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path: root/src/mesa/main/context.c
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* mesa: inline _mesa_finish()Timothy Arceri2017-06-291-16/+8
* mesa: implement ARB_bindless_textureSamuel Pitoiset2017-06-141-0/+3
* mesa: Avoid leaking surface in st_renderbuffer_deleteBartosz Tomczyk2017-05-301-2/+8
* mesa: fix Windows build error related to getuid()Brian Paul2017-04-191-2/+6
* mesa: add env var to force enable the KHR_no_error ctx flagTimothy Arceri2017-04-191-0/+6
* st/mesa: call glthread_destroy() before _vbo_DestroyContext()Timothy Arceri2017-03-171-2/+0
* Revert "mesa: make _mesa_alloc_dispatch_table() static"Marek Olšák2017-03-161-5/+5
* mesa: Create pointers for multithread marshalling dispatch table.Paul Berry2017-03-161-6/+7
* mesa: Add infrastructure for a worker thread to process GL commands.Eric Anholt2017-03-161-0/+3
* mesa: Separate INTEL_performance_query frontendRobert Bragg2017-02-221-0/+3
* mesa: remove cache creation from _mesa_initialize_context()Timothy Arceri2017-02-171-5/+0
* mesa: whitespace fixes in context.cBrian Paul2017-02-031-31/+31
* mesa: Don't crash when destroying contexts created with no visual.Kenneth Graunke2017-02-031-1/+1
* glsl: add cache to ctx and add sha1 string fieldsCarl Worth2017-01-311-0/+6
* mesa: fold always true conditionalEmil Velikov2016-11-211-4/+2
* mesa: drop current draw/read buffer when ctx is releasedRob Clark2016-11-071-0/+4
* mesa: add missing CONTEXT_ROBUST_ACCESS enumTapani Pälli2016-10-271-0/+3
* r200/glsl/st/mesa: use common outputs written fieldTimothy Arceri2016-10-261-1/+1
* r200/i915/st/mesa/compiler: use common inputs read fieldTimothy Arceri2016-10-261-1/+1
* st/mesa/r200/i915/i965: eliminate gl_fragment_programTimothy Arceri2016-10-261-4/+4
* mesa/i965/i915/r200: eliminate gl_vertex_programTimothy Arceri2016-10-261-4/+4
* i965/mesa/st: eliminate gl_geometry_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_eval_programTimothy Arceri2016-10-261-1/+1
* i965/mesa/st: eliminate gl_tess_ctrl_programTimothy Arceri2016-10-261-1/+1
* mesa/main: add support for ARB_compute_variable_groups_sizeSamuel Pitoiset2016-10-071-0/+6
* mesa: move _mesa_valid_to_render() to api_validate.cBrian Paul2016-09-301-187/+1
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-301-0/+2
* mesa: Add draw time validation for advanced blending modes.Kenneth Graunke2016-08-251-0/+52
* mesa: Restyle _mesa_check_blend_func_error().Kenneth Graunke2016-08-251-15/+15
* mesa: Make single-buffered GLES representation internally consistentGurchetan Singh2016-07-071-0/+10
* mesa: Remove the linked list of enabled lightsMathias Fröhlich2016-06-161-10/+1
* st/mesa: inline _mesa_create_context() into its only callerEmil Velikov2016-06-131-38/+0
* mesa: remove _mesa_init_get_hash()Emil Velikov2016-06-131-2/+0
* i965: Enable GL_KHR_robustnessKristian Høgsberg Kristensen2016-05-251-0/+1
* mesa: Implement glGet*(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED).Kenneth Graunke2016-05-231-0/+1
* mesa: Don't advertise GLES 3.1 without compute supportDaniel Scharrer2016-05-181-1/+2
* main: rework the compatibility check of visuals in glXMakeCurrentMiklós Máté2016-04-121-30/+12
* main: remove MAX_VIEWPORT_WIDTH and MAX_VIEWPORT_HEIGHT constantsSamuel Iglesias Gonsálvez2016-03-021-2/+2
* mesa: move declaration of buffer var in handle_first_current()Brian Paul2016-02-241-2/+4
* mesa: use gl_buffer_index in a few placesBrian Paul2016-02-241-1/+1
* mesa: move GL_ARB_debug_output code into new debug_output.c fileBrian Paul2016-02-081-1/+2
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
* mesa: remove link validation that should be done elsewhereTimothy Arceri2016-01-201-60/+3
* mesa: move GL_INVALID_OPERATION error to rendering callTimothy Arceri2015-12-071-3/+4
* mesa: fix VIEWPORT_INDEX_PROVOKING_VERTEX and LAYER_PROVOKING_VERTEX queriesRoland Scheidegger2015-12-021-0/+3
* mesa/formats: make format testing a gtestNanley Chery2015-08-251-4/+0
* mesa: update MaxShaderStorageBlockSize to 2^27Tapani Pälli2015-08-131-1/+1
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-231-0/+2
* mesa: add tessellation shader state and limitsChris Forbes2015-07-231-0/+8
* mesa: add tessellation shader enumsFabian Bieler2015-07-231-0/+2