| Commit message (Collapse) | Author | Age | Files | Lines |
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commit 864fe253b04105b7469e5f7b064dc37637b944f8
Author: Brian Paul <[email protected]>
Date: Thu Apr 21 20:13:07 2011 -0600
mesa: s/exec/disp/ in _mesa_init_histogram_dispatch()
This function isn't normally compiled (FEATURE_histogram).
commit f4bf45e2b94b582cacd19cdca873c5be627e4250
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:58 2011 -0600
mesa: hook up GL_ARB_robustness dispatch functions
...and advertise the extension.
Signed-off-by: Brian Paul <[email protected]>
commit 2b89e38e5f572dc40cebc06381ae7c5d04386998
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:58 2011 -0600
mesa: regenerated API files for GL_ARB_robustness
Signed-off-by: Brian Paul <[email protected]>
commit 5d5ebfb7135cec9d833adef86cbf4d0f3d9beca8
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
glapi: add ARB_robustness xml
Signed-off-by: Brian Paul <[email protected]>
commit 0159d1d6d99f4bbc18381dc2081c20d3aff17ac9
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: implement GL_ARB_robustness functions
Signed-off-by: Brian Paul <[email protected]>
commit 938fd71f4c4742f274922d53492a7290ab8d9c9b
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add context fields for GL_ARB_robustness
Signed-off-by: Brian Paul <[email protected]>
commit 72075137bc79e65be03dac7e97b6dba93c3a86a4
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: standardize more bounds-checking error messages
Signed-off-by: Brian Paul <[email protected]>
commit 32a3fc23746db49da903fbc08afa0135af3007d2
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: standardize some bounds-checking error messages
Signed-off-by: Brian Paul <[email protected]>
commit cecbf1f4d164207de373dec0cadee2e84e1f9656
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add more bounds-checking support for client memory buffers
Signed-off-by: Brian Paul <[email protected]>
commit edc895b52383d5bd274422db56adead1d81daf5f
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: add bounds-checking support for client memory buffers
Signed-off-by: Brian Paul <[email protected]>
commit 3a96ef28a538f158a219b406cd090dee70470c85
Author: nobled <[email protected]>
Date: Thu Apr 21 07:53:57 2011 -0600
mesa: use is_bufferobj() helper function
Signed-off-by: Brian Paul <[email protected]>
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No GLSL or driver support yet.
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The gl_program_constants struct is for limits that are applicable to
any/all shader stages. Move the geometry shader-only fields into the
gl_constants struct.
Remove redundant MaxGeometryUniformComponents field too.
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See https://bugs.freedesktop.org/show_bug.cgi?id=29418
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Just add the gl_api parameter to _mesa_create_context().
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Just add the gl_api parameter to _mesa_initialize_context().
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Drivers should override the default range/precision info as needed.
No drivers do this yet.
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Make sure that all formats are handled in this function. It's
easy to miss this function when adding new pixel formats.
See also http://bugs.freedesktop.org/show_bug.cgi?id=31544
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Right now this is just tweaking the current code to look at the table.
Choosing actually supported formats will come later.
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This allows 16K x 16K 2D textures, for example, but we don't want to
allow that for 3D textures. The new gl_constants::MaxTextureMBytes
field is used to prevent allocating too large of texture image.
This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3.
Drivers can override this limit. The default is currently 1GB.
Apps should use the proxy texture mechanism to determine the actual
max texture size.
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Pending commands to the previous context aren't flushed since commit b4bb668
Reported-by: Oleksiy Krivoshey <[email protected]>
Signed-off-by: Xiang, Haihao <[email protected]>
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It's annoying to use test suites under a Mesa debug build because
pretty output is cluttered with stderr's continuous reports that
you're still using the debug driver.
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The two gl_config pointers can never be equal.
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This effectively redoes 1741ddb747ca0be284315adb4b6fe67ddf292d03 in a
way that allows contexts of different APIs to coexist.
First, the changes to the remap table are reverted. The remap table
(driDispatchRemapTable) is always initialized in the same way regardless
of the context API.
es_generator.py is updated to use a local remap table, whose sole
purpose is to help initialize its dispatch table. The local remap table
and the global one are always different, as they use different
glapidispatch.h. But the dispatch tables initialized by both remap
tables are always compatible with glapi (libGL.so).
Finally, the semantics of one_time_init are changed to per-api one-time
initialization.
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Conflicts:
src/mapi/glapi/glapi_sparc.S
src/mapi/glapi/glapi_x86.S
src/mapi/glapi/glapidispatch.h
src/mapi/glapi/glapioffsets.h
src/mapi/glapi/glprocs.h
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With 07b85457d95bcc70588584e9380c51cd63aa3a2b, glapitable.h is included
by core mesa only to know the size of _glapi_table. It is not necessary
as the same info is given by _gloffset_COUNT.
This change makes _glapi_table opaque to core mesa. All operations on
it are supposed to go through one of the SET/GET/CALL macros.
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The assumption is that all stages are the same program or that
varyings are passed between stages using built-in varyings.
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Everything should be able to support 1.20 at this point.
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Previously _LinkedShaders was a compact array of the linked shaders
for each shader stage. Now it is arranged such that each slot,
indexed by the MESA_SHADER_* defines, refers to a specific shader
stage. As a result, some slots will be NULL. This makes things a
little more complex in the linker, but it simplifies things in other
places.
As a side effect _NumLinkedShaders is removed.
NOTE: This may be a candidate for the 7.9 branch. If there are other
patches that get backported to 7.9 that use _LinkedShader, this patch
should be cherry picked also.
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Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices
when necessary. By using the unlikely() macros, this ends up as
a 10% performance improvement (for isosurf, anyway) over the old,
complicated function pointer swapping.
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__GLcontextModes is always only used as an implementation internal struct
at this point and we shouldn't install glcore.h anymore. Anything that
needs __GLcontextModes should just include the struct in its headers files
directly.
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If an GLSL shader is used that does not provide all stages and
assembly shaders are provided for the missing stages, validate the
assembly shaders.
Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12].
NOTE: this is a candidate for the 7.9 branch.
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More optional code.
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Another optional ARB_imaging subset extension.
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Another optional ARB_imaging subset extension.
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This has always been optional, and not useful.
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Instead of using the invalid GL_ARB_shading_language_120 extension to
determine the GLSL version, use a new ctx->Const.GLSLVersion field.
Updated the intel and r600 drivers, but untested.
See fd.o bug 29910
NOTE: This is a candidate for the 7.9 branch (but let's wait and see if
there's any regressions).
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Add dummy static inline definitions to syncobj.h when FEATURE_ARB_sync
is 0, and remove most FEATURE_ARB_sync tests.
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This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the
follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver
ABI and causes a number of problems for debug/non-debug builds.
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Binding framebuffer 0 on a context that doesn't have a winsys drawable
will try to bind the incomplete framebuffer. That fails when that's
also the dummy framebuffer.
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There's a useful feature buried in glapi to log all API calls to stderr.
Unfortunately it requires editing the code and then it's enabled
unconditionally for that build. This patch builds in API logging for
debug builds and makes it run-time switchable by setting MESA_DEBUG=dispatch.
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Most of these are just typecasting to long to match the arg type. I
don't really care too much about getting a GLsizei or whatever
appropriate type in. However, there were a number of real bugs, like
missing arguments or passing floats to integer format specifiers. My
favorite: printflike("%s, argument") is missing an argument.
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This releases a bunch of memory that was showing up as leaks with
valgrind.
If atexit() isn't widely supported we may need to add some #ifdef
tests around the call.
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laying down the foundation for everything and implementing most of the
stuff.
linking, gl_VerticesIn and multidimensional inputs are left.
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...instead of waiting until glGetString(GL_EXTENSIONS) is called.
This fixes a problem where the MESA_EXTENSION_OVERRIDE env var is
ignored if the app never calls glGetString(GL_EXTENSIONS).
NOTE: this is a candidate patch for the 7.8 branch.
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