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path: root/src/mesa/main/context.c
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* mesa: Remove defines for NV_vertex_program limits.Eric Anholt2012-10-151-8/+3
* mesa: glGet: fix parameter lookup for apps using multiple APIsImre Deak2012-10-101-3/+2
* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-051-9/+3
* mesa: remove unused gl_context::DriverCtx fieldBrian Paul2012-10-051-1/+0
* mesa: add fall-through comment, just to be clearBrian Paul2012-09-291-0/+1
* mesa: remove useless GLenum castsBrian Paul2012-09-291-2/+2
* mesa: allow MESA_GL_VERSION_OVERRIDE to override the API typeJordan Justen2012-09-281-0/+4
* mesa/main: Make no-op dispatch function publicIan Romanick2012-09-281-3/+3
* mesa: Pass GL context to _mesa_create_save_tableIan Romanick2012-09-281-1/+1
* Temporarily revert "mesa: remove remaining FEATURE_* defines where protected ...José Fonseca2012-09-151-0/+4
* mesa: remove remaining FEATURE_* defines where protected by API check.Oliver McFadden2012-09-151-4/+0
* mesa: remove FEATURE_ARB_pixel_buffer_object define.Oliver McFadden2012-09-151-3/+0
* mesa: remove FEATURE_ARB_(fragment|vertex)_program defines.Oliver McFadden2012-09-151-4/+1
* mesa: remove FEATURE_EXT_framebuffer_object define.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_ARB_shader_objects and related defines.Oliver McFadden2012-09-151-4/+0
* mesa: remove FEATURE_ARB_vertex_shader define.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_dlist define.Oliver McFadden2012-09-151-2/+0
* mesa: remove FEATURE_dispatch define.Oliver McFadden2012-09-151-2/+0
* Remove useless checks for NULL before freeingMatt Turner2012-09-051-4/+2
* Don't cast the return value of malloc/reallocMatt Turner2012-09-051-2/+2
* mesa: Don't allow display lists or evaluators in core contextIan Romanick2012-08-291-1/+1
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-291-7/+3
* mesa: Default to GL 3.1's limits on uniform blocks.Eric Anholt2012-08-071-11/+15
* mesa: don't enable legacy GL functions when using API_OPENGL_COREJordan Justen2012-07-301-1/+1
* mesa: add support for using API_OPENGL_COREJordan Justen2012-07-301-2/+4
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-261-4/+4
* mesa context: generate an error for uninstalled context functionsJordan Justen2012-07-241-1/+4
* Remove _mesa_sqrt* in favor of plain sqrtMatt Turner2012-07-211-2/+0
* mesa: implement glGet queries and error handling for ARB_transform_feedback3Marek Olšák2012-07-121-0/+1
* mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffersMarek Olšák2012-06-281-1/+1
* mesa: Add state and getters for the GL_ARB_uniform_buffer_object maximums.Eric Anholt2012-06-211-0/+9
* mesa: Keep a computed value for dual source blend func with each buffer.Eric Anholt2012-05-231-17/+7
* mesa: add PrimitiveRestartInSoftware to gl_context.ConstJordan Justen2012-05-171-0/+3
* mesa: do FLUSH_VERTICES() in _mesa_flush/finish()Brian Paul2012-05-111-2/+4
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-081-0/+2
* mesa: move unrefs of array objects earlier in _mesa_free_context_data()Brian Paul2012-04-191-3/+3
* mesa: Use array object constructor.Mathias Fröhlich2012-04-181-1/+2
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-0/+36
* mesa: implement the last of GL_ARB_debug_outputnobled2012-03-101-0/+2
* mesa: add infrastructure for GL_ARB_debug_outputnobled2012-03-101-0/+1
* mesa: remove STENCIL_BITS useBrian Paul2012-02-241-1/+1
* mesa: remove last of MAX_WIDTH, MAX_HEIGHTBrian Paul2012-02-241-3/+3
* mesa: move/fix MAX_WIDTH/HEIGHT-related assertionsBrian Paul2012-02-241-9/+4
* mesa: use new _mesa_reference_shared_state() functionBrian Paul2012-02-011-15/+13
* mesa: Remove remaining FEATURE_ARB_vertex_buffer_object guards.Mathias Fröhlich2011-12-281-2/+0
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-1/+1
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-291-1/+0
* mesa: Simplify uniform debug logging logicIan Romanick2011-10-181-19/+3
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-2/+1
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-2/+1