| Commit message (Collapse) | Author | Age | Files | Lines |
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Finished all glGet* queries for GL_NV_vertex_program.
Improved error reporting in glEnable/Disable/Get, etc.
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Replace struct gl_texure_object's Dimension w/ Target field.
Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled
field is obsolete, but still present for now. This effectively
removes the 8-texture units limit, 32 units now possible, but unlikely!
New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field.
Updated device drivers to use ctx->Texture._EnabledUnits.
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Added _mesa_printf()
Updated SetDrawBuffer() function in all drivers (ala 4.0.3)
Import 4.0.3/DRI changes.
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Some source files updated to call _mesa_debug(), but not finished.
Added __GLimports as a parameter to _mesa_create/init_context() and
updated drivers accordingly.
Fleshed-out more of the __GLimports and __GLexports functionality.
Removed run-time config file support (config.c)
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memory. These can be overridden by applications which need to manage this
memory specially. Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
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instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*.
The idea is that a window can be resized without it being bound to a rendering
context. This makes for a nice clean-up in the XFree86 server-side GLX code.
Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
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Moved vertex program hash table into shared context state.
Implemented reference counting for vertex programs.
Replaced tnl "ProjectedClip" with "Ndc" (normalized device coordinates).
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Modified Files:
Mesa/src/context.c
Initializing ctx->Driver.CurrentExecPrimitive to 0, just after the allocation
of the context. I hope this solved a very rare crash of the molecule mode
of xlockmore on my VMS-machine. (I have not seen any crash the last week.
Normally it crashed at least once in the 3 days)
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Folded glapinoop.c code into glapi.c.
Added code to glapitemp.h to fill in dispatch tables.
Updated Makefiles.
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- Remove unused gl_reduce_prim array.
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FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
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Core Mesa provides a neutral tnl module that verifies the currently
module before installing the tnl function pointers in a lazy fashion.
It also records which tnl functions have been swapped out, and only
restores these when tnl modules themselves are swapped.
Fallback strategies:
Drivers set a bitmask of dangerous stage changes. When such a state
change occurs, the driver should restore the neutral tnl module via
_mesa_restore_exec_vtxfmt(). The neutral tnl module will call
_mesa_update_state(), followed by ctx->Driver.ValidateTnlModule() if the
validation bitmask matches the new state bitmask. The driver should
call _tnl_wakeup_exec() if it can no longer handle the current state,
which will revert to the default tnl module. In this case, previous
vertices should be replayed as required (depending on the current
primitive) after the new tnl module is installed.
If the driver uses chooser functions for any part of the tnl module,
these should generally be reinstalled as part of the fallback to the
neutral tnl module. For example, if the lighting state changes, a
driver might fall back to the neutral tnl module, verify that the
current lighting state can be handled, and use the chooser function to
pick the most efficient implementation of the current lighting state.
It is up to the drivers to detect and handle fallback cases caused by
tnl function calls themselves (such as glTexCoord4f* if the current tnl
module can't handle projected textures, for example).
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Added context/drawbuffer visual config sanity checking in _mesa_make_current2().
Added some 'const' keywords.
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