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src
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mesa
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main
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context.c
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Author
Age
Files
Lines
...
*
mesa: Remove the _WindowMap from gl_viewport_attrib.
Mathias Froehlich
2015-04-05
1
-10
/
+2
*
mesa: make _mesa_alloc_dispatch_table() static
Brian Paul
2015-03-18
1
-5
/
+5
*
mesa: reimplement dispatch table no-op function handling
Brian Paul
2015-03-18
1
-31
/
+35
*
mesa/main: replace Elements() with ARRAY_SIZE()
Brian Paul
2015-03-02
1
-1
/
+1
*
mesa: use fi_type in vertex attribute code
Marius Predut
2015-02-25
1
-1
/
+2
*
mesa: Use assert() instead of ASSERT wrapper.
Matt Turner
2015-02-23
1
-3
/
+3
*
mesa/main: Silence unused parameter warning
Ian Romanick
2015-02-17
1
-1
/
+0
*
mesa: Move simple_list.h to src/util.
Eric Anholt
2015-01-28
1
-1
/
+1
*
mesa: Only validate shaders that can exist in the context
Ian Romanick
2015-01-14
1
-29
/
+49
*
mesa: Don't use _mesa_generic_nop on Windows.
José Fonseca
2015-01-07
1
-0
/
+9
*
mesa: Silence unused parameter warning in check_context_limits in non-debug b...
Ian Romanick
2014-11-05
1
-0
/
+2
*
mesa: Add support for the GL_KHR_context_flush_control extension
Neil Roberts
2014-10-28
1
-2
/
+7
*
mesa: validate sampler uniforms during gluniform calls
Tapani Pälli
2014-10-20
1
-0
/
+12
*
mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION error
Brian Paul
2014-10-03
1
-1
/
+35
*
mesa: fix _mesa_alloc_dispatch_table() declaration
Brian Paul
2014-10-01
1
-1
/
+1
*
glsl: Add context-level controls for whether temporaries have real names
Ian Romanick
2014-09-30
1
-0
/
+6
*
mesa: Drop the always-software-primitive-restart paths.
Eric Anholt
2014-09-30
1
-3
/
+0
*
mesa: Drop _mesa_getenv() wrapper.
Matt Turner
2014-09-24
1
-3
/
+3
*
mesa: don't set ES versions to GLSLVersion in _mesa_init_constants
Marek Olšák
2014-09-24
1
-10
/
+2
*
mesa: Delete VAO _MaxElement code and index buffer bounds checking.
Kenneth Graunke
2014-09-19
1
-3
/
+0
*
st/mesa: handle failed context creation for core profile
Brian Paul
2014-09-11
1
-1
/
+4
*
glsl: Add a lowering pass for gl_VertexID
Ian Romanick
2014-09-10
1
-0
/
+6
*
mesa: set UniformBooleanTrue = 1.0f by default
Marek Olšák
2014-09-05
1
-0
/
+3
*
mesa: implement GL_MAX_VERTEX_ATTRIB_STRIDE
Timothy Arceri
2014-08-27
1
-0
/
+3
*
mesa: make _mesa_init_constants context-independent and public
Marek Olšák
2014-08-11
1
-101
/
+101
*
mesa: make _mesa_init_extensions context-independent
Marek Olšák
2014-08-11
1
-1
/
+1
*
mesa: make _mesa_override_glsl_version context-independent
Marek Olšák
2014-08-11
1
-1
/
+1
*
mesa: fix geometry shader memory leaks
Brian Paul
2014-07-09
1
-0
/
+3
*
Remove the ATI_envmap_bumpmap extension
Jason Ekstrand
2014-06-30
1
-3
/
+0
*
main/extensions: Add early extension override structures
Jordan Justen
2014-06-16
1
-0
/
+2
*
mesa: add new enum MAX_UNIFORM_LOCATIONS
Tapani Pälli
2014-06-16
1
-0
/
+4
*
mesa: fix double-freeing of dispatch tables inside glBegin/End.
Brian Paul
2014-05-16
1
-2
/
+2
*
mesa/sso: Implement ValidateProgramPipeline
Gregory Hainaut
2014-03-25
1
-0
/
+10
*
mesa/sso: rename Shader to the pointer _Shader
Gregory Hainaut
2014-03-25
1
-3
/
+3
*
Add the EGL_MESA_configless_context extension
Neil Roberts
2014-03-12
1
-20
/
+62
*
mesa: switch to c11 mutex functions
Brian Paul
2014-03-03
1
-3
/
+3
*
mesa/sso: Add pipeline container/state
Gregory Hainaut
2014-02-21
1
-0
/
+3
*
mesa: Refactor per-stage link check to its own function
Ian Romanick
2014-02-21
1
-68
/
+34
*
mesa: remove duplicated init of MaxViewports
Maxence Le Doré
2014-02-09
1
-3
/
+0
*
main/get: support ARB_gpu_shader5
Jordan Justen
2014-02-06
1
-0
/
+4
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.
Paul Berry
2014-02-05
1
-0
/
+3
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.
Paul Berry
2014-02-05
1
-0
/
+1
*
mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.
Paul Berry
2014-02-05
1
-0
/
+5
*
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
2014-02-05
1
-0
/
+8
*
mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.
Kenneth Graunke
2014-02-03
1
-2
/
+2
*
mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.
Kenneth Graunke
2014-02-03
1
-2
/
+2
*
mesa: Set gl_constants::MinMapBufferAlignment to 64 by default
Siavash Eliasi
2014-01-29
1
-1
/
+1
*
mesa: Set gl_constants::MinMapBufferAlignment
Ian Romanick
2014-01-23
1
-0
/
+1
*
mesa: Remove ad-hoc arrays of gl_shader_program.
Paul Berry
2014-01-21
1
-5
/
+1
*
mesa: Fold long lines introduced by the previous patch.
Paul Berry
2014-01-21
1
-2
/
+4
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