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path: root/src/mesa/main/context.c
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* mesa: Keep a computed value for dual source blend func with each buffer.Eric Anholt2012-05-231-17/+7
* mesa: add PrimitiveRestartInSoftware to gl_context.ConstJordan Justen2012-05-171-0/+3
* mesa: do FLUSH_VERTICES() in _mesa_flush/finish()Brian Paul2012-05-111-2/+4
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-081-0/+2
* mesa: move unrefs of array objects earlier in _mesa_free_context_data()Brian Paul2012-04-191-3/+3
* mesa: Use array object constructor.Mathias Fröhlich2012-04-181-1/+2
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-131-0/+36
* mesa: implement the last of GL_ARB_debug_outputnobled2012-03-101-0/+2
* mesa: add infrastructure for GL_ARB_debug_outputnobled2012-03-101-0/+1
* mesa: remove STENCIL_BITS useBrian Paul2012-02-241-1/+1
* mesa: remove last of MAX_WIDTH, MAX_HEIGHTBrian Paul2012-02-241-3/+3
* mesa: move/fix MAX_WIDTH/HEIGHT-related assertionsBrian Paul2012-02-241-9/+4
* mesa: use new _mesa_reference_shared_state() functionBrian Paul2012-02-011-15/+13
* mesa: Remove remaining FEATURE_ARB_vertex_buffer_object guards.Mathias Fröhlich2011-12-281-2/+0
* mesa: Make gl_program::InputsRead 64 bits.Mathias Fröhlich2011-11-291-1/+1
* mesa: move ElementArrayBufferObj to gl_array_objectYuanhan Liu2011-11-291-1/+0
* mesa: Simplify uniform debug logging logicIan Romanick2011-10-181-19/+3
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-2/+1
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-2/+1
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-1/+1
* mesa: Allow overriding GLSL version with environment variableChad Versace2011-09-281-0/+1
* Hardcode the default value of ctx->Const.MaxClipPlanes to 6.Paul Berry2011-09-201-1/+1
* mesa: Rename FreeTexImageData to FreeTextureImageBuffer.Eric Anholt2011-08-291-1/+1
* mesa: refactor, create _mesa_update_draw_buffers() helperBrian Paul2011-06-161-11/+2
* mesa: updated comments in _make_current()Brian Paul2011-06-161-8/+5
* Squashed commit of the following:Brian Paul2011-04-261-0/+4
* mesa: 80-column wrapping and whitespace fixesBrian Paul2011-04-131-4/+6
* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-051-0/+1
* mesa: move location of some geometry program limitsBrian Paul2011-03-111-8/+10
* mesa: added gl_program_constants::MaxAddressOffsetBrian Paul2011-03-021-0/+1
* mesa: remove _mesa_create_context_for_api()Brian Paul2011-02-081-21/+5
* mesa: remove _mesa_initialize_context_for_api()Brian Paul2011-02-081-27/+8
* mesa: Set correct values for range/precision of shader integer typesIan Romanick2011-01-201-2/+11
* mesa: implement glGetShaderPrecisionFormat()Brian Paul2011-01-191-0/+10
* mesa: do a debug check of _mesa_format_to_type_and_comps()Brian Paul2011-01-111-0/+5
* mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.Eric Anholt2011-01-041-0/+8
* mesa: raise max texture sizes to 16KBrian Paul2010-12-021-0/+1
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-231-1/+1
* mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao2010-11-231-0/+7
* mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt2010-11-181-2/+4
* mesa: minor clean-ups in context codeBrian Paul2010-11-161-9/+26
* mesa: remove always-false conditional in check_compatible()Brian Paul2010-11-021-3/+0
* mesa: Allow contexts of different APIs to coexist.Chia-I Wu2010-11-021-27/+29
* Merge branch 'glapi-reorg'Chia-I Wu2010-10-291-2/+1
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| * mesa: Remove unnecessary glapitable.h includes.Chia-I Wu2010-10-271-2/+1
* | mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul2010-10-281-0/+4
* | Track separate programs for each stageIan Romanick2010-10-271-47/+103
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* mesa: do integer FB / shader validation check in _mesa_valid_to_render()Brian Paul2010-10-261-1/+11
* mesa: Remove FEATURE_ARB_shading_language_120 macro.Kenneth Graunke2010-10-201-4/+0
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-12/+10