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path: root/src/mesa/main/context.c
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* In _mesa_make_current(), don't unbind FBOs from the old context.Brian2007-09-111-9/+0
* For _mesa_share_state(), update the context's references to the new share gro...Brian2007-08-231-4/+32
* remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian2007-08-181-14/+0
* Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previousl...Brian2007-08-161-0/+7
* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-161-2/+3
* Fix a few more problems with freeing FBOs/textures during context destruction.Brian2007-08-141-27/+39
* free any render/framebuffers left in hash tables when freeing shared stateBrian2007-08-131-0/+23
* Implement mutex/locking around texture object reference counting.Brian2007-08-131-11/+3
* added some missing Default1D/2DArray texture codeBrian2007-08-131-0/+7
* fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-191-9/+3
* more fixes for mesa's fbo handling (fixes tests/fbotest1/2)Roland Scheidegger2007-07-191-0/+5
* fix bogus fb/drawable informationRoland Scheidegger2007-07-161-0/+11
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-7/+7
* In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's a...Brian2007-06-111-1/+1
* disable depthBits test in check_compatible(), see bug 11161Brian2007-06-081-3/+6
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+11
* Rename occlude.[ch] to queryobj.[ch]Brian2007-04-211-1/+1
* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-181-1/+1
* Use generic program limits instead of NV-specific ones to init program consta...Brian2007-04-161-4/+4
* more _mesa_unreference_framebuffer() calls, remove dead codeBrian2007-04-141-24/+2
* Remove the never-used SI-style imports/exports code.Brian2007-04-041-267/+2
* Restore the UseTexEnvProgram logic.Brian2007-03-271-4/+6
* Free shader-related context state: _mesa_free_shader_state()Brian2007-03-241-0/+1
* Merge branch 'origin' into glsl-compiler-1Brian2007-03-091-6/+17
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| * Fix/improve framebuffer object reference counting.Brian2007-03-061-12/+13
| * Do proper framebuffer refcounting in _mesa_make_current().Brian2007-02-261-0/+14
* | Merge branch 'origin' into glsl-compiler-1Brian2007-02-221-16/+4
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| * Merge branch 'vbo-0.2'Keith Whitwell2007-02-021-3/+2
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| | * Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa i...Keith Whitwell2007-01-161-1/+12
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| | * | Don't special-case FOG attribute initialization.Keith Whitwell2007-01-151-1/+0
| | * | merge current trunk into vbo branchAlan Hourihane2006-11-021-0/+11
| | * | Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that ourKeith Whitwell2006-10-301-2/+2
| * | | Override Const.CheckArrayBounds for Xserver in XMesaCreateContext().George Sapountzis2007-01-261-7/+1
| * | | Drop old (pre-AIGLX) GLcore interface.George Sapountzis2007-01-261-6/+1
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* | | Minor clean-ups, reformatting, comment changes.Brian2006-12-201-23/+24
* | | Fix shader object reference counting and hash table deallocation.Brian2006-12-201-10/+16
* | | Clean-up and re-org of the main GLSL object types.Brian2006-12-191-3/+0
* | | Overhaul of GLSL API functions, dispatching, etc.Brian2006-12-191-8/+9
* | | Lots of assorted changes for new GLSL compiler backend.Brian2006-12-151-10/+51
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* | replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144)Brian Paul2006-11-271-1/+1
* | delete shader objects when destroying shared context stateBrian Paul2006-11-181-0/+11
* | Merge texmem-0-3-branch.Keith Whitwell2006-11-011-0/+4
* | Added a few new ctx->Const. fields for shader-related limits.Brian Paul2006-11-011-0/+7
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* check if ctx->Driver.GetBufferSize==NULL and no-opBrian Paul2006-10-171-5/+6
* Added #if / #else / #endif around code related to framebuffer initializationBrian Paul2006-10-151-0/+20
* resize buffers in MakeCurrentKeith Whitwell2006-09-221-0/+2
* Clean-up FEATURE_ARB_shader_objects #ifdefs. Bug 7492.Michal Krol2006-08-011-0/+6
* Some structure renaming. Prefix vertex/fragment-related structs withBrian Paul2006-07-201-1/+1
* free array objects properly (bug 7493)Brian Paul2006-07-111-0/+14
* free GL2Objects unconditionallyTilman Sauerbeck2006-07-111-2/+0