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* mesa: add texture gather changesMaxence Le Dore2013-10-031-0/+4
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add core support for the GL_AMD_performance_monitor extension.Kenneth Graunke2013-09-261-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This provides an interface for applications (and OpenGL-based tools) to access GPU performance counters. Since the exact performance counters available vary between vendors and hardware generations, the extension provides an API the application can use to get the names, types, and minimum/maximum values of all available counters. Counters are also organized into groups. Applications create "performance monitor" objects, select the counters they want to track, and Begin/End monitoring, much like OpenGL's query API. Multiple monitors can be in flight simultaneously. v2: Pass ctx to all driver hooks (suggested by Christoph), and attempt to fix overallocation of bitsets (caught by Christoph). Incomplete. v3: Significantly rework core data structures. Store counters in groups rather than in a global list. Use their array index in the group's counter list as the ID rather than trying to store a globally unique counter ID. Use bitsets for active counters within a group, and also track which groups are active so that's easy to query. v4: Remove _mesa_ prefix on static functions; detect out of memory conditions in new_performance_monitor(); make BeginPerfMonitor hook return a boolean rather than setting m->Active or raising an error. Switch to GLuint/unsigned for NumGroups, NumCounters, and MaxActiveCounters (which also means switching a bunch of temporary variable types). All suggested by Brian Paul. Also, remove commented out code at the bottom of the block. Finally, fix the dispatch sanity test (noticed by Ian Romanick). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> [v3] Reviewed-by: Ian Romanick <[email protected]>
* mesa: Set default values for Max{Input,Output}Components in init_program_limitsIan Romanick2013-09-191-0/+6
| | | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* mesa: Specify a better GL_MAX_SERVER_WAIT_TIMEOUT limit.Kenneth Graunke2013-08-221-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | The previous value of (GLuint64) ~0 has some problems: GL_MAX_SERVER_WAIT_TIMEOUT is supposed to be a GLuint64 value, but has to be queried via GetInteger64v(), which returns a GLint64. This means that some applications are likely to treat it as a signed integer, where ~0 means -1. Negative values are nonsensical and problematic. When interpreted correctly, ~0 translates to about 0.58 million years, which seems rather excessive. This patch changes it to 0x1fff7fffffff, which is about 1.11 years. This is still plenty long, and is the same as both an int64 and uint64. Applications that accidentally store it in a 32-bit int/unsigned also get a non-negative value, which is again the same as both int and unsigned. This value was suggested by Ian Romanick. v2: Add the ULL prefix on the constant (suggested by Ian). Fixes Piglit's spec/!OpenGL 3.2/get-integer-64v. Signed-off-by: Kenneth Graunke <[email protected]> Cc: [email protected]
* mesa: Set ProfileMask properly for core profile.Matt Turner2013-07-091-2/+4
| | | | | | | Fixes MESA_GL_VERSION_OVERRIDE=3.2 egl-create-context-verify-gl-flavor. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Remove Driver.GetBufferSize and its callers.Eric Anholt2013-06-251-45/+0
| | | | | | | | Only the GDI driver set it to non-NULL any more, and that driver has a Viewport hook that should keep it limping along as well as it ever has. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.Kenneth Graunke2013-05-121-12/+0
| | | | | | | | | | | | | | | This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove unused gl_constants::MaxColorTableSizeMarek Olšák2013-05-111-1/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponentsMarek Olšák2013-05-111-2/+0
| | | | | | | | | The limits should not be different and OpenGL requires both to be at least 32, which is also the maximum limit on radeon. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: move max texture image unit constants to gl_program_constantsMarek Olšák2013-05-111-8/+8
| | | | | | | | | | Const.MaxTextureImageUnits -> Const.FragmentProgram.MaxTextureImageUnits Const.MaxVertexTextureImageUnits -> Const.VertexProgram.MaxTextureImageUnits etc. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: consolidate definitions of max texture image unitsMarek Olšák2013-05-111-4/+2
| | | | | | | Shaders are unified on most hardware (= same limits in all stages). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: Remove extra MapBufferRange in create_beginend_table()Brian Paul2013-04-221-1/+0
| | | | | | Looks like a copy&paste typo. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Don't leak gl_context::BeginEnd at context destructionIan Romanick2013-04-121-0/+1
| | | | | | | | | | | The other dispatch tables (Exec and Save) are freed, but BeginEnd is never freed. This was found by inspection why investigating the leak of shared state in _mesa_initialize_context. NOTE: This is a candidate for stable branches Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Don't leak shared state when context initialization failsIan Romanick2013-04-121-0/+1
| | | | | | | | | | | | | | | | | Back up at line 1017 (not shown in patch), we add a reference to the shared state. Several places after that may divert to the error handler, but, as far as I can tell, nothing ever unreferences the shared state. Fixes issue identified by Klocwork analysis: Resource acquired to 'shared->TexMutex' at line 1012 may be lost here. Also there is one similar error on line 1087. NOTE: This is a candidate for the stable branches. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-3/+1
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_frag_attrib -> gl_varying_slot FRAG_ATTRIB_* -> VARYING_SLOT_* FRAG_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_geom_result enum with gl_varying_slot.Paul Berry2013-03-151-2/+0
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_geom_result -> gl_varying_slot GEOM_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_geom_attrib enum with gl_varying_slot.Paul Berry2013-03-151-2/+0
| | | | | | | | | | | | This patch makes the following search-and-replace changes: gl_geom_attrib -> gl_varying_slot GEOM_ATTRIB_* -> VARYING_SLOT_* GEOM_BIT_* -> VARYING_BIT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* Replace gl_vert_result enum with gl_varying_slot.Paul Berry2013-03-151-3/+3
| | | | | | | | | | | This patch makes the following search-and-replace changes: gl_vert_result -> gl_varying_slot VERT_RESULT_* -> VARYING_SLOT_* Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Brian Paul <[email protected]>
* mesa: Replace MESA_VERSION with PACKAGE_VERSION.Matt Turner2013-03-121-1/+1
| | | | | | One fewer place to have to update. Reviewed-by: Eric Anholt <[email protected]>
* mesa: add new max sample count stateChris Forbes2013-03-021-0/+5
| | | | | | | | | | | | | | - GL_MAX_COLOR_TEXTURE_SAMPLES - GL_MAX_DEPTH_TEXTURE_SAMPLES - GL_MAX_INTEGER_SAMPLES V2: initialize limits to 1 in _mesa_init_constants as suggested by Brian and Paul Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Fix setup of ctx->Point.PointSprite for GLES2.Eric Anholt2013-02-221-1/+0
| | | | | | | | | | | The recent change for GL core broke the older setup, which broke gl_PointCoord on pre-gen6 (where gl_PointCoord is undefined if point sprites are disabled). Fixes the new piglit GLES-2.0/glsl-fs-pointcoord test. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=32429 Note: This is a candidate for the stable branches. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: implement GL_ARB_texture_buffer_rangeChristoph Bumiller2013-01-301-0/+1
| | | | | | | | | | | | | | | | | | | | | | | v2: Record texObj.BufferSize as -1 in TexBuffer(non-Range) instead of the buffer's current size so we know we always have to use the full size of the buffer object (i.e. even if it changes without the user calling TexBuffer again) for the texture. Clarify invalid offset alignment error message. v3: Use extra GL_CORE-only section in get_hash_params.py for TEXTURE_BUFFER_OFFSET_ALIGNMENT. v4: Remove unnecessary check for profile in _mesa_TexBufferRange. Add check for extension enable in get_tex_level_parameter_buffer. v5: Fix position in gl_API.xml. Add comment about meaning of BufferSize == -1. v6: Add back checks for core profile and add a note about it. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove ctx->Driver.Error() hookBrian Paul2013-01-291-5/+0
| | | | | | Not used by any driver anymore. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Delay display list save dispatch setup until Exec is set up.Eric Anholt2013-01-211-1/+4
| | | | | | | | This will let us copy from the Exec dispatch to deal with our commands that don't get compiled into display lists. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Make the drivers call a non-code-generated dispatch table setup.Eric Anholt2013-01-211-0/+7
| | | | | | | I want to drive the Save dispatch table setup from this same function. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove the size argument from _mesa_alloc_dispatch_table().Eric Anholt2013-01-211-6/+3
| | | | | | | | All callers are in Mesa core and all use _gloffset_COUNT, so just rely on the already baked-in use of _gloffset_COUNT in the function. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-211-16/+92
| | | | | | | | | | This is a step toward getting rid of ASSERT_OUTSIDE_BEGIN_END() in Mesa. v2: Finish create_beginend_table() comment, move loopback API init into it, and add a const flag. (suggestions by Brian) Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]> (v1)
* mesa: Support querying GL_MAX_ELEMENT_INDEX in ES 3Matt Turner2013-01-101-0/+3
| | | | | | | | | The ES 3 spec says that the minumum allowable value is 2^24-1, but the GL 4.3 and ARB_ES3_compatibility specs require 2^32-1, so return 2^32-1. Fixes es3conform's element_index_uint_constants test. Reviewed-by: Ian Romanick <[email protected]>
* mesa: assert if driver did not compute the versionJordan Justen2012-12-161-1/+1
| | | | | | | | | | Make sure drivers initialize the version before: * _mesa_initialize_exec_table is called * _mesa_initialize_exec_table_vbo is called * A context is made current Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: don't initialize VBO vtxfmt in _vbo_CreateContextJordan Justen2012-12-161-1/+0
| | | | | | | | The driver should call _mesa_initialize_vbo_vtxfmt after computing the context version. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: don't initialize exec dispatch tables in _mesa_initialize_contextJordan Justen2012-12-161-3/+0
| | | | | | | | Drivers must compute the context version, and then call _mesa_initialize_exec_table themselves. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: separate exec allocation from initializationJordan Justen2012-12-161-2/+5
| | | | | | | | | | | | | | | | | | | In glapi/gl_genexec.py: * Remove _mesa_alloc_dispatch_table call In glapi/gl_genexec.py and api_exec.h: * Rename _mesa_create_exec_table to _mesa_initialize_exec_table In context.c: * Call _mesa_alloc_dispatch_table instead of _mesa_create_exec_table * Call _mesa_initialize_exec_table (this is temporary) Once all drivers have been modified to call _mesa_initialize_exec_table, then the call to _mesa_initialize_context can be removed from context.c. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-1/+1
| | | | | | | | | | This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* mesa: fix MSVC signed/unsigned warnings in context.cBrian Paul2012-11-061-2/+2
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* dispatch: stop using _mesa_create_exec_table_es1() for GLES1.Paul Berry2012-11-011-25/+2
| | | | | | | | | | | | | | | | | | | | This patch modifies context creation code for GLES1 to use _mesa_create_exec_table() (which is used for all other APIs) instead of the GLES1-specific _mesa_create_exec_table_es1(). There is a slight change in functionality. As a result of a mistake in the code generation of _mesa_create_exec_table_es1(), it does not include glFlushMappedBufferRangeEXT or glMapBufferRangeEXT (this is because when support for those two functions was added in commit 762d9ac, src/mesa/main/APIspec.xml wasn't updated). With this patch, glFlushMappedBufferRangeEXT and glMapBufferRangeEXT are properly included in the dispatch table. Accordingly, dispatch_sanity.cpp is modified to expect these two functions to be present. Reviewed-by: Kenneth Graunke <[email protected]> v2: Leave GLES1.1 dispatch sanity test disabled when not building GLES1 support.
* mesa: bump MAX_VARYING to 32Marek Olšák2012-10-291-1/+1
| | | | | | | | | | | | | | | | | We're starting to get apps utilizing more than 16 varyings and most current hardware supports 32 anyway. Tested with r600g. swrast, softpipe and llvmpipe still advertise 16 varyings. This fixes a WebGL crash after launching this demo: https://developer.mozilla.org/en-US/demos/detail/falling-cubes Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54402 NOTE: This is a candidate for the stable branches. Acked-by: Kenneth Graunke <[email protected]>
* mesa: remove #if _HAVE_FULL_GL checksBrian Paul2012-10-161-8/+0
| | | | | | This is basically more of the "remove FEATURE_x" clean-up. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Remove defines for NV_vertex_program limits.Eric Anholt2012-10-151-8/+3
| | | | | | | | Note that _mesa_GetVertexAttribPointervNV() is actually glGetVertexAttribPointerv(), which operates on the generic attributes. The geometry shader initialization looks like arbitrary cruft to me. Reviewed-by: Brian Paul <[email protected]>
* mesa: glGet: fix parameter lookup for apps using multiple APIsImre Deak2012-10-101-3/+2
| | | | | | | | | | | | | The glGet hash was initialized only once for a single GL API, even if the application later created a context for a different API. This resulted in glGet failing for otherwise valid parameters in a context if that parameter was invalid in another context created earlier. Fix this by using a separate hash table for each API. Signed-off-by: Imre Deak <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Oliver McFadden <[email protected]>
* mesa: remove the driverCtx parameter to _mesa_create/initialize_context()Brian Paul2012-10-051-9/+3
| | | | No longer used.
* mesa: remove unused gl_context::DriverCtx fieldBrian Paul2012-10-051-1/+0
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* mesa: add fall-through comment, just to be clearBrian Paul2012-09-291-0/+1
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* mesa: remove useless GLenum castsBrian Paul2012-09-291-2/+2
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* mesa: allow MESA_GL_VERSION_OVERRIDE to override the API typeJordan Justen2012-09-281-0/+4
| | | | | | | | | | | | | | | | | | | Change the format to MAJOR.MINOR[FC] For example: 2.1, 3.0FC, 3.1 The FC suffix indicates a forward compatible context, and is only valid for versions >= 3.0. Examples: 2.1: GL Legacy/Compatibility context 3.0: GL Legacy/Compatibility context 3.0FC: GL Core Profile context + Forward Compatible 3.1: GL Core Profile context 3.1FC: GL Core Profile context + Forward Compatible Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa/main: Make no-op dispatch function publicIan Romanick2012-09-281-3/+3
| | | | Signed-off-by: Ian Romanick <[email protected]>