| Commit message (Collapse) | Author | Age | Files | Lines |
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v5: - replace fixed_local_size by !LocalSizeVariable (Nicolai)
v4: - slightly indent spec quotes (Nicolai)
- drop useless _mesa_has_compute_shaders() check (Nicolai)
- move the fixed local size outside of the loop (Nicolai)
- add missing check for invalid use of work group count
v2: - update formatting spec quotations (Ian)
- move the total_invocations check outside of the loop (Ian)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Almost all of the other drawing validation code is in api_validate.c
so put this function there as well.
Reviewed-by: Anuj Phogat <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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v2: Add null checks (requested by Curro).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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I'm about to add more error conditions to this function, so I wanted to
move the current spec citation above the code that checks it. Indenting
it required reformatting, so I tried to move it to our newer style.
While there, I also decided to drop some GL type usage, and drop the
unnecessary "_mesa_" prefix on a static function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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There are a few places in the code where clearing and reading are done on
incorrect buffers for GLES contexts. See comments for details. This
fixes 75 GLES3 dEQP tests on the surfaceless platform with no regressions.
v2: Corrected unclear comment
v3: Make the change in context.c instead of get.c
v4: Removed whitespace
Reviewed-by: Stéphane Marchesin <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Clean up after conversion to bitmasks.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Inline the function into it's only caller. This way it's more obvious
how the classic and gallium drivers (st/mesa) use _mesa_initialize_context.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The actual code of the function print_table_stats() is guarded
by a ifdef GET_DEBUG, which was not been defined in years.
The last fix in 2013 (7db6b5aa91a) indicates that it's rarely
used/tested. Since the issue has gone unnoticed for a whole year
(broken with 2ad4a475474).
Let's remove it for now. We can always revive it at a later stage.
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry
points that we already implement. This patch adds a new dispatch table
that returns GL_CONTEXT_LOST from all entry points and implements the
GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn
that we've lost the context.
With the GL_CONTEXT_LOST reporting in place and dispatch for the new
entry points we can turn on GL_KHR_robustness.
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Technically, this was introduced with GL 4.4. However, I believe it
was intended to be retroactive. As far as I know, AMD has never
supported primitive restart with patches, while NVidia and Intel do.
This necessitated the need for a query which would allow applications
to figure out whether this was usable or not.
I decided to expose it everywhere ARB_tessellation_shader is exposed.
(It's also in both OES and EXT_tessellation_shader.)
Enable this for i965 and Gallium drivers which expose the capability.
v2: Fix a bug in the state_tracker code (caught by Ilia Mirkin).
Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=10364
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The MaxComputeWorkGroupInvocations constant is used in
compute_version_es2() instead of extensions->ARB_compute_shader
as ES has lower requirements than desktop GL.
Both i965 and gallium set this constant before enabling compute support.
Signed-off-by: Daniel Scharrer <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Now it follows the compatibility criteria listed in section 2.1 of
the GLX 1.4 specification.
This is needed for post-process effects in SW:KotOR.
Signed-off-by: Miklós Máté <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Declare the var in the scopes where it's used.
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The errors.c file had grown quite large so split off this extension
code into its own file. This involved making a handful of functions
non-static.
Acked-by: Timothy Arceri <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
Acked-by: Jose Fonseca <[email protected]>
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Even if re-linking fails rendering shouldn't fail as the previous
succesfully linked program will still be available. It also shouldn't
be possible to have an unlinked program as part of the current rendering
state.
This fixes a subtest in:
ES31-CTS.sepshaderobjs.StateInteraction
This change should improve performance on CPU limited benchmarks as noted
in commit d6c6b186cf308f.
>From Section 7.3 (Program Objects) of the OpenGL 4.5 spec:
"If a program object that is active for any shader stage is re-linked
unsuccessfully, the link status will be set to FALSE, but any existing
executables and associated state will remain part of the current rendering
state until a subsequent call to UseProgram, UseProgramStages, or
BindProgramPipeline removes them from use. If such a program is attached to
any program pipeline object, the existing executables and associated state
will remain part of the program pipeline object until a subsequent call to
UseProgramStages removes them from use. An unsuccessfully linked program may
not be made part of the current rendering state by UseProgram or added to
program pipeline objects by UseProgramStages until it is successfully
re-linked."
"void UseProgram(uint program);
...
An INVALID_OPERATION error is generated if program has not been linked, or
was last linked unsuccessfully. The current rendering state is not modified."
V2: apply the rule to both core and compat.
Cc: Tapani Pälli <[email protected]>
Cc: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The validation api doesn't trigger this error so just move it to the
code called during rendering.
Reviewed-by: Tapani Pälli <[email protected]>
Cc: Kenneth Graunke <[email protected]>
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These are implementation-dependent queries, but so far we just returned the
value of whatever the current provoking vertex convention was set to, which
was clearly wrong.
Just make this a variable in the context constants like for other things
which are implementation dependent (I assume all drivers will want to set
this to the same value for both queries), and set it to GL_UNDEFINED_VERTEX
which is correct for everybody (and drivers can override it).
Reviewed-by: Brian Paul <[email protected]>
CC: <[email protected]>
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We currently check that our format info table is sane during context
initialization in debug builds. Perform this check during
`make check` instead. This enables format testing in release builds
and removes the requirement of an exhuastive switch for
_mesa_uncompressed_format_to_type_and_comps().
v2. indentation and conditional inclusion fixes (Chad).
allow tests to continue running if any format fails
and display the failing format name.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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Extension spec originally required 2^24 but 2^27 is the minimum value
required by OpenGL 4.5 and OpenGL ES 3.1 specifications.
Fixes:
ES31-CTS.shader_storage_buffer_object.basic-max
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Iago Toral Quiroga <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2:
- Set MaxShaderStorageBlocks to 8.
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This includes the array of bindings, the current buffer bound to the
GL_SHADER_STORAGE_BUFFER target and a set of general limits and default
values for shader storage buffers.
v2:
- Use spec values for the new defined constants (Jordan)
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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In order to save a small leak if mesa is continously loaded and
unloaded, let's free the locale when the shared object is unloaded.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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_mesa_strtod and _mesa_strtof are only used from the GLSL compiler and
the ARB_[vertex|fragment]_program code, meaning that the locale doesn't
need to be initialized before the first OpenGL context gets initialized.
So let's use explicit initialization from the one-time init code instead
of depending on a C++ compiler to initialize at image-load time.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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There's no point in calling _mesa_destroy_shader_compiler multiple
times on exit; the resources will only be released once anyway.
So let's move the atexit-call into the part that is only called
once.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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All of these enums are now in use around in the code, so there's no need
to explicitly use them here any more.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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GL_NV_fragment_program support was removed a while ago. This is just
some clean-up.
Reviewed-by: Matt Turner <[email protected]>
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These states are for GS assembly shaders only. We don't support those.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Encapsulate the knowledge about how to build the nop table in a new
_mesa_new_nop_table function. This makes it easier for dispatch_sanity
to keep working now and in the future.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Tested-by: Mark Janes <[email protected]>
Cc: 10.6 <[email protected]>
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Commit 4bdbb588a9d38 introduced new _glapi_new_nop_table() and
_glapi_set_nop_handler() functions in the glapi dispatcher (which
live in libGL.so). The calls to those functions from context.c
would be undefined (i.e. an ABI break) if the libGL used at runtime
was older.
For the time being, use the old single generic_nop() function for
non-Windows builds to avoid this problem. At some point in the future
it should be safe to remove this work-around. See comments for more
details.
v2: Incorporate feedback from Emil. Use _WIN32 instead of
GLX_DIRECT_RENDERING to control behavior, move comments.
Cc: 10.6 <[email protected]>
Reviewed-and-tested-by: Ian Romanick <[email protected]>
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This could have added a new DD table entry for ReadBuffer that takes an
arbitrary read buffer, but, after looking at the existing DD functions,
Kenneth Graunke recommended that we just skip calling the DD functions in the
case of ARB_direct_state_access. The DD implementations for ReadBuffer
have limited functionality, especially with respect to
ARB_direct_state_access.
[Fredrik: Call the driver function when fb is the bound read buffer]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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[Fredrik: Whitespace fix]
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Fredrik Höglund <[email protected]>
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This is the required initial image unit state according to "Table 23.45. Image
State (state per image unit)" of the OpenGL 4.3 specification.
Reviewed-by: Matt Turner <[email protected]>
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Currently we're producing errors like
User error: GL_INVALID_OPERATION in glglDeleteProgramsARB(invalid call)
And noop_warn appears to be called with the full function name. Don't
prepend a gl prefix.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Francisco Jerez <[email protected]>
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The _WindowMap can be dropped from gl_viewport_attrib now.
Simplify gl_viewport_attrib handling where possible.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]>
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Never called from outside of context.c
Reviewed-by: Jose Fonseca <[email protected]>
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Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to
improve how we handle calling no-op GL functions.
If there's a current context for the calling thread, generate a
GL_INVALID_OPERATION error. This will happen if the app calls an
unimplemented extension function or it calls an illegal function
between glBegin/glEnd.
If there's no current context, print an error to stdout if it's a debug
build.
The dispatch_sanity.cpp file has some previous checks removed since
the _mesa_generic_nop() function no longer exists.
This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage
tests on Windows.
Reviewed-by: Jose Fonseca <[email protected]>
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We've been using a mix of these two macros for a while now. Let's
just use the later everywhere. It seems to be the convention used
by other open-source projects.
Acked-by: Ilia Mirkin <[email protected]>
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For 32-bit builds, floating point operations use x86 FPU registers,
not SSE registers. If we're actually storing an integer in a float
variable, the value might get modified when written to memory. This
patch changes the VBO code to use the fi_type (float/int union) to
store/copy vertex attributes.
Also, this can improve performance on x86 because moving floats with
integer registers instead of FP registers is faster.
Neil Roberts review:
- include changes on all places that are storing attribute values.
- check with and without -O3 compiler flag.
Brian Paul review:
- use fi_type type instead gl_constant_value type
- fix a bunch of nit-picks.
- fix compiler warnings
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668
Signed-off-by: Marius Predut <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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Just remove the _mesa_free_lighting_data function. The body has been
empty since the shine table was moved into the tnl module (commit
ba1d921).
main/light.c:1216:46: warning: unused parameter 'ctx' [-Wunused-parameter]
_mesa_free_lighting_data( struct gl_context *ctx )
^
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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