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* i965: Enable GL_KHR_robustnessKristian Høgsberg Kristensen2016-05-251-0/+1
| | | | | | | | | | | | | | | GL_KHR_robustness adds the GL_CONTEXT_LOST error and five new entry points that we already implement. This patch adds a new dispatch table that returns GL_CONTEXT_LOST from all entry points and implements the GL_LOSE_CONTEXT_ON_RESET strategy by setting that table when we learn that we've lost the context. With the GL_CONTEXT_LOST reporting in place and dispatch for the new entry points we can turn on GL_KHR_robustness. Signed-off-by: Kristian Høgsberg Kristensen <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* mesa: Implement glGet*(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED).Kenneth Graunke2016-05-231-0/+1
| | | | | | | | | | | | | | | | | | | | | Technically, this was introduced with GL 4.4. However, I believe it was intended to be retroactive. As far as I know, AMD has never supported primitive restart with patches, while NVidia and Intel do. This necessitated the need for a query which would allow applications to figure out whether this was usable or not. I decided to expose it everywhere ARB_tessellation_shader is exposed. (It's also in both OES and EXT_tessellation_shader.) Enable this for i965 and Gallium drivers which expose the capability. v2: Fix a bug in the state_tracker code (caught by Ilia Mirkin). Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=10364 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Don't advertise GLES 3.1 without compute supportDaniel Scharrer2016-05-181-1/+2
| | | | | | | | | | | The MaxComputeWorkGroupInvocations constant is used in compute_version_es2() instead of extensions->ARB_compute_shader as ES has lower requirements than desktop GL. Both i965 and gallium set this constant before enabling compute support. Signed-off-by: Daniel Scharrer <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* main: rework the compatibility check of visuals in glXMakeCurrentMiklós Máté2016-04-121-30/+12
| | | | | | | | | Now it follows the compatibility criteria listed in section 2.1 of the GLX 1.4 specification. This is needed for post-process effects in SW:KotOR. Signed-off-by: Miklós Máté <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* main: remove MAX_VIEWPORT_WIDTH and MAX_VIEWPORT_HEIGHT constantsSamuel Iglesias Gonsálvez2016-03-021-2/+2
| | | | | Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: move declaration of buffer var in handle_first_current()Brian Paul2016-02-241-2/+4
| | | | | | | Declare the var in the scopes where it's used. Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: use gl_buffer_index in a few placesBrian Paul2016-02-241-1/+1
| | | | | Reviewed-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: move GL_ARB_debug_output code into new debug_output.c fileBrian Paul2016-02-081-1/+2
| | | | | | | | The errors.c file had grown quite large so split off this extension code into its own file. This involved making a handful of functions non-static. Acked-by: Timothy Arceri <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* mesa: remove link validation that should be done elsewhereTimothy Arceri2016-01-201-60/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Even if re-linking fails rendering shouldn't fail as the previous succesfully linked program will still be available. It also shouldn't be possible to have an unlinked program as part of the current rendering state. This fixes a subtest in: ES31-CTS.sepshaderobjs.StateInteraction This change should improve performance on CPU limited benchmarks as noted in commit d6c6b186cf308f. >From Section 7.3 (Program Objects) of the OpenGL 4.5 spec: "If a program object that is active for any shader stage is re-linked unsuccessfully, the link status will be set to FALSE, but any existing executables and associated state will remain part of the current rendering state until a subsequent call to UseProgram, UseProgramStages, or BindProgramPipeline removes them from use. If such a program is attached to any program pipeline object, the existing executables and associated state will remain part of the program pipeline object until a subsequent call to UseProgramStages removes them from use. An unsuccessfully linked program may not be made part of the current rendering state by UseProgram or added to program pipeline objects by UseProgramStages until it is successfully re-linked." "void UseProgram(uint program); ... An INVALID_OPERATION error is generated if program has not been linked, or was last linked unsuccessfully. The current rendering state is not modified." V2: apply the rule to both core and compat. Cc: Tapani Pälli <[email protected]> Cc: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: move GL_INVALID_OPERATION error to rendering callTimothy Arceri2015-12-071-3/+4
| | | | | | | | The validation api doesn't trigger this error so just move it to the code called during rendering. Reviewed-by: Tapani Pälli <[email protected]> Cc: Kenneth Graunke <[email protected]>
* mesa: fix VIEWPORT_INDEX_PROVOKING_VERTEX and LAYER_PROVOKING_VERTEX queriesRoland Scheidegger2015-12-021-0/+3
| | | | | | | | | | | | | These are implementation-dependent queries, but so far we just returned the value of whatever the current provoking vertex convention was set to, which was clearly wrong. Just make this a variable in the context constants like for other things which are implementation dependent (I assume all drivers will want to set this to the same value for both queries), and set it to GL_UNDEFINED_VERTEX which is correct for everybody (and drivers can override it). Reviewed-by: Brian Paul <[email protected]> CC: <[email protected]>
* mesa/formats: make format testing a gtestNanley Chery2015-08-251-4/+0
| | | | | | | | | | | | | | | We currently check that our format info table is sane during context initialization in debug builds. Perform this check during `make check` instead. This enables format testing in release builds and removes the requirement of an exhuastive switch for _mesa_uncompressed_format_to_type_and_comps(). v2. indentation and conditional inclusion fixes (Chad). allow tests to continue running if any format fails and display the failing format name. Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Nanley Chery <[email protected]>
* mesa: update MaxShaderStorageBlockSize to 2^27Tapani Pälli2015-08-131-1/+1
| | | | | | | | | | | | Extension spec originally required 2^24 but 2^27 is the minimum value required by OpenGL 4.5 and OpenGL ES 3.1 specifications. Fixes: ES31-CTS.shader_storage_buffer_object.basic-max Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-231-0/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add tessellation shader state and limitsChris Forbes2015-07-231-0/+8
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add tessellation shader enumsFabian Bieler2015-07-231-0/+2
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add MaxShaderStorageBlocks to struct gl_program_constantsSamuel Iglesias Gonsalvez2015-07-141-0/+2
| | | | | | | | v2: - Set MaxShaderStorageBlocks to 8. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Add shader storage buffer support to struct gl_contextIago Toral Quiroga2015-07-141-0/+6
| | | | | | | | | | | This includes the array of bindings, the current buffer bound to the GL_SHADER_STORAGE_BUFFER target and a set of general limits and default values for shader storage buffers. v2: - Use spec values for the new defined constants (Jordan) Reviewed-by: Jordan Justen <[email protected]>
* mesa: Convert some asserts into STATIC_ASSERT.Matt Turner2015-07-061-7/+6
| | | | Reviewed-by: Chad Versace <[email protected]>
* mesa/main: free locale at exitErik Faye-Lund2015-06-291-1/+11
| | | | | | | | | In order to save a small leak if mesa is continously loaded and unloaded, let's free the locale when the shared object is unloaded. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: port _mesa_strto[df] to CErik Faye-Lund2015-06-291-0/+3
| | | | | | | | | | | | | _mesa_strtod and _mesa_strtof are only used from the GLSL compiler and the ARB_[vertex|fragment]_program code, meaning that the locale doesn't need to be initialized before the first OpenGL context gets initialized. So let's use explicit initialization from the one-time init code instead of depending on a C++ compiler to initialize at image-load time. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: only call _mesa_destroy_shader_compiler once on exitErik Faye-Lund2015-06-291-5/+2
| | | | | | | | | | | | There's no point in calling _mesa_destroy_shader_compiler multiple times on exit; the resources will only be released once anyway. So let's move the atexit-call into the part that is only called once. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: Get rid of outdated GDB-hackErik Faye-Lund2015-06-291-27/+0
| | | | | | | | | All of these enums are now in use around in the code, so there's no need to explicitly use them here any more. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove some MAX_NV_FRAGMENT_PROGRAM_* macrosBrian Paul2015-06-091-2/+2
| | | | | | | GL_NV_fragment_program support was removed a while ago. This is just some clean-up. Reviewed-by: Matt Turner <[email protected]>
* mesa: remove unused geometry shader variablesMarek Olšák2015-06-051-1/+0
| | | | | | | These states are for GS assembly shaders only. We don't support those. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Allow overriding the version of ES2+ contextsIan Romanick2015-05-281-3/+1
| | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* glapi: Encapsulate nop table knowledge in new _mesa_new_nop_table functionIan Romanick2015-05-261-8/+8
| | | | | | | | | | | | Encapsulate the knowledge about how to build the nop table in a new _mesa_new_nop_table function. This makes it easier for dispatch_sanity to keep working now and in the future. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Mark Janes <[email protected]> Cc: 10.6 <[email protected]>
* mesa: do not use _glapi_new_nop_table() for DRI buildsBrian Paul2015-05-261-2/+60
| | | | | | | | | | | | | | | | | | | Commit 4bdbb588a9d38 introduced new _glapi_new_nop_table() and _glapi_set_nop_handler() functions in the glapi dispatcher (which live in libGL.so). The calls to those functions from context.c would be undefined (i.e. an ABI break) if the libGL used at runtime was older. For the time being, use the old single generic_nop() function for non-Windows builds to avoid this problem. At some point in the future it should be safe to remove this work-around. See comments for more details. v2: Incorporate feedback from Emil. Use _WIN32 instead of GLX_DIRECT_RENDERING to control behavior, move comments. Cc: 10.6 <[email protected]> Reviewed-and-tested-by: Ian Romanick <[email protected]>
* main: Refactor _mesa_ReadBuffer.Laura Ekstrand2015-05-141-1/+1
| | | | | | | | | | | | | | This could have added a new DD table entry for ReadBuffer that takes an arbitrary read buffer, but, after looking at the existing DD functions, Kenneth Graunke recommended that we just skip calling the DD functions in the case of ARB_direct_state_access. The DD implementations for ReadBuffer have limited functionality, especially with respect to ARB_direct_state_access. [Fredrik: Call the driver function when fb is the bound read buffer] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* main: Refactor _mesa_drawbuffers.Laura Ekstrand2015-05-141-1/+2
| | | | | | | [Fredrik: Whitespace fix] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-041-0/+2
| | | | | | | This is the required initial image unit state according to "Table 23.45. Image State (state per image unit)" of the OpenGL 4.3 specification. Reviewed-by: Matt Turner <[email protected]>
* mesa: the function name appears to have a gl prefix alreadyIlia Mirkin2015-04-271-2/+2
| | | | | | | | | | | | Currently we're producing errors like User error: GL_INVALID_OPERATION in glglDeleteProgramsARB(invalid call) And noop_warn appears to be called with the full function name. Don't prepend a gl prefix. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Fix a few typosZoë Blade2015-04-271-1/+1
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* mesa: Remove the _WindowMap from gl_viewport_attrib.Mathias Froehlich2015-04-051-10/+2
| | | | | | | | The _WindowMap can be dropped from gl_viewport_attrib now. Simplify gl_viewport_attrib handling where possible. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: make _mesa_alloc_dispatch_table() staticBrian Paul2015-03-181-5/+5
| | | | | | Never called from outside of context.c Reviewed-by: Jose Fonseca <[email protected]>
* mesa: reimplement dispatch table no-op function handlingBrian Paul2015-03-181-31/+35
| | | | | | | | | | | | | | | | | | | | | Use the new _glapi_new_nop_table() and _glapi_set_nop_handler() to improve how we handle calling no-op GL functions. If there's a current context for the calling thread, generate a GL_INVALID_OPERATION error. This will happen if the app calls an unimplemented extension function or it calls an illegal function between glBegin/glEnd. If there's no current context, print an error to stdout if it's a debug build. The dispatch_sanity.cpp file has some previous checks removed since the _mesa_generic_nop() function no longer exists. This fixes the piglit gl-1.0-dlist-begin-end and gl-1.0-beginend-coverage tests on Windows. Reviewed-by: Jose Fonseca <[email protected]>
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
| | | | | | | | We've been using a mix of these two macros for a while now. Let's just use the later everywhere. It seems to be the convention used by other open-source projects. Acked-by: Ilia Mirkin <[email protected]>
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-1/+2
| | | | | | | | | | | | | | | | | | | | | | | For 32-bit builds, floating point operations use x86 FPU registers, not SSE registers. If we're actually storing an integer in a float variable, the value might get modified when written to memory. This patch changes the VBO code to use the fi_type (float/int union) to store/copy vertex attributes. Also, this can improve performance on x86 because moving floats with integer registers instead of FP registers is faster. Neil Roberts review: - include changes on all places that are storing attribute values. - check with and without -O3 compiler flag. Brian Paul review: - use fi_type type instead gl_constant_value type - fix a bunch of nit-picks. - fix compiler warnings Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82668 Signed-off-by: Marius Predut <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-3/+3
| | | | Acked-by: Eric Anholt <[email protected]>
* mesa/main: Silence unused parameter warningIan Romanick2015-02-171-1/+0
| | | | | | | | | | | | | Just remove the _mesa_free_lighting_data function. The body has been empty since the shine table was moved into the tnl module (commit ba1d921). main/light.c:1216:46: warning: unused parameter 'ctx' [-Wunused-parameter] _mesa_free_lighting_data( struct gl_context *ctx ) ^ Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Move simple_list.h to src/util.Eric Anholt2015-01-281-1/+1
| | | | | | We have two copies of it in the tree, I'm going to delete one. Reviewed-by: Marek Olšák <[email protected]>
* mesa: Only validate shaders that can exist in the contextIan Romanick2015-01-141-29/+49
| | | | | | | | | | | | On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects Gl32Batch7: 32-bit: Difference at 95.0% confidence 0.495267% +/- 0.202063% (n=40) 64-bit: Difference at 95.0% confidence 3.57576% +/- 0.288175% (n=40) Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Don't use _mesa_generic_nop on Windows.José Fonseca2015-01-071-0/+9
| | | | | | | | | | | | | | | | | | | | It doesn't work on Windows because of STDCALL calling convention -- it's the callee responsibility to pop the arguments, and the number of arguments vary with the prototype --, so the stack pointer ends up getting corrupted. This is just a non-invasive stop-gap fix. A proper fix would be more elaborate, and require either: - a variation of __glapi_noop_table which sets GL_INVALID_OPERATION error - stop using APIENTRY on all internal _mesa_* functions. Tested with piglit gl-1.0-beginend-coverage (it now fails instead of crashing). VMware PR1350505 Reviewed-by: Brian Paul <[email protected]>
* mesa: Silence unused parameter warning in check_context_limits in non-debug ↵Ian Romanick2014-11-051-0/+2
| | | | | | | | | | builds ../../src/mesa/main/context.c: In function 'check_context_limits': ../../src/mesa/main/context.c:733:41: warning: unused parameter 'ctx' [-Wunused-parameter] Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add support for the GL_KHR_context_flush_control extensionNeil Roberts2014-10-281-2/+7
| | | | | | | | | | | | | | The GL side of this extension just provides an accessor via glGetIntegerv for the value of GL_CONTEXT_RELEASE_BEHAVIOR so it is trivial to implement. There is a constant on the context for the value of the enum which is initialised to GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH. The extension is always enabled because it doesn't need any driver interaction to retrieve the value. If the value of the enum is anything but FLUSH then _mesa_make_current will now refrain from calling _mesa_flush. This should only affect drivers that explicitly change the enum to a non-default value. Reviewed-by: Ian Romanick <[email protected]>
* mesa: validate sampler uniforms during gluniform callsTapani Pälli2014-10-201-0/+12
| | | | | | | | | | | | | | | | | Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance test suite. No Piglit regressions, fixes gl-2.0-active-sampler-conflict. To avoid adding potentially heavy check during draw (valid_to_render), check is done during uniform updates by inspecting TexturesUsed mask. A new boolean variable is introduced to cache validation state. v2: take into account case where 2 uniforms use same unit (curro) also do the check only when SSO is not in use, SSO has own path for sampler validation. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION errorBrian Paul2014-10-031-1/+35
| | | | | | | | | | | | | | | | | | On Windows, the Piglit primitive-restart test was failing a glGetError()==0 assertion when it was run w/out any command line arguments. Piglit's all.py script only runs primitive-restart with arguments so this case isn't normally hit during a full piglit run. The basic problem is Microsoft's opengl32.dll calls glFlush from wglGetProcAddress() and Piglit uses wglGetProcAddress() to resolve glPrimitiveRestartNV() which is called inside glBegin/End. See comments in the code for more info. Plus, improve the comments for _mesa_alloc_dispatch_table(). Cc: <[email protected]> Acked-by: Sinclair Yeh <[email protected]>
* mesa: fix _mesa_alloc_dispatch_table() declarationBrian Paul2014-10-011-1/+1
| | | | Insert 'void' parameter to match declaration in api_exec.h. Trivial.
* glsl: Add context-level controls for whether temporaries have real namesIan Romanick2014-09-301-0/+6
| | | | | | | | | No change Valgrind massif results for a trimmed apitrace of dota2. v2: Minor rebase on _mesa_init_constants changes. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>