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path:
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src
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mesa
/
main
/
context.c
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Author
Age
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*
mesa: move a bunch of compiler-related stuff into new compiler.h header
Brian Paul
2009-02-22
1
-0
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+1
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mesa: use enums for TEXTURE_x_INDEX values
Brian Paul
2009-02-21
1
-5
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+6
*
mesa: use an array for default texture objects
Brian Paul
2009-02-21
1
-49
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+26
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mesa: add additional texture size/limit assertions
Brian Paul
2009-02-13
1
-5
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+13
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mesa: restore FLUSH_VERTICES() in _mesa_notifySwapBuffers()
Brian Paul
2009-02-12
1
-0
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+1
*
mesa: get rid of _math_init()
Brian Paul
2009-02-11
1
-7
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+0
*
Merge commit 'origin/gallium-master-merge'
Brian Paul
2009-02-10
1
-34
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+52
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*
mesa: merge gallium-0.2 into gallium-master-merge
Brian Paul
2009-02-09
1
-34
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+52
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mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-09
1
-1
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+0
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*
Merge commit 'origin/master' into gallium-0.2
Brian Paul
2009-01-02
1
-10
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+10
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Merge commit 'origin/gallium-0.1' into gallium-0.2
Keith Whitwell
2008-10-15
1
-0
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+1
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mesa: modify fixed function vertex programs not to reference constant attributes
Keith Whitwell
2008-10-14
1
-0
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+1
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mesa: fix/simplify initialization of vertex/fragment program limits
Brian Paul
2008-09-25
1
-27
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+26
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*
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mesa: fix/simplify initialization of vertex/fragment program limits
Brian Paul
2008-09-26
1
-27
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+26
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*
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mesa: add missing FEATURE_attrib_stack around
Alan Hourihane
2008-09-19
1
-0
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+2
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*
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Merge branch 'gallium-0.1' into gallium-0.2
Keith Whitwell
2008-09-11
1
-15
/
+91
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*
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mesa: allow for extra per-context init
Brian Paul
2008-08-19
1
-0
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+4
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*
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mesa: fix some feature tests
Brian Paul
2008-08-08
1
-6
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+0
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*
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added null ptr check (fix bug 16959)
Brian Paul
2008-08-03
1
-1
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+2
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*
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mesa: Implement mutex/locking around texture object reference counting.
Brian Paul
2008-07-04
1
-11
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+3
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*
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mesa: fix problem freeing framebuffer/renderbuffer objects
Brian Paul
2008-07-03
1
-0
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+34
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*
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mesa: init ctx->RenderMode
Brian Paul
2008-06-20
1
-0
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+2
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*
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mesa: fix some FEATURE_x tests
Brian Paul
2008-06-20
1
-6
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+1
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*
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mesa: test for FEATURE_ATI_fragment_shader
Brian Paul
2008-06-20
1
-0
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+2
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mesa: fix ReadBuffer initialization
Brian Paul
2008-06-18
1
-0
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+2
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mesa: FEATURE_dispatch to control dispatch table usage
Brian Paul
2008-06-18
1
-0
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+2
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*
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mesa: move some glapi bits around
Brian Paul
2008-06-13
1
-0
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+1
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*
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mesa: remove some temp debug code
Brian Paul
2008-06-13
1
-1
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+0
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*
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mesa: check FEATURE_ARB_occlusion_query
Brian Paul
2008-06-13
1
-0
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+7
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*
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mesa: add some #if FEATURE_x tests
Brian Paul
2008-06-12
1
-2
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+2
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*
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mesa: refactor: move #define FEATURE flags into new mfeatures.h file
Brian Paul
2008-06-10
1
-2
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+48
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mesa: refactor: move multisample-related functions into new multisample.c file
Brian Paul
2008-06-09
1
-0
/
+1
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*
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mesa: refactor: move scissor functions into new scissor.c file
Brian Paul
2008-06-09
1
-0
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+1
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*
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mesa: refactor: move _mesa_init_exec_table() into new api_exec.c file
Brian Paul
2008-06-09
1
-0
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+1
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*
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mesa: refactor: new _mesa_init_pixelstore() function
Brian Paul
2008-06-09
1
-0
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+2
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*
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mesa: chmod a-x context.c
Brian Paul
2008-06-09
1
-0
/
+0
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*
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mesa: Apply MSVC portability fixes from Alan Hourihane.
José Fonseca
2008-05-31
1
-1
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+1
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*
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Fix program refcounting assertion failure during context tear-down
Brian Paul
2008-05-19
1
-22
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+24
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*
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mesa: free shader program data before deleting shader objects.
Brian
2008-05-06
1
-0
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+16
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*
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gallium: implement full reference counting for vertex/fragment programs
Brian
2008-05-06
1
-10
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+16
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*
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Fix build problem with MSVC
Alan Hourihane
2008-05-01
1
-3
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+7
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*
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delete default programs with ctx->Driver.DeleteProgram()
Brian
2008-03-22
1
-2
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+2
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*
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free Default1D/2DArray objects
Brian
2008-01-01
1
-2
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+10
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*
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disable the driverContext assertions
Brian
2007-11-01
1
-2
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+2
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*
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call Driver.Flush() in _mesa_notifySwapBuffers()
Brian
2007-10-19
1
-2
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+4
*
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mesa: replace _mesa_unreference_framebuffer() with _mesa_reference_framebuffer()
Brian Paul
2009-02-09
1
-4
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+4
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*
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mesa: display list clean-ups
Brian
2009-01-31
1
-1
/
+1
*
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mesa: init MaxSamples = 0 (no multisampling)
Brian Paul
2009-01-22
1
-0
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+3
*
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mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.
Eric Anholt
2009-01-07
1
-1
/
+0
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*
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mesa: increase max texture image units and GLSL samplers to 16
Brian Paul
2008-12-31
1
-10
/
+10
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