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* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-2/+1
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-2/+1
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-1/+1
| | | | | | Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Allow overriding GLSL version with environment variableChad Versace2011-09-281-0/+1
| | | | | | | | | | | | | | Override the context's GLSL version if the environment variable MESA_GLSL_VERSION_OVERRIDE is set. Valid values for MESA_GLSL_VERSION_OVERRIDE are integers, such as "130". MESA_GLSL_VERSION_OVERRIDE has the same behavior as INTEL_GLSL_VERSION, except that it applies to all drivers, not just Intel's. Since the former supercedes the latter, this patch disables the latter. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* Hardcode the default value of ctx->Const.MaxClipPlanes to 6.Paul Berry2011-09-201-1/+1
| | | | | | | | | | | Previously this value was set to MAX_CLIP_PLANES, which is defined to be 6. But MAX_CLIP_PLANES needs to be increased to 8 to support GLSL-1.30-compliant drivers. This patch hard-codes the default value of ctx->Const.MaxClipPlanes to 6, so that when MAX_CLIP_PLANES is increased, it won't affect drivers that do not support 8 clip planes. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Rename FreeTexImageData to FreeTextureImageBuffer.Eric Anholt2011-08-291-1/+1
| | | | | | | | This was produced by sed, except for one hunk in driverfuncs.c where trailing whitespace was dropped. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: refactor, create _mesa_update_draw_buffers() helperBrian Paul2011-06-161-11/+2
| | | | | Move this code out of _mesa_make_current() and put it into a helper function.
* mesa: updated comments in _make_current()Brian Paul2011-06-161-8/+5
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* Squashed commit of the following:Brian Paul2011-04-261-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | commit 864fe253b04105b7469e5f7b064dc37637b944f8 Author: Brian Paul <[email protected]> Date: Thu Apr 21 20:13:07 2011 -0600 mesa: s/exec/disp/ in _mesa_init_histogram_dispatch() This function isn't normally compiled (FEATURE_histogram). commit f4bf45e2b94b582cacd19cdca873c5be627e4250 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:58 2011 -0600 mesa: hook up GL_ARB_robustness dispatch functions ...and advertise the extension. Signed-off-by: Brian Paul <[email protected]> commit 2b89e38e5f572dc40cebc06381ae7c5d04386998 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:58 2011 -0600 mesa: regenerated API files for GL_ARB_robustness Signed-off-by: Brian Paul <[email protected]> commit 5d5ebfb7135cec9d833adef86cbf4d0f3d9beca8 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 glapi: add ARB_robustness xml Signed-off-by: Brian Paul <[email protected]> commit 0159d1d6d99f4bbc18381dc2081c20d3aff17ac9 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: implement GL_ARB_robustness functions Signed-off-by: Brian Paul <[email protected]> commit 938fd71f4c4742f274922d53492a7290ab8d9c9b Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add context fields for GL_ARB_robustness Signed-off-by: Brian Paul <[email protected]> commit 72075137bc79e65be03dac7e97b6dba93c3a86a4 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: standardize more bounds-checking error messages Signed-off-by: Brian Paul <[email protected]> commit 32a3fc23746db49da903fbc08afa0135af3007d2 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: standardize some bounds-checking error messages Signed-off-by: Brian Paul <[email protected]> commit cecbf1f4d164207de373dec0cadee2e84e1f9656 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add more bounds-checking support for client memory buffers Signed-off-by: Brian Paul <[email protected]> commit edc895b52383d5bd274422db56adead1d81daf5f Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: add bounds-checking support for client memory buffers Signed-off-by: Brian Paul <[email protected]> commit 3a96ef28a538f158a219b406cd090dee70470c85 Author: nobled <[email protected]> Date: Thu Apr 21 07:53:57 2011 -0600 mesa: use is_bufferobj() helper function Signed-off-by: Brian Paul <[email protected]>
* mesa: 80-column wrapping and whitespace fixesBrian Paul2011-04-131-4/+6
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* mesa: core support for GL_ARB_texture_buffer_objectBrian Paul2011-04-051-0/+1
| | | | No GLSL or driver support yet.
* mesa: move location of some geometry program limitsBrian Paul2011-03-111-8/+10
| | | | | | | The gl_program_constants struct is for limits that are applicable to any/all shader stages. Move the geometry shader-only fields into the gl_constants struct. Remove redundant MaxGeometryUniformComponents field too.
* mesa: added gl_program_constants::MaxAddressOffsetBrian Paul2011-03-021-0/+1
| | | | See https://bugs.freedesktop.org/show_bug.cgi?id=29418
* mesa: remove _mesa_create_context_for_api()Brian Paul2011-02-081-21/+5
| | | | Just add the gl_api parameter to _mesa_create_context().
* mesa: remove _mesa_initialize_context_for_api()Brian Paul2011-02-081-27/+8
| | | | Just add the gl_api parameter to _mesa_initialize_context().
* mesa: Set correct values for range/precision of shader integer typesIan Romanick2011-01-201-2/+11
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* mesa: implement glGetShaderPrecisionFormat()Brian Paul2011-01-191-0/+10
| | | | | Drivers should override the default range/precision info as needed. No drivers do this yet.
* mesa: do a debug check of _mesa_format_to_type_and_comps()Brian Paul2011-01-111-0/+5
| | | | | | | Make sure that all formats are handled in this function. It's easy to miss this function when adding new pixel formats. See also http://bugs.freedesktop.org/show_bug.cgi?id=31544
* mesa: Make _mesa_choose_tex_format() choose formats out of a supported table.Eric Anholt2011-01-041-0/+8
| | | | | Right now this is just tweaking the current code to look at the table. Choosing actually supported formats will come later.
* mesa: raise max texture sizes to 16KBrian Paul2010-12-021-0/+1
| | | | | | | | | | | This allows 16K x 16K 2D textures, for example, but we don't want to allow that for 3D textures. The new gl_constants::MaxTextureMBytes field is used to prevent allocating too large of texture image. This allows a 16K x 32 x 32 3D texture, for example, but prevents 16K^3. Drivers can override this limit. The default is currently 1GB. Apps should use the proxy texture mechanism to determine the actual max texture size.
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-231-1/+1
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* mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao2010-11-231-0/+7
| | | | | | | Pending commands to the previous context aren't flushed since commit b4bb668 Reported-by: Oleksiy Krivoshey <[email protected]> Signed-off-by: Xiang, Haihao <[email protected]>
* mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt2010-11-181-2/+4
| | | | | | It's annoying to use test suites under a Mesa debug build because pretty output is cluttered with stderr's continuous reports that you're still using the debug driver.
* mesa: minor clean-ups in context codeBrian Paul2010-11-161-9/+26
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* mesa: remove always-false conditional in check_compatible()Brian Paul2010-11-021-3/+0
| | | | The two gl_config pointers can never be equal.
* mesa: Allow contexts of different APIs to coexist.Chia-I Wu2010-11-021-27/+29
| | | | | | | | | | | | | | | | | | This effectively redoes 1741ddb747ca0be284315adb4b6fe67ddf292d03 in a way that allows contexts of different APIs to coexist. First, the changes to the remap table are reverted. The remap table (driDispatchRemapTable) is always initialized in the same way regardless of the context API. es_generator.py is updated to use a local remap table, whose sole purpose is to help initialize its dispatch table. The local remap table and the global one are always different, as they use different glapidispatch.h. But the dispatch tables initialized by both remap tables are always compatible with glapi (libGL.so). Finally, the semantics of one_time_init are changed to per-api one-time initialization.
* Merge branch 'glapi-reorg'Chia-I Wu2010-10-291-2/+1
|\ | | | | | | | | | | | | | | | | Conflicts: src/mapi/glapi/glapi_sparc.S src/mapi/glapi/glapi_x86.S src/mapi/glapi/glapidispatch.h src/mapi/glapi/glapioffsets.h src/mapi/glapi/glprocs.h
| * mesa: Remove unnecessary glapitable.h includes.Chia-I Wu2010-10-271-2/+1
| | | | | | | | | | | | | | | | | | With 07b85457d95bcc70588584e9380c51cd63aa3a2b, glapitable.h is included by core mesa only to know the size of _glapi_table. It is not necessary as the same info is given by _gloffset_COUNT. This change makes _glapi_table opaque to core mesa. All operations on it are supposed to go through one of the SET/GET/CALL macros.
* | mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXTBrian Paul2010-10-281-0/+4
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* | Track separate programs for each stageIan Romanick2010-10-271-47/+103
|/ | | | | The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
* mesa: do integer FB / shader validation check in _mesa_valid_to_render()Brian Paul2010-10-261-1/+11
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* mesa: Remove FEATURE_ARB_shading_language_120 macro.Kenneth Graunke2010-10-201-4/+0
| | | | Everything should be able to support 1.20 at this point.
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-12/+10
| | | | | | | | | | | | | | | Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also.
* Drop the "neutral" tnl moduleKristian Høgsberg2010-10-141-5/+0
| | | | | | | Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping.
* mesa: Silence unused variable warningIan Romanick2010-10-131-0/+1
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* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-40/+40
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* Drop GLframebuffer typedef and just use struct gl_framebufferKristian Høgsberg2010-10-131-4/+4
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* Rename GLvisual and __GLcontextModes to struct gl_configKristian Høgsberg2010-10-131-15/+15
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* gl: Remove unused GLcontextModes fieldsKristian Høgsberg2010-10-131-1/+0
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* Get rid of GL/internal/glcore.hKristian Høgsberg2010-10-131-1/+1
| | | | | | | __GLcontextModes is always only used as an implementation internal struct at this point and we shouldn't install glcore.h anymore. Anything that needs __GLcontextModes should just include the struct in its headers files directly.
* mesa: Validate assembly shaders when GLSL shaders are usedIan Romanick2010-10-121-12/+40
| | | | | | | | | | If an GLSL shader is used that does not provide all stages and assembly shaders are provided for the missing stages, validate the assembly shaders. Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12]. NOTE: this is a candidate for the 7.9 branch.
* mesa: Remove unnecessary headers.Vinson Lee2010-09-241-1/+0
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* mesa: Remove EXT_convolution.Eric Anholt2010-09-231-2/+0
| | | | More optional code.
* mesa: Remove SGI_color_matrix.Eric Anholt2010-09-231-2/+0
| | | | Another optional ARB_imaging subset extension.
* mesa: Remove SGI_color_table.Eric Anholt2010-09-231-2/+0
| | | | Another optional ARB_imaging subset extension.
* mesa: Remove EXT_histogram.Eric Anholt2010-09-231-2/+0
| | | | This has always been optional, and not useful.
* mesa: don't advertise bogus GL_ARB_shading_language_120 extensionBrian Paul2010-09-211-0/+15
| | | | | | | | | | | Instead of using the invalid GL_ARB_shading_language_120 extension to determine the GLSL version, use a new ctx->Const.GLSLVersion field. Updated the intel and r600 drivers, but untested. See fd.o bug 29910 NOTE: This is a candidate for the 7.9 branch (but let's wait and see if there's any regressions).
* mesa: Less FEATURE_ARB_sync tests.Chia-I Wu2010-09-141-6/+0
| | | | | Add dummy static inline definitions to syncobj.h when FEATURE_ARB_sync is 0, and remove most FEATURE_ARB_sync tests.
* Revert "glapi: Implement optional dispatch logging"Kristian Høgsberg2010-09-091-33/+2
| | | | | | This reverts commit b9abc6139a310677a37754ea7172d976dbf56979 and the follow on fixes (7aae704 and 6fe1b47). It's changing the glapi/driver ABI and causes a number of problems for debug/non-debug builds.
* mesa: Only reference logging symbols in debug buildsKristian Høgsberg2010-09-091-0/+11
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