed for ctx->Driver.Clear().
* updated comments, mark GetBufferSize() and ResizeBuffers() as obsoleteBrian Paul2006-10-151-5/+5
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* Move the fp_machine struct into s_nvfragmprog.c since (except for programBrian Paul2006-10-101-2/+3
| | | | debug) it's only used there.
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-5/+5
| | | | "gl_" to match other structs.
* Add support for GL_APPLE_vertex_array_object. Several test programsIan Romanick2006-06-121-0/+10
| | | | | | | and demos are also added. Adding basic support to drivers should be as easy as just enabling the extension, though thorough test would also be required.
* Put color index attribute into the 6th attribute slot.Brian Paul2006-04-251-1/+0
| | | | | | Update a lot of loops, conditionals to use the _TNL_FIRST/LAST_* values instead of specific vertex attributes. Remove the EdgeFlagv function from the GLvertexformat struct.
* No longer alias generic vertex attribs with conventional attribs for ↵Brian Paul2006-04-251-0/+3
| | | | GL_ARB_vertex_program.
* merge from texman branchmesa_20060325Brian Paul2006-03-261-5/+5
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* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-201-5/+3
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* sync with texmem branchBrian Paul2006-03-151-0/+2
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* s/GLuint/GLbitfield/Brian Paul2006-01-091-1/+1
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* Added FinishRenderTexture() device driver function to indicate whenBrian Paul2005-12-011-0/+3
| | | | | rendering to a texture has likely completed. Fixed refcount issue in texture renderbuffer wrapper.
* Support for combined depth/stencil renderbuffers (GL_EXT_packed_depth_stencil).Brian Paul2005-11-161-1/+2
| | | | | depthstencil.c provides wrappers for treating depth/stencil buffers either as regular depth or stencil renderbuffers.
* Added _mesa_light() helper function so we can avoid transforming thenBrian Paul2005-11-121-1/+4
| | | | | un-transforming light positions and spot directions when popping light state off the attribute stack.
* some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul2005-11-081-0/+6
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* Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul2005-09-141-6/+0
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* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-131-9/+1
| | | | ctx->Driver.Stencil*Separate() functions.
* Prototype implementation of new GL_EXT_timer_query extension (not finalized ↵Brian Paul2005-09-021-2/+4
| | | | | | yet). Extends the query mechanism to query elapsed time while rendering.
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-271-0/+8
| | | | objects for future types of queries.
* Change prototype for TextureMemCpy to return void* (was void).Karl Schultz2005-05-241-1/+1
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* Import Thomas Helstrom's SSE memcpy code from the via X.org driver.Keith Whitwell2005-05-231-0/+13
| | | | | | Add a TextureMemCpy callback, called from texstore.c when copying texture data via the memcpy_texture() path. Enable this code in the via driver - 100% speedup in texdown.c results.
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-5/+10
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* add FreeTexImageData hook to help single-copy texturing in driversKeith Whitwell2005-03-221-0/+5
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* More GL_EXT_framebuffer_object: rename some things, added device driver hooks.Brian Paul2005-02-241-1/+12
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* Determine ahead of time whether a display list will include verticesKeith Whitwell2005-01-221-3/+4
| | | | | | which have to be processed in the 'loopback' path. If so, send all vertices that way as the transition from playback->loopback has several problems.
* Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul2005-01-121-1/+10
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* Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul2004-12-121-4/+20
| | | | Added fallback _mesa_get_[compressed]_teximage() routines to texstore.c
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-271-1/+9
| | | | | | | alias with the corresponding ARB functions. GL_ARB_vertex_shader (and OpenGL 2.0's) VertexAttrib functions don't alias with conventional vertex attributes, as GL_NV_vertex_program does. So, the ARB and NV version of VertexAttrib need to be distinct.
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-0/+2
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* minor doxygen updatesBrian Paul2004-05-141-3/+0
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* Removed the old teximage code.Brian Paul2004-04-271-11/+7
| | | | | Moved all code related to specific texture compression modes into new texcompress_s3tc.c and texcompress_fxt1.c files (but not implemented).
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-17/+3
| | | | | | Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
* Make it easier for drivers to create "subclasses" of the existingKeith Whitwell2004-02-141-1/+11
| | | | | | | program struct hierarchy. Add driver callbacks to enable the above and make it possible to track more changes to program objects.
* Added support for EXT_blend_equation_separate / ATI_blend_equation_separate.Ian Romanick2004-01-271-1/+1
| | | | | The internal driver interface was also changed to use BlendEquationSeparate instead of BlendEquation.
* added device driver hooks for BindProgram, NewProgram, DeleteProgramBrian Paul2004-01-231-0/+13
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* Remove dd_function_table::BlendFunc. All drivers now useIan Romanick2004-01-211-1/+0
| | | | | | dd_function_table:BlendFuncSeparate. If a driver does not actually support EXT_blend_func_separate, it can assume that the RGB and alpha blend functions are the same.
* Before calling _mesa_create_context(), initialize a dd_function_table structBrian Paul2004-01-201-59/+40
| | | | | | | | | | by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future.
* Merge vtx-0-2-branchKeith Whitwell2003-11-241-17/+18
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* texture compressionDaniel Borca2003-10-291-0/+11
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* Added GLAPIENTRY decorations for all first level OpenGL API function entryKendall Bennett2003-10-211-61/+61
| | | | | points so that the calling conventions will work correctly with the assembler stubs with the Open Watcom compiler.
* move some functions, add some commentsBrian Paul2003-09-171-32/+40
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* Added most of the infrastructure required to supportIan Romanick2003-09-091-0/+33
| | | | ARB_vertex_buffer_object. THIS IS INCOMPLETE.
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-240/+492
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* Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.Ian Romanick2003-06-051-1/+0
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* New device driver hooks for texture object and texture image creation toBrian Paul2003-04-011-4/+11
| | | | | allow drivers to implement C++-like inheritance via containment. Lots of assorted clean-ups related to texture objects.