| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This should help avoid confusion now that we're using the gl_api enum
to distinguishing between core and compatibility API's. The
corresponding enum value for core API's is API_OPENGL_CORE.
Acked-by: Eric Anholt <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
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No longer used.
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Signed-off-by: Ian Romanick <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These functions make it easier to check for multiple API types.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Probably a several places missing, but enough to cover all headers
(in)directly included by uniform_query.cpp, and fix the MSVC build.
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and rename them.
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This reverts commit e9ff76aa81d9bd973d46b7e46f1e4ece2112a5b7.
Need to use macros so __FUNCTION__ reports the caller.
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Just add the gl_api parameter to _mesa_create_context().
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Just add the gl_api parameter to _mesa_initialize_context().
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__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore. Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
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This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the
follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver
ABI and causes a number of problems for debug/non-debug builds.
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There's a useful feature buried in glapi to log all API calls to stderr.
Unfortunately it requires editing the code and then it's enabled
unconditionally for that build. This patch builds in API logging for
debug builds and makes it run-time switchable by setting MESA_DEBUG=dispatch.
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This introduces a new way to create or initialize a context:
_mesa_create_context_for_api and
_mesa_initialize_context_for_api
which in addition to the current arguments take an api enum to indicate
which OpenGL API the context should implement. At this point the
API field in GLcontext isn't used anywhere, but later commits will
key certain functionality off of it.
The _mesa_create_context and _mesa_initialize_context functions are
kept in place as wrappers around the *_for_api versions, passing in
API_OPENGL to get the same behavior as before.
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Remove the rgbMode and indexBits parameters from _mesa_create_visual
and _mesa_initialize_visual. These values are now hardcoded to
GL_TRUE and 0.
Signed-off-by: Ian Romanick <[email protected]>
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Tests if the current shader/program is valid and that the framebuffer is
complete. To be called by glBegin, glDrawArrays, etc.
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The first time a context is bound to a drawable, the viewport and scissor
bounds are initialized to the buffer's size. This is actually a bit tricky.
A new _mesa_check_init_viewport() function is called in several places
to check if the viewport has been initialized. We also use a new
ctx->ViewportInitialized flag instead of the overloaded
ctx->FirstTimeCurrent flag.
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Add a new flag mvp_with_dp4 in the context, and use that to switch
both ffvertex.c and programopt.c vertex transformation code to
either DP4 or MUL/MAD implementations.
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(cherry picked from commit 815cdcfbc0740c66b901361620c88d99541bdad2)
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of -I flags.
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Instructions, InputsRead, OutputsWritten, and Parameters.
Also, added debug functions: _mesa_print_instruction(),
_mesa_print_program_parameters() and revamp _mesa_print_program().
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Main driver impacts:
- new code for creating the Mesa GLframebuffer
- new span/pixel read/write code
Some drivers not yet updated/tested.
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variable. Without this, GET_CURRENT_CONTEXT would *always* result in a call
to _glapi_get_context (because _glapi_Context is a const pointer to NULL in
TLS builds).
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program is enabled AND the currently bound program is valid.
Check _Enable instead of Enable to prevent things from blowing up
when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually
defining a program.
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by calling _mesa_init_driver_functions() and then plugging in the driver-
specific functions.
In particular, make sure ctx->Driver.NewTextureObject points to the
appropriate driver function so that _all_ texture objects are augmented
with the driver-specific data.
Put in a bunch of assertions in the texture-related driver functions that
texObj->DriverData is valid. Remove old dead code in near future.
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programs are enabled and if they need secondary color input register.
Patch by Karl Rasche, with tweaks by Brian.
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#define MESA_FUNCTION to __FUNCTION__ if MESA_DEBUG is defined.
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points so that the calling conventions will work correctly with the assembler
stubs with the Open Watcom compiler.
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New macros in context.h for testing state: NEED_SECONDARY_COLOR
and NEED_TWO_SIDED_LIGHTING.
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