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path: root/src/mesa/main/context.c
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* mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt2010-11-181-2/+4
* mesa: minor clean-ups in context codeBrian Paul2010-11-161-9/+26
* mesa: remove always-false conditional in check_compatible()Brian Paul2010-11-021-3/+0
* mesa: Allow contexts of different APIs to coexist.Chia-I Wu2010-11-021-27/+29
* Merge branch 'glapi-reorg'Chia-I Wu2010-10-291-2/+1
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| * mesa: Remove unnecessary glapitable.h includes.Chia-I Wu2010-10-271-2/+1
* | mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul2010-10-281-0/+4
* | Track separate programs for each stageIan Romanick2010-10-271-47/+103
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* mesa: do integer FB / shader validation check in _mesa_valid_to_render()Brian Paul2010-10-261-1/+11
* mesa: Remove FEATURE_ARB_shading_language_120 macro.Kenneth Graunke2010-10-201-4/+0
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-12/+10
* Drop the "neutral" tnl moduleKristian Høgsberg2010-10-141-5/+0
* mesa: Silence unused variable warningIan Romanick2010-10-131-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-40/+40
* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-4/+4
* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-131-15/+15
* gl: Remove unused GLcontextModes fieldsKristian Høgsberg2010-10-131-1/+0
* Get rid of GL/internal/glcore.hKristian Høgsberg2010-10-131-1/+1
* mesa: Validate assembly shaders when GLSL shaders are usedIan Romanick2010-10-121-12/+40
* mesa: Remove unnecessary headers.Vinson Lee2010-09-241-1/+0
* mesa: Remove EXT_convolution.Eric Anholt2010-09-231-2/+0
* mesa: Remove SGI_color_matrix.Eric Anholt2010-09-231-2/+0
* mesa: Remove SGI_color_table.Eric Anholt2010-09-231-2/+0
* mesa: Remove EXT_histogram.Eric Anholt2010-09-231-2/+0
* mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul2010-09-211-0/+15
* mesa: Less FEATURE_ARB_sync tests.Chia-I Wu2010-09-141-6/+0
* Revert "glapi: Implement optional dispatch logging"Kristian Høgsberg2010-09-091-33/+2
* mesa: Only reference logging symbols in debug buildsKristian Høgsberg2010-09-091-0/+11
* mesa: Don't reuse DummyFramebuffer as the incomplete framebufferKristian Høgsberg2010-09-091-0/+3
* glapi: Implement optional dispatch loggingKristian Høgsberg2010-09-091-2/+22
* mesa: Fix many printf-like warnings.Eric Anholt2010-09-011-1/+1
* mesa: use atexit() handler to release GLSL compiler memoryBrian Paul2010-08-271-0/+9
* mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee2010-08-191-10/+10
* mesa: use switch stmt in init_program_limits()Brian Paul2010-08-101-5/+10
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-1/+19
* mesa: initialize extension string when context is first boundBrian Paul2010-06-251-0/+2
* mesa: rename src/mesa/shader/ to src/mesa/program/Brian Paul2010-06-101-2/+2
* mesa: refactor shader api / object codeBrian Paul2010-06-101-1/+1
* mesa: Optimize get.c by using a table-driven approachKristian Høgsberg2010-05-111-0/+1
* mesa: Only initialize TNL for OpenGLKristian Høgsberg2010-05-031-4/+5
* mesa: Only initialize save dispatch table for OpenGLKristian Høgsberg2010-05-031-12/+10
* mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul2010-05-031-0/+3
* mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg2010-04-271-5/+43
* mesa: Move struct _glapi_table allocation out of context.cKristian Høgsberg2010-04-221-13/+13
* mesa: Move API specific context intialization into context.cKristian Høgsberg2010-04-221-3/+25
* mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg2010-04-221-11/+41
* mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul2010-04-201-0/+3
* mesa: plug in transform feedback functions, set limitsBrian Paul2010-03-301-0/+8
* mesa: Add missing features.Chia-I Wu2010-03-301-1/+1
* mesa: Remove checks of Visual.rgbModeIan Romanick2010-03-031-2/+0