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path: root/src/mesa/main/context.c
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* mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs.Eric Anholt2009-01-071-1/+0
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-10/+10
* mesa: allow for extra per-context initBrian Paul2008-09-211-0/+4
* mesa: fix some feature testsBrian Paul2008-09-211-6/+0
* mesa: init ctx->RenderModeBrian Paul2008-09-211-0/+2
* mesa: fix some FEATURE_x testsBrian Paul2008-09-211-6/+1
* mesa: test for FEATURE_ATI_fragment_shaderBrian Paul2008-09-211-0/+2
* mesa: fix ReadBuffer initializationBrian Paul2008-09-211-0/+2
* mesa: FEATURE_dispatch to control dispatch table usageBrian Paul2008-09-211-0/+2
* mesa: move some glapi bits aroundBrian Paul2008-09-211-0/+2
* mesa: remove some temp debug codeBrian Paul2008-09-211-1/+0
* mesa: check FEATURE_ARB_occlusion_queryBrian Paul2008-09-211-0/+7
* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileKeith Whitwell2008-09-211-2/+48
* mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move scissor functions into new scissor.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: new _mesa_init_pixelstore() functionBrian Paul2008-09-211-0/+2
* mesa: refactor: move _mesa_init_exec_table() into new api_exec.c fileBrian Paul2008-09-211-0/+1
* added null ptr check (fix bug 16959)Brian Paul2008-08-031-1/+2
* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-031-0/+1
* Fix program refcounting assertion failure during context tear-downBrian Paul2008-05-191-6/+8
* implement full reference counting for vertex/fragment programsBrian2008-05-061-10/+16
* drop stray includes of glapiGeorge Sapountzis2008-04-231-1/+0
* mesa: Free all shader program data before deleting allXiang, Haihao2008-03-311-0/+16
* Revert "mesa: separate shader program object from shader object." (bug#15244)Xiang, Haihao2008-03-311-16/+8
* delete default programs with ctx->Driver.DeleteProgram()Brian2008-03-221-2/+2
* init vertex weight attrib to (1,0,0,0)Markus Amsler2008-03-091-1/+1
* mesa: separate shader program object from shader object.Xiang, Haihao2008-02-281-8/+16
* check if fb->Delete is null (bugs 13507,14293)Brian2008-01-301-1/+6
* remove unneeded conditionalBrian2008-01-011-2/+3
* fix broken two-sided stencilBrian2007-11-301-1/+0
* In _mesa_make_current(), don't unbind FBOs from the old context.Brian2007-09-111-9/+0
* For _mesa_share_state(), update the context's references to the new share gro...Brian2007-08-231-4/+32
* remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian2007-08-181-14/+0
* Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previousl...Brian2007-08-161-0/+7
* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-161-2/+3
* Fix a few more problems with freeing FBOs/textures during context destruction.Brian2007-08-141-27/+39
* free any render/framebuffers left in hash tables when freeing shared stateBrian2007-08-131-0/+23
* Implement mutex/locking around texture object reference counting.Brian2007-08-131-11/+3
* added some missing Default1D/2DArray texture codeBrian2007-08-131-0/+7
* fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-191-9/+3
* more fixes for mesa's fbo handling (fixes tests/fbotest1/2)Roland Scheidegger2007-07-191-0/+5
* fix bogus fb/drawable informationRoland Scheidegger2007-07-161-0/+11
* Be more consistant with paths in #includes. Eventually, eliminate a bunch of...Brian2007-07-041-7/+7
* In generic_nop() call _mesa_warning() instead of _mesa_problem() since it's a...Brian2007-06-111-1/+1
* disable depthBits test in check_compatible(), see bug 11161Brian2007-06-081-3/+6
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+11
* Rename occlude.[ch] to queryobj.[ch]Brian2007-04-211-1/+1
* s/GL_SHADER_PROGRAM/GL_SHADER_PROGRAM_MESA/ (a Mesa-specific token)Brian2007-04-181-1/+1
* Use generic program limits instead of NV-specific ones to init program consta...Brian2007-04-161-4/+4
* more _mesa_unreference_framebuffer() calls, remove dead codeBrian2007-04-141-24/+2