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path: root/src/mesa/main/context.c
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* mesa: Remove the _WindowMap from gl_viewport_attrib.Mathias Froehlich2015-04-051-10/+2
* mesa: make _mesa_alloc_dispatch_table() staticBrian Paul2015-03-181-5/+5
* mesa: reimplement dispatch table no-op function handlingBrian Paul2015-03-181-31/+35
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-021-1/+1
* mesa: use fi_type in vertex attribute codeMarius Predut2015-02-251-1/+2
* mesa: Use assert() instead of ASSERT wrapper.Matt Turner2015-02-231-3/+3
* mesa/main: Silence unused parameter warningIan Romanick2015-02-171-1/+0
* mesa: Move simple_list.h to src/util.Eric Anholt2015-01-281-1/+1
* mesa: Only validate shaders that can exist in the contextIan Romanick2015-01-141-29/+49
* mesa: Don't use _mesa_generic_nop on Windows.José Fonseca2015-01-071-0/+9
* mesa: Silence unused parameter warning in check_context_limits in non-debug b...Ian Romanick2014-11-051-0/+2
* mesa: Add support for the GL_KHR_context_flush_control extensionNeil Roberts2014-10-281-2/+7
* mesa: validate sampler uniforms during gluniform callsTapani Pälli2014-10-201-0/+12
* mesa: fix spurious wglGetProcAddress / GL_INVALID_OPERATION errorBrian Paul2014-10-031-1/+35
* mesa: fix _mesa_alloc_dispatch_table() declarationBrian Paul2014-10-011-1/+1
* glsl: Add context-level controls for whether temporaries have real namesIan Romanick2014-09-301-0/+6
* mesa: Drop the always-software-primitive-restart paths.Eric Anholt2014-09-301-3/+0
* mesa: Drop _mesa_getenv() wrapper.Matt Turner2014-09-241-3/+3
* mesa: don't set ES versions to GLSLVersion in _mesa_init_constantsMarek Olšák2014-09-241-10/+2
* mesa: Delete VAO _MaxElement code and index buffer bounds checking.Kenneth Graunke2014-09-191-3/+0
* st/mesa: handle failed context creation for core profileBrian Paul2014-09-111-1/+4
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-101-0/+6
* mesa: set UniformBooleanTrue = 1.0f by defaultMarek Olšák2014-09-051-0/+3
* mesa: implement GL_MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+3
* mesa: make _mesa_init_constants context-independent and publicMarek Olšák2014-08-111-101/+101
* mesa: make _mesa_init_extensions context-independentMarek Olšák2014-08-111-1/+1
* mesa: make _mesa_override_glsl_version context-independentMarek Olšák2014-08-111-1/+1
* mesa: fix geometry shader memory leaksBrian Paul2014-07-091-0/+3
* Remove the ATI_envmap_bumpmap extensionJason Ekstrand2014-06-301-3/+0
* main/extensions: Add early extension override structuresJordan Justen2014-06-161-0/+2
* mesa: add new enum MAX_UNIFORM_LOCATIONSTapani Pälli2014-06-161-0/+4
* mesa: fix double-freeing of dispatch tables inside glBegin/End.Brian Paul2014-05-161-2/+2
* mesa/sso: Implement ValidateProgramPipelineGregory Hainaut2014-03-251-0/+10
* mesa/sso: rename Shader to the pointer _ShaderGregory Hainaut2014-03-251-3/+3
* Add the EGL_MESA_configless_context extensionNeil Roberts2014-03-121-20/+62
* mesa: switch to c11 mutex functionsBrian Paul2014-03-031-3/+3
* mesa/sso: Add pipeline container/stateGregory Hainaut2014-02-211-0/+3
* mesa: Refactor per-stage link check to its own functionIan Romanick2014-02-211-68/+34
* mesa: remove duplicated init of MaxViewportsMaxence Le Doré2014-02-091-3/+0
* main/get: support ARB_gpu_shader5Jordan Justen2014-02-061-0/+4
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_COUNT constant.Paul Berry2014-02-051-0/+3
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_INVOCATIONS constant.Paul Berry2014-02-051-0/+1
* mesa/cs: Implement MAX_COMPUTE_WORK_GROUP_SIZE constant.Paul Berry2014-02-051-0/+5
* mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.Paul Berry2014-02-051-0/+8
* mesa: Rename _mesa_..._array_obj functions to _mesa_..._vao.Kenneth Graunke2014-02-031-2/+2
* mesa: Rename ArrayObj to VAO and DefaultArrayObj to DefaultVAO.Kenneth Graunke2014-02-031-2/+2
* mesa: Set gl_constants::MinMapBufferAlignment to 64 by defaultSiavash Eliasi2014-01-291-1/+1
* mesa: Set gl_constants::MinMapBufferAlignmentIan Romanick2014-01-231-0/+1
* mesa: Remove ad-hoc arrays of gl_shader_program.Paul Berry2014-01-211-5/+1
* mesa: Fold long lines introduced by the previous patch.Paul Berry2014-01-211-2/+4