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* mesa: comments about vectors vs componentsBrian Paul2008-07-141-2/+2
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* mesa: refactor: move #define FEATURE flags into new mfeatures.h fileBrian Paul2008-06-101-34/+4
| | | | Also, check the FEATURE flags in many places.
* alias ProgramEnvParameter4xyARB and ProgramParameter4xyNV (bug #12935)Brian Paul2008-05-181-19/+20
| | | | | | these should be the same functions (as per spec). cherry-picked from master (86a4810b09097714942bf2b889e6c62357bba931)
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+1
| | | | | | | | | | GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
* increase MAX_POINT_SIZE to 60Brian2007-06-281-1/+1
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* remove obsolete comment about max DEFAULT_SOFTWARE_DEPTH_BITSBrian2007-06-081-6/+3
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* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+3
| | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
* enable GLSL 1.20Brian2007-04-081-0/+1
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* Implement support for GL_ARB_draw_buffers with GL_MAX_DRAW_BUFFERS > 1.Brian2007-03-111-1/+1
| | | | | | GL_MAX_DRAW_BUFFERS is currently 4. Added gl_FragData[] output for fragment programs. In _swrast_write_rgba_span() loop over the color outputs/renderbuffers.
* define and use MAX_PROGRAM_ADDRESS_REGSBrian2007-02-251-0/+1
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* added MAX_PROGRAM_ENV_PARAMSBrian2007-02-221-0/+1
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* Lots of assorted changes for new GLSL compiler backend.Brian2006-12-151-7/+3
| | | | New datatypes, constants, variables.
* Initial implementation work for CAL, RET, and BRA instructions for fragmentBrian Paul2006-11-161-0/+1
| | | | programs.
* replace CONFIG_H with MESA_CONFIG_H_INCLUDEDBrian Paul2006-11-031-4/+4
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* According to GL_NV_fragment_program, max frag prog length is 1024 instructions.Brian Paul2006-08-241-1/+1
| | | | Updated MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS to 1024.
* sort the FEATURE_ definesBrian Paul2006-08-171-12/+14
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* added FEATURE_EXT_timer_query and testsBrian Paul2006-08-171-0/+1
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* Initial work for GL_EXT_texture_sRGB.Brian Paul2006-08-031-1/+2
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* Fix comment about MaxTextureUnits, needs to be min of coord and image units.Brian Paul2006-04-131-1/+5
| | | | | | | | See bug 5994. Also add a few assertions. Use MaxTextureUnits in get.c code. There's probably other places where we need to clean-up the usage of the MaxTexture[Coord/Image]Units constants.
* Define MAX_VERTEX_ATTRIBS to 16.Michal Krol2006-04-041-2/+3
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* some initial work on upcoming GL_EXT_framebuffer_blit extensionBrian Paul2005-11-081-0/+1
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* Re-org and clean-up of vertx/fragment program limits (instructions,Brian Paul2005-11-011-1/+1
| | | | | | | temporaries, parameters, etc). glGetProgramivARB() now returns all the right things. Updated i915 and r300 code to initialize program native limits and current program's native instruction/temporary/etc counts.
* Remove ACCUM_BITS.Brian Paul2005-09-211-4/+0
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* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-031-4/+0
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* strip out vestigial #ifdef HAVE_CONFIG_H stanzas, they're confusing theAdam Jackson2005-07-161-5/+0
| | | | modular X build
* Remove NEW_RENDERBUFFER stuff.Brian Paul2005-07-011-3/+2
| | | | | Now, OLD_RENDERBUFFER marks code that needs to eventually be removed when all the drivers are updated to no longer need the SetBuffer() function.
* set OLD_RENDERBUFFER=0, need to clean up a few more things before totally ↵Brian Paul2005-06-041-1/+1
| | | | removing that
* Major check-in of changes for GL_EXT_framebuffer_object extension.Brian Paul2005-05-041-4/+9
| | | | | | | Main driver impacts: - new code for creating the Mesa GLframebuffer - new span/pixel read/write code Some drivers not yet updated/tested.
* Up the value of MAX_NV_VERTEX_PROGRAM_PARAMS to a power of two.Keith Whitwell2005-04-221-2/+2
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* remove carriage returnsBrian Paul2005-04-151-14/+14
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* add FEATURE_ARB_shading_language_100;Michal Krol2005-04-141-5/+15
| | | | | remove FEATURE_shading_language; add ARB_fragment/vertex_shader max values
* Use FEATURE_shading_language to control whether the shading languageBrian Paul2005-04-011-0/+4
| | | | | compiler is hooked in. May be enabled on compiler command line by setting -DFEATURE_shading_lanuage=1.
* additional work on GL_EXT_framebuffer_objectBrian Paul2005-02-071-0/+6
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* Some initial work on GL_EXT_framebuffer_object.Brian Paul2005-02-051-1/+1
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* Implement software ATI_fragment_shaderDave Airlie2004-12-191-0/+1
| | | | no error detection, slow, may not be 100% correct but a good start
* add FEATURE flags for ARB_shader_objects, ARB_vertex_shader andMichal Krol2004-10-271-0/+3
| | | | ARB_fragment_shader
* added support for GL_ARB_draw_buffersBrian Paul2004-10-021-0/+15
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* Update the doxygen configuration file.Jose Fonseca2004-09-091-2/+0
| | | | Minor updates/fixes to the source documentation.
* minor doxygen updatesBrian Paul2004-05-141-0/+3
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* increase MAX_TEXTURE_LOD_BIAS to 11.0Brian Paul2004-03-261-2/+2
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* Implemented support for software-based AUX color buffers.Brian Paul2004-03-211-2/+2
| | | | | | Only available with Xlib driver for now. Assorted clean-ups related to Draw/ReadBuffer(). Renamed FRONT_LEFT_BIT -> DD_FRONT_LEFT_BIT, etc.
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-131-0/+1
| | | | | Note: extension may not be finalized yet - subject to change! Note: implementation not fully suitable for h/w implementation yet.
* Added TRIANGLE_WALK_DOUBLE to optionally walk triangle edges with GLdoublesBrian Paul2004-02-171-9/+24
| | | | instead of GLfixed. (Justin Novosad)
* bump MAX_WIDTH/HEIGHT to 4K pixelsBrian Paul2004-01-141-4/+4
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* added support for generic vertex attributes (ARB_vp) and their error checkingKarl Rasche2003-11-251-0/+1
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* fix up FEATURE_* definesBrian Paul2003-09-171-21/+14
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* Some work on ARB_vertex_buffer_object.Brian Paul2003-09-151-0/+1
| | | | Use GL_CLIENT_ACTIVE_TEXTURE when returning texcoord array values in get.c
* Initial implementation of GL_MESA_program_debug - a vertex/fragment programBrian Paul2003-07-211-0/+1
| | | | debugging extension.
* Fix up FEATURE_* defines in config.hBrian Paul2003-07-181-9/+5
| | | | _glapi_add_entrypoint() updates in context.c
* Merge Jose's documentation and core Mesa changes from embedded branchKeith Whitwell2003-07-171-53/+82
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